S2E8
· 01:39:28
Hey, here's a question for you.
What does it mean to be sustainable?
(Blows) All that and more
here on the Counter Hit.
(Imitates Counter Hit)
Insert music...
Counter hit...
Counter hit...
Counter hit...
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Heavy...
Awesome...
Music...
It's blowing you away
how cool the music is.
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Do
you like that?
Do you like that music right there?
The music we made custom made for you?
(Laughs)
We don't have any audio for this week's
episode, and there's a
very good reason for it.
(Clears Throat)
We'll get to that in just a second.
First, this is your first time tuning
into the Counter Hit.
My name's Sam Kirk, also known as
Scarequotes, in some online circles.
And hey, this is your
first time on the internet.
If it is, welcome.
Come stay a while.
Get a little cozy, you know?
Get comfy, you know?
Pull a chair up.
Honestly, I would have
preferred it, you know.
You probably should have gone like
Webcrawler for your first foray into the
internet, but if this is your first time
here, we welcome you aboard.
This is a show where we explore the
things that we love and what that says
about the human condition.
We waste a little bit of time before the
proverbial end and enjoy
ourselves along the way.
Welcome aboard, my friends.
As I was saying, yeah, we don't have
music for our
transitions or anything today.
There's a good reason for that.
(Clears Throat)
We stream our podcast everywhere,
everywhere, and certain platforms that we
stream our podcast to or
broadcast our podcast to.
I don't want to name any names, but
it might be--
it might rhyme with the word
"blueboob.com."
Not an actual website, but man, that
would be a pretty cool website if it was.
Yeah, blueboob.com likes to flag our
music and has recently flagged our latest
couple of episodes for monetization for
the music that we use.
Here's why that's really interesting.
We use only public domain music for our
broadcasts or music that we have
purposefully licensed, one or the other.
And the music we used in the last couple
of episodes is
specifically public domain.
We got it through public domain channels.
We have the license for
it and everything else.
It doesn't
matter.
Doesn't matter.
Blueboob.com--
well, not blueboob.com.
Some company that I won't name who it is
is acting on behalf of these creatives,
which leads me to believe that they're
not really acting on behalf.
They just found this music and decided to
take ownership of them as flagging
anything with those tracks used.
And, you know, we could fight that, and
maybe we will, but we have another
solution coming into the foray in terms
of our audio in future episodes.
The solution for that is not something
I'm able to use right now.
But we can
keep the show going.
So if you like the
music of just my voice,
well, you're in the right place.
Welcome.
So what's our topic for the day?
Well,
talking about sustainability.
And the first thing that comes to mind is
this article that just dropped today,
September 15th, the time of this airing,
from gamedeveloper.com.
The article is written by Diego Arguello.
What a cool name.
This is from a game developer.
The War Dogs Lead says, "The studio won't
hire people who should
cry crunch on social media."
That's a mouthful.
But if you're tuning in for the first
time and don't know what crunch is,
crunch is the practice of, usually in
software development, but not always,
racing to the finish line at almost any
cost to meet an
arbitrary release or deadline.
So for instance, people working long
hours, sometimes not even sleeping,
literally sleeping at the office and
waking up and doing more programming just
to make the deadline to
release the piece of software.
And of course, we're
talking about video games.
So that's what we're talking about here.
Again, the headline, War Dog Lead says,
"The studio won't hire people who decry
crunch on social media."
Meaning anyone that's on social media
that says, "Hey, I'm anti-crunch.
We should work
through sustainable means."
Yeah, this studio
isn't going to hire you.
The quote, the sub-quote here is, "If you
care about the work you're making and the
result of what you make
here, you'll feel really valued.
If you don't, you
will feel slave-driven."
Wow, that's so confidence boosting here.
Let's see, what does this article say?
So again, this is
coming from Diego Arguello.
Joe Brammer, CEO of War Dogs Maker
Bulkhead, says that people who may have
an issue with crunch, "often don't make
it in the door," at his company.
No period there.
"An interview with The Game Business
after discussing how the game a
total of two..."
Mmm,
mmm.
"How the game a total of..."
Diego, come on, man.
Come on.
Come on.
We can do better.
The game sold a total of two million
copies in five days since launching in
early access on September 10th.
Brammer became forthright about the fact
that developers at the studio are subject
to working overtime.
He says he wants the studio to be known
as a place of hard work.
Ooh.
Wow.
Quote, "A lot of people who may have an
issue with crunch, rightly so.
I understand that issue.
We always try and avoid it."
Hmm.
"But we don't hide that this is going to
happen at some point.
They often don't make
it in the door," he says.
"We want it to be known for that.
We want to be known for that.
This is a place you come to work hard.
If you care about the work you're making,
the result of what you make
here, you'll feel really valued.
If you don't, you
will feel slave-driven."
What?
You will feel valued?
If you care about the work
you're doing, you'll feel valued.
I have questions.
Let's keep going.
Brammer says the studio checks people's
social media accounts during hiring
processes, and those who are vocal about
not advocating for crunch
are rarely the right candidate.
Okay.
Okay.
Hold on.
Due to diligence, all that stuff,
it is often not a good practice to look
at social media accounts, what people
post, and use that as a framework for
dismissing candidates in
the interviewing process.
Just saying that will get
you into a lot of trouble.
So the fact that he's
publicly admitting that is...
Oof.
That's spicy.
All right.
"We check people's socials, and if you're
constantly tweeting anti-crunch
messaging, such as, this should never be
a thing, we know that and go, look,
you're not going to be happy here, so
we're not going to go with you.
He tells the game business."
Okay.
I mean, fair.
The way he frames it is fair.
Still, though, still, if the candidate is
qualified and you have a need for that
person's skill, it might be worth it.
Who knows?
This reporter then goes on to kind of
summarize what crunch is for people.
I just kind of explained it.
Again, video games are...
I've been subject to crunch for as long
as video games have been around.
Arbitrary deadline, we have to meet the
release date of something.
So let's go ahead and literally put our
workers, grind them to pulp, meet the
quotas, get the QA testing done, whatever
is required necessarily to be done.
Get the QA testing done, whatever is required necessary to
get the game to ship.
This is a very common thing.
And a couple of years ago, it's been
pretty popular to kind of hate this kind
of practice, kind of be like, "Hey, is
there a way to not crunch?"
And some game developers say, "Yes."
And some game developers, "Not so much."
It quotes here, "Bolotro developer, Local
Funk, delayed the titles 1.1 update to
return to their hobbyist roots after
experiencing burnout, working in crunch
mode around launch, which
involved 12 hour workdays.
In July, multiple rockstar developers
accused the company of actively striving
to facilitate crunch in the United
Kingdom, working on Grand Theft Auto 6."
Now, here's the interesting part that I
thought was fascinating about
this little snippet article.
"For the people working on War Dogs,
Brammer says the quote upside, end quote,
to its war culture is a financial reward,
referring to an undisclosed number of
people at the studio who own
shares and receive bonuses."
Okay, so you're commission based.
That's what you're saying.
It's a commission based system.
"The game business reports that not
everyone within Bulkit has
access to these benefits."
Oh,
lovely.
Not everyone has access.
Probably only a select few.
Only the actual shareholders themselves
are internal stakeholders.
But those that do get
a meaningful amount.
If you're going to be a company who says
we do crunch, then we have to also say,
but you get something
for it, Brammer says.
We want people to know that these people
who do work hard get that
return and it's life changing.
Okay, hold on.
Hold on.
The people that work hard
get this amount of money.
We just said that not everyone within
bulk has access to these benefits, but
the people that are working hard get it.
So that's everyone then.
I think there's a loophole here.
There's a flaw.
There's a flaw here.
"Brammer expresses excitement over the
prospect of juniors who have been in the
studio for two or three years who are
going to get money to buy a house or at
least a down payment."
Yeah, in this economy.
"At the same time, Bulkit has made
redundancies every year for the past six
years, laying off
about 20% of the company."
Oh, yay.
That's a tough story.
"Following the studio's newfound success,
Brammer jokes about having to coach said
developers into not spending all their
money on takeaway and energy drinks."
Takeaway is the European
way of saying carry out.
Takeout.
The last quote being, "We have a new
responsibility to our younger staff for
making good money, often money they
haven't seen before."
End quote, he says.
Okay.
Again, I hope everyone's getting access
to these shares of all this
money that they're getting.
That's wild.
So what do I think as a leadership
consultant of the idea of
this developer
basically gaining people away who are
anti-crunch that might want to work for
the company otherwise?
I mean,
here's the thing.
I mean, at the very least, he's being
honest about what his company will do and
what they will have
to do to be successful.
And being upfront about that for people
that are applying for the job is
honorable, just letting people know what
they're expected to get into it.
Not shying away from it,
not lying, not saying, not us.
Yeah.
Okay.
There's there's honor in that for sure.
The logic here is insane.
Absolutely insane.
Any company that I've worked with that is
focused completely
driven completely by money.
Mm hmm.
Can only do so for so long.
The people there are people that are
going to be working for
your company, any company.
This is example of game developer who
don't care about the money.
They just care about
making the best thing they can.
The money is just kind of a who cares.
Give me enough money.
So that way I have a
roof over my head and
with the argument being that you're going
to make so much money that it's worth it.
There are countless stories of game
developers who did crunch and
sure, they made lots of money.
They also suffered significant health
issues that are in
some cases irreparable.
You can't go back on those.
They're still dealing
with those health issues.
I recall the game developer to retro city
rampage after he made a bajillion
different ports of his game.
He had to stop at some point because his
health was just declining that rapidly.
So to argue that it's
worth it for the money.
I don't know.
I don't know.
There's other details in this article
here from the game business, which is
where the source of the data comes from.
There's some interesting by lines here,
like we're not transparent.
We're not honest is the end quote.
Huh?
In quote being we're not transparent.
We're and we're not honest.
We're being clear.
What right now it's in our interest to be
transparent about some things, but we're
not telling everyone
everything we're doing.
The brand is becoming that we believe
we're transparent on us.
That's creating a new problem.
And that if we choose not to be
transparent or honest about something
therefore we're moving away from the
thing that people believe we are.
We've always been the same.
My LinkedIn is famously divisive.
There was something from the company that we're in.
There was something from Satya Nadella
where he said people should
know what a leader stands for.
People know what I believe.
They know I don't believe in work from
home for making video games.
They don't expect people to crunch.
I own that.
I don't try and hide it.
Hmm.
I'm very, I have no
nothing about this game.
I know nothing about this developer.
So I suppose I shouldn't judge the person
or what I know about
this person's ideology.
But yeah, the source of the article
basically saying that, you know, crunch
is just a thing and that you're
incentivized to crunch
for the financial gain.
That's a scary thing.
That's a scary thing.
I.
The ends justifying the means is a very
scary slippery slope to dive into.
That is not something that I would.
I'd be comfortable
diving into for anyone.
I would not recommend
that path for anyone.
And the people that I consult, I don't
recommend that for them.
You're why you should be stronger than
just the financial gain.
That being said, some people, it truly is
all about the money.
And I say to you that if you
care so much about the money,
why video game development?
There are other industries that exist
that are specific to money.
Like banking.
Have you heard of banking?
Thought about getting
into the financial sector.
That way, everyone's talking money and
everyone cares about money.
And that's what matters.
Because what happens is, is
people can get a whiff that you're
playing a video game or enjoying a piece
of quote unquote art or a product.
And you can tell that the people making
it are doing it for a profit.
Like, and that's the number
one thing they care about.
They can tell they can sniff it out.
And that'll that'll
rob you of overall sales.
It will.
So I don't know.
In some in some ways,
this is not my race.
It's not my horse race, whatever.
But it's just another example of.
I mean, it's a little bit of an
inflammatory headline and the person
Diego pulled it from a larger interview
that I should have
read watched on my own.
That's on me.
My fault.
Another example of game developers doing
what they're getting rewarded for, which
is if they get monetary reward for doing
unsavory behavior,
they're going to keep doing it.
That's how the system works.
So.
Let
me know in the comments
if you've played War Dogs.
I have not.
I doubt I will.
I'm being honest.
It seems like it's doing
really well financially.
Interesting.
Oh, and it's an early access to very.
Interesting.
So it's not even a complete game.
There's a lot of games that do well in
early access than just kind of Peter
after the game comes out.
Wasn't pub G in early
access for like forever.
And then some games do well in early
access and then do even
better once the game's fully out.
I think like Hades is a
great example of that.
So I don't know.
Let me know in the comments whether you
think this game is good.
I don't know.
So.
With that.
Transition time now to.
Have you heard of Alex Falcone?
Alex Falcone.
He's kind of dominating a lot of people's
algorithms right now.
He's all over Instagram
and TikTok and so forth.
He is a comedian slash
scam hunter per his bio.
And if you haven't heard.
Of Alex Falcone.
I'm going to recommend that you do.
And by proxy, I'm going to play one of
his videos and we're going to watch it,
listen to it together so you can get an
idea of what he's all about.
What his vibe is all about.
Folks.
Zero dot.
Zero dot media.
The counter hit.
We love it when someone's fighting the
good fight and Alex Falcone is fighting a
good fight by disproving myths.
Showing off scams.
Providing unlearnings for people, etc.
And his latest one,
most tech demos are fake.
Let's see what this one's all about.
Recently, the fraud electric truck
company named after Nikola Tesla went
bankrupt and settled lawsuits with
investors over having faked all of its
technology, but not the one that you're
thinking of the other one and they did
one of the funniest
fake demos of all time.
So they're trying to build a truck and
failing, it doesn't move.
So what they do is they drag it up to the
top of a hill and then put it in neutral
and let it roll down.
And that is fraud.
I mean, it's hilarious, but it's fraud.
But it does make me wonder about other
companies that have done fake demos for
years, like a demo of full self-driving
in 2016 that later
turns out to have been fake.
Or the much more recent demo
of fully autonomous robots.
The tech industry has a complicated
relationship with fake demos.
Steve Jobs famously faked his first demo
by bringing in a computer that they
weren't actually selling to do the thing
that he was claiming
the other one could do.
And he kept bending the
truth through his iPhone demos.
The main difference is they eventually
did do the thing, so it's fake it till
you make it, or in the case that you
don't make it, you get in trouble and or
there are no consequences at all.
There is one surefire way to tell that a
demo is real and that's if it goes bad.
Like Honda's robot falling down the
stairs or Bill Gates causing a blue
screen of death live.
Or somebody else breaking windows.
Basically tech demos
are like movie trailers.
They're not showing you the movie that
they've made because they
haven't made a movie yet.
They're showing you the
movie they might eventually make.
And if it's good, you
should be suspicious.
And if it looks bad, it's almost
certainly telling the truth.
that's kind of an example of what
this individual does
for the greater good.
For good people all around.
I'm a big fan of his
channel, his stuff, Alex Falcone.
Fun fact about him.
wasn't initially trying to be a
purveyor of scams and so forth.
It was just a way for him to kind of
create content to get
people to watch his comedy shows.
And it's kind of blowing up ever since.
Not that he needs the promotion from us,
but over at Counterhead, we love it when
individuals are willing and able to fight
the good fight when it comes to
misinformation and all of that other good
stuff.
week, OpenAI got caught repeatedly lying
with graphs in their presentation about
how their product was going to lie less.
So now seems like a good time for a media
literacy lesson in how to
spot lying with bar graphs.
Number one, always check the Y axis, the
up and down part and look at the labels
and see if it goes to zero.
Like 123 to 177 is a decent sized jump,
but if you only make the scale of the
graph from 120 up, then it looks way
bigger than it actually is.
So here's a quick
mnemonic to help you remember.
If it doesn't go to
zero, that graph is a weirdo.
Tip number two, check the Y axis again
and make sure it exists.
Apple loves to do this in their
presentations to achieve minimalism in
design and in truthfulness.
Remember, if there are no
labels, you're being told fables.
Number three, make sure the bars are the
correct relative size.
Just like Apple, Nvidia loves to use
charts with no labels, but they do a
bonus lie where they just make the size
of the graph whatever they want.
Remember, bad bar size guaranteed lies.
Which brings us back to OpenAI.
They have no Y axis.
The bars are not the correct relative
size, but they did a new thing where the
bigger numbers have smaller bars.
The CEO claimed that it was just a series
of unfortunate typos that for some reason
only ever made their products look much
better than they were.
Weird.
And again, this was in a presentation
about how their flagship product, which
they claim is just as good as talking to
a PhD level expert still lies constantly,
but slightly less than last week.
This is the easiest lesson to remember.
If it's OpenAI, you know it's a lie and I
can prove it with a graph.
If it's OpenAI, it's lie.
Yeah, so go ahead and check out
our good friend, Alex
Falcone, check out his channel.
He's got some good stuff on there.
We like him.
We like fighting the good fight.
Thank you, Alex, for
doing what you're doing.
Appreciate you, my friend.
He's got all kinds of things there like
quizzes and he's got super cuts for you.
So it's all entertaining,
fast, snappy, good information.
And you can always validate your
information on your own as well.
Maybe check out one of his comedy shows.
I don't know.
Might be fun.
I don't know.
All right.
So we're not gonna do another transition.
(Imitates Music)
Drum and bass, drum and bass.
(Imitates Drum Beat)
You're feeling the vibe.
Oh yeah, oh yeah.
(Imitates Drum Beat)
Wasn't that impressive?
Gosh, I'm amazing.
I'm so good at what I do.
We're gonna turn the tide a little bit
and go again to social media, but now
we're gonna go into something that caught
on my feed a couple of days ago.
And I thought it important
to share with other people.
You know,
it might not seem like it, but I consider
myself an artist in
some ways and what I do.
Daniel, our co-founder is an artist.
Many people I know are artists in the
truest way possible.
And this video came up on my feed and the
video, just to be clear,
I'm gonna show my screen.
It's called "I'm Sorry,
but You Need to Hear This."
It's the most clickbaity video you've
ever seen in your entire life.
Here's the thing though.
The message is pretty good.
And I'm gonna play most of the video, not
all of it, so we can get to
the message and talk about it.
I think it's a pretty central part of
what we're talking about here when we
talk about sustainability.
Let's take a quick look right now.
Years ago, I watched my mentor get this
band into the studio.
They sat down, went to have a
conversation with them, and they wanted
to get this album out.
There's like three guys in this band and
they were really
excited about this album.
They had goals with this thing.
And my mentor goes through
and does the typical thing.
He asked them a bunch of questions about
where they are and what
they wanna do with this album.
And then he asked them this one question
that I've heard him ask a
thousand times at the time.
And he said, "When do you
want this album out by?"
And that's when the band goes, "Well, we
don't really have a deadline.
We just want it to sound really good and
we're willing to work as long as it takes
to get this album out by."
My mentor then laughs, you know, and he
says, "So you probably want
it out before you die, right?"
And of course, you know,
everybody laughs a little bit.
The band's like, "Yeah, of
course, of course we do."
And that's when my
mentor gets super serious.
And he goes,
"So when do you plan on dying?"
And the room got quiet.
Everyone was just like,
"What did he just say?"
And you could tell that they were trying
to kind of gather their thoughts and they
were trying to figure
out what was going on.
And they're like, "Well, I guess I never
really thought of it that way."
My mentor was like, "Yeah, of course you
haven't thought of it that way."
It's like, "That's why I'm here.
So when do you want this album out by?"
And that's when they kind of sat down and
they all looked at each other and they
said, "You know what?
Let's shoot for the end of the year."
And the reason I bring up this story is
because when that
happened, it was about September.
And this is as of recording this video,
it's September right now.
And they had a goal to get this stuff
done by the end of the year.
Maybe you're in a similar spot right now.
I want to tell you this story because I
hope that you also learned the same
lesson that I also learned that day.
This is what he taught
me with that conversation.
I had a conversation with
him afterwards about it.
I said, "That was a
little harsh, don't you think?"
And he laughed and he
said, "Music outlives people.
People do not outlast anything except for
the things that they create.
That outlasts them for
years, for generations."
He said, "It would have been a disservice
if he hadn't said that to them."
Would have been a disservice
if he hadn't said that to them.
Wow, pretty deep, pretty dark.
But I think it's a worthwhile thing to
discuss for just a smidge of time.
I have struggled with this for a lot and
I think, well, I don't think, I know I
agree with a majority of the sentiment.
The sentiment being,
what are you waiting for?
You're waiting for things to be perfect.
You think you have an
infinite amount of time.
No one on this planet has
an infinite amount of time.
And human beings don't outlive anything
beyond the things that they create or
their children, right?
They don't outlive their children.
Their children outlive them.
The things they make can outlive them,
can have impact beyond them.
We're not talking about
legacy, we're just talking about
things that sustain and last.
And as I think about that, I think about
all the things that I personally have
stopped myself from doing
because it wasn't good enough.
I thought I had more time to do, et
cetera, et cetera, et cetera.
All the excuses that I make.
And then I think about today's recording.
I think about today's broadcast.
If you're listening to this right now,
fun fact, I'm exhausted.
I've had a day, had a couple
of days and it's only Tuesday.
I really wanna go to bed.
I really don't wanna make this episode,
but I'm doing it anyway.
And I'm doing it because even if I've got
0.5% energy in the tank,
I'm living off of Diet Pepsi and
espressos and coffee right now.
Not a sponsor.
Something that I make right
now in front of my quote unquote
proverbial shit
might've meant something to someone.
I would have regretted having not made
something and gotten in front of my stuff
and clicking the record button right now.
(Sniffles)
One of the things we try to shoot for
here at ZeroDot is to be a little rough,
a little more creative.
And just the only thing that
matters is just showing up.
Just show up.
Doesn't gotta be sexy.
Doesn't gotta be good.
Just show up.
Some weeks will be good, some weeks won't
be good, but at least we'll have shown up
and done the thing and
provided something to someone that
might've needed it at that point.
And I think about that and I think about
an artist's conundrum,
where sometimes artists get in this trap
of wanting to impress,
needing to impress people.
I do too.
Same thing happens to me.
Yet we know something kinda magical
happens when we turn off that expectation
and just pretend like we're having a
conversation with a buddy.
Just chillin', relaxin',
chatin' it up.
Tryin' to impart something to someone,
tell a joke, tell a story.
The expectations fall away.
Things usually get a little simpler and
easier, more direct.
And...
we look back and go, "Why did I make it
so complicated in the beginning?"
All I had to do was just tell it
straight, do it straight.
Get rid of all the muck and the mess and
the wires and the complication and the
obfuscation and just do the thing.
Now there are some days where doing the
thing is so demonstrably difficult and I
probably should take a day,
take a break or take a breather.
But not today, not for me.
There's a lot more I
wanna do before I'm gone.
And I will be gone someday, just like
you'll be gone someday, which is why it's
important to take time to waste time.
It's also important to
take time to do things.
It's my pleasure, it's
my privilege to be here
to whoever's listening slash watching.
To give you some kind of solace
as we keep trucking
along in this crusted earth.
It's my honor.
And I wanna remind
myself and remind all of us
that we don't have as
much time as we think we do.
So what are you waiting for?
Dang, that's profound.
Should have been a zero dot moment.
It's not, but it's close to it.
I was thinking about that as I watched
that video a couple of days ago and I
thought, that is
something worth talking about here
for our zero dot fam here on the counter
hitville, counter hit city,
counter hitia.
We haven't decided what we're called yet,
but the counter hit,
where we talk about
things in a real fashion.
So with that.
(Imitates Music)
Transition.
(Imitates Music)
Is it
getting old yet?
The bit?
It's probably old right now, but if I do
it like one or two more times,
it'll get funny again, I bet.
Anyway, moving on to our next topic.
Our next little bit here, about things
that Sam cannot get out of his mind.
That's right, things I
can't get out of my head.
I made the mistake of going down a rabbit
hole and unearthing a
core memory of my childhood
and discovering something new, something
old, sometimes blue, although in this
case, sometimes purple.
And,
enjoying that journey,
but also kind of astounded
at where that brought me and how it
brought me to a parallel and kind of a
metaphor and allegory to things that are
happening right now in 2026.
Yet, what I was stumbling down was a bit
of nostalgia from the 90s and the 80s.
What the heck am I talking about?
What the heck am I
talking about?
Well, I'm talking about
memories of when I was a child and I was
fascinated slash
potentially obsessed with
a certain comic book character.
Now, if you know me well, you might think
you know what comic
book character that is.
Is it Spider-Man?
Is it Wolverine?
Ooh, Wolverine would be a good one.
And I do have a lot to say about that
character, but I'm gonna wait for another
episode to talk about that.
Was it Batman?
Superman?
Eh, kind of.
But no, there's one core
memory I had relating to
the Sunday comics.
There was a comic book character that
showed up only in our Sunday newspaper.
No other paper?
Not the daily paper as far as I was
aware, just the Sunday paper.
that particular character, that
particular comic that
I was obsessed with was
The Phantom.
That's right, ladies and gentlemen.
The Phantom.
What the heck is The Phantom?
I'm really glad you asked.
The Phantom, this is coming straight from
Wikipedia, was an American adventure
comic strip first published by Lee Falk,
the creator of The
Phantom, in February, 1936.
That's a long time ago.
That's 90 years ago as of
February 17th of this year.
Wow.
The main character of The Phantom is a
fictional costumed crime fighter who
operates from the fictional
African country of Bangala.
It has several adaptations.
It is a property of the King Features
Syndicate, who's a conglomerate that owns
almost all of Lee Falk's
creations, including Mandrake,
who's another character of note.
It was a Sunday strip that I read when I
was a kid in the 90s,
and I loved this character.
And I remember asking my father about
this character, and they
told me the basic stuff, that
he was a crime fighter.
He had an identity called The Phantom.
He went by the name of Kit Walker.
He was called The Ghost Who
Walks, or The Immortal One.
And he had two pistols by his side, and I
think he kind of sort of talked to
animals, sometimes not, ehh, negligible.
He had no powers of any
kind, but he had a cool mask.
It was the first time we saw a comic book
character where the eyes were
kind of lit out or whited out.
Fun fact, Lee Falk did that
because he was trying to mimic
Roman statues that had the eyes whited
out, not knowing that the eyes, the
pupils being whited out was actually just
a result of deterioration in age and not
the original artist's rendition.
But that whited out look that Batman
would later use and other characters
would use for their costumes
first came from The Phantom.
The character was cool.
He was fighting pirates, punching bad
guys, protecting
wildlife, wore a purple suit.
Purple's cool.
Fun fact, it was purple because
apparently he wanted
the suit to be gray, but
gray didn't come out super well on the
stripped, like the
coloring of the newspaper.
So they used purple and he
just kind of lamented with it.
And originally he wanted to call the
character the Ghost.
So fun fact, have you ever seen that
episode of the animated Batman, the
animated series where
it says the gray ghost?
That's probably where
they got the name from.
I remember this character, not knowing
too much about it, but I remember the
character like reading the Sunday strip,
but that's not where my rabbit hole
stops because upon stumbling upon this, I
remembered a television
show that I was obsessed with.
Called the Defenders of the Earth.
See, I liked The Phantom so much.
My father got me a VHS tape of a couple
of episodes of the Defenders of the Earth
TV show from the 80s.
And this was a cartoon show that had
Flash Gordon, Mandrake,
Luthor and their children
or
adopted children or whatever.
And of course, The Phantom.
And I was obsessed with this show.
The show is pure 80s
toy selling
propaganda.
It was meant probably to sell toys, to
sell merchandise of some kind.
Such was the way of children's cartoon
shows of the 80s, thanks to good old
Ronald Reagan, who kind of lifted the
gates of advertising to
children back in this time.
So, Key Man and GI Joe and Transformers,
they were all just
made to sell toys, right?
I mean, let me not argue any other way.
Defenders of the Earth was also a TV show
to help kind of re-enliven
the brand of these characters.
Mandrake and The Phantom
are properties of Lee Falk.
He had Jim Gordon.
Luthor was like Mandrake's right-hand
man, kind of assistant of some kind.
And keep these characters in the common
global lexicon for others.
This show is wild.
It runs for 65 episodes, which is insane.
Only one season, apparently.
Remember when seasons were much smaller?
We'll get to that in just a little bit.
But apparently in the cartoon world, a
season was only about 65 episodes.
And that was, I guess it got
syndication, and that was that.
In this version of Defenders of the
Earth, The Phantom has one superpower.
He doesn't have any superpowers in other
versions of this character, but I guess
to compare with everyone else, he has one
superpower where he is
able to summon the power of 10
tigers or lions.
I can't remember which one it is.
And he gets temporary strength and
temporary speed from I guess the animal
life, where he comes from, Bengala.
The theme song is also really corny and
bad, but I feel the need
to show off the theme song.
Because the theme song was, the lyrics of
the theme song was written by
the one and only Stan Lee.
Defenders of the Earth Defenders
Out of the sky His rockets ignite Jets
into battle Life faster than light
Flashpoint Lord of the jungle The hero
who stops The beasts call
him brother The gods to war
Defenders of the Earth Defenders
Master of magic spells and illusion
Enemies crumble in fear and confusion And
drink Defenders of the Earth Defenders
His strength is a legend His skills
conquer all Armed with
his power We never will fall
No more Defenders of the Earth Defenders
With our new young heroes Proving their
worth Or become eight Defending the Earth
Defenders of the Earth Defenders
Defenders of the Earth
Ah, good Aedes cheese, what can I say?
Good Aedes cheese, that's right.
Defenders of the Earth, my favorite part
of that lyric is
defenders of the Earth defenders.
Stanley wrote that,
wrote that theme song.
Fun wild ride, I was rewatching some
episodes on YouTube.
This is where the rabbit hole starts
really starting folks because
defenders of the Earth is available on
YouTube for free, not
by some random uploader.
No, no, defenders of the
Earth is actually uploaded
by Comics Kingdom and Comics Kingdom is a
direct subsidiary of
those that own the Phantom comic book.
Let me say that again.
Comics Kingdom, uploaded the entire
Defenders of the Earth, all 65 episodes
on YouTube for free.
And they're in direct partnership with
King Feature Syndicate who owns the
property of Phantom.
So then that got me wondering,
wait a minute,
the rabbit hole
deepens because in addition to this
cartoon show, Defenders of the Earth and
a movie that I never really saw if I'm
being honest, there was one other thing
about Phantom that I was
obsessed with when I was a kid.
And that is a television
show called Phantom 2040.
That's right folks, Phantom 2040 aired
1994, November 18th,
what is Phantom 2040?
Well,
remember in the 90s, there was like this
movement to take all of our classic
characters and put them in the future.
I think this kind of started with
Spider-Man 2099, which actually let me
ask, Spider-Man 2099 happened first.
Yes, 92, 92.
So yeah, about two years later, we have
Phantom 2040 inspired by that.
And this is a cartoon show where the
character of the Phantom
exists in this world in 2040.
That's only 13 years away from right now,
but back in 1994, that felt like a really
gosh darn long time.
This show is kind of
revolutionary and ahead of its time.
Let me set the stage for you.
So before we talk about the plot,
we got Ron Perlman in the show, Margot
Kidder, Mark Hamill, Rob Paulson, these
heavy hitter voice actors are playing
major roles in this particular show.
The animation was done by Studio Hearst
Corporation, but most importantly, the
character designs were done
by none other than Peter Chung.
And if you know who Peter Chung is, he
was prominent for his work
on Aeon Flux, the MTV series.
I mean, whoa,
whoa.
I mean, what the?
This art
is wild here.
It was a rebrand, an opportunity to
refresh the character of the Phantom for
a new audience in the year 2040.
Now, this is where the rabbit hole really
begins because I gave you all this story
about why I'm attached to the character
and why I thought the character was cool.
I told you about Defenders of the Earth
for a reason because 2040 is the complete
opposite of Defenders of the Earth in
many logistical political ways.
Let me explain.
So
as I said before, in
Defenders of the Earth,
was a television show that was brought
from the time in which Reagan kind of
opened up the gates in which advertisers
could advertise whatever they wanted to
during kids' TV shows
to help sell toys, right?
Then comes the Clinton administration and
they put new safeguards in place and kind
of undo some of the things that Reagan
does and have rules and regulations about
children's cartoon programming having
education stuff to it.
Meaning there has to be an element of
education behind these TV shows.
In that vein, Phantom 2040 is a TV show
about a crime fighter for sure.
It's also trying to espouse lessons about
environmental conservation, which kind of
makes sense when you think about the fact
that the Phantom was kind of a fighter of
the natural world order in 1930s when his
character came from Africa.
So let me set the stage for what this
story is about because this is wild that
this came out in 94 and there are so many
parallels to this story
that can be taken home to now.
It's just insane.
The year is 2040.
This is straight from
the Wikipedia article.
All environments, disasters, and the
economic resource wars
from the early 21st century,
resource wars,
oil anyone, ram shortages anyone, et
cetera, have decimated the fragile
ecosystem balance of an
earth once teeming with life.
Everywhere, the privileged and wealthy
continue to thrive in expensive real
estate developments that
tower above the suffering masses.
The victims of earth's misfortune have
been forced to persist on scavenge refuse
from the past on the mangled streets of
four Lauren city states.
In Metropia, once known as New York City,
according to this article, although from
what I've seen of the show, I don't
remember them ever calling it New York
City, but yes, the main city, the main
location for this story is Metropia.
The largest and most powerful of the city
states, the powerful Robotics
Manufacturing Corporation, maximum ink,
has slowly shaped a cold, steely urban
center, consisting of huge residential
towers intertwined
with tube train tunnels.
Maximums robotic biots, they call these
things biots, biological optical
transputer system is
the acronym apparently.
Biots have replaced enormous amounts of
human labor and the corporation is
illegally producing prohibited combat
biots to form maximums
private underground army.
Let me say that again.
Maximum robotic biots have replaced
enormous amounts of human labor.
So these are AI robots, robots that
follow instructions and
replace humans in man labor.
And the corporation is illegally
producing primitive combat biots to form
maximums private underground army.
There's parallels here to what's
happening right now in the use of AI and
the use of military development here.
Hmm, under the disguise of efficient
progress, you heard that before?
Don't get in the way of progress.
Under this guise of proficient progress,
maximum has its own plans for the future,
which it refers to as the maximum era.
Through the construction of the fortress
of Cyberville, an immense survival
shelter where only the wealthiest and
most elite humans will retreat and take
over of Metropia by means of its biot
armies, its plans ultimately involve the
dark path of decline and extinction as
the culminating result of man's prior
errors and efforts once earth finally
succumbs to its
slowly deteriorating state.
Whoa.
(Laughs)
I haven't gotten that far
in the show, but holy cow.
In this show, this evil corporation,
Maximum Inc. is trying to get approved
city planning for this
place called Cyberville.
And for the first couple of episodes they
keep getting vetoed or
blocked by, you know,
boardrooms and public
forums and et cetera.
Meanwhile, it seems pretty clear that the
whole purpose of them doing Cyberville is
something pretty nefarious.
And this summarizes that
the point is to be a shelter for when the
whole world goes to,
I guess, nuclear fall.
I don't know, some kind of ruin.
So only an elite few of humans will
survive, the backlash of it.
Wow.
The description reads, "The only hope for
the survival of
humanity is the ghost jungle.
Thousands of square
miles of mutated vegetation
that may be the planet's salvation.
This secret source of life is submerged
beneath Metropia, unseen by most.
College student Kit Walker Jr. is chosen
by fate to save the world, donning the
black mask and purple suit of his people
savior, the 24th Phantom."
Hmm.
The role of the Phantom has been passed
on from father to son since the 16th
century, leading the world to believe
that the Phantom is a
single immortal individual.
Kit, the 24th in line, is young, unsure
and inexperienced, but he finds within
him the courage and might to battle the
evil that threatens to destroy Earth.
Okay, a lot to unpack here.
We have a world that is supposed to be
teeming in a utopia,
but it's actually just
grim with corporate
crime thanks to maximum ink.
You've got a hero donning the name of
Phantom and the mask and the clothing and
all that stuff and taking on the legacy
of the prior Phantoms and
trying to do right by this.
Couple things, this is
a TV show from the 90s.
So the reason why they're using robots is
like bi-ops, these main force that
the character has to fight is because of
children's television rules of being able
to punch, shoot or fight human beings.
If you watch the animated Batman series,
a great show, you'll notice that
Batman was never allowed to shoot anyone
and no one really ever got shot like
harmfully in any kind of way, but if you
make it a robot, it's okay.
You can do a lot more to a robot than you
couldn't do to a human being.
So there's a reason for that.
And a lot of the things about
this show are coded in that.
For instance, in the original Phantom,
Phantom had two pistols that he used.
He supposedly never killed people, but I
found a couple of instances where he
would kill people in the comics.
In the show, they make it very clear the
Phantom never kills.
He doesn't have pistols.
He has like these laser gun things that
lock on and he's only
ever shot the bi-ops.
He's got a grappling hook like Batman.
I don't think
the Phantom had a grappling hook before,
but there's a lot of inspiration from
Batman here as well.
Kind
of diving even deeper.
Kit Walker Jr. played
by Scott Valentine, who
I believe was an actor
famous for his role in Family Ties, plays
this college student who is just super
obsessed with the environment and trying
to get back to nature and
trying to be a geologist
until he stumbles upon an old ruin, an
old jungle, ghost jungle inside of the
city down below like where
the old railway system was.
And somehow he finds his father's old
temple, his old ruins,
and it's got a new suit.
And he meets this man named Garan who
tells him that the Phantom on his 18th
birthday will don the new mask and be the
new voyage for this
new hope for the world.
And Kit is unbelieving, doesn't wanna do
it, but he puts on the mask, he puts on
the costume and he has the gear and he
has to save his friends from a bi-op
situation or like, I think it
was a rave that was happening
in an arcade.
And before you know it, of
course, he dons the role of
being the Phantom.
His opening narration even is the year is
2040, the place is Metropia, here a new
hero prepares for action, the man who
cannot die, the ghost
who walks, the Phantom.
The Phantoms pledge to fight evil and
injustice wherever they may be found.
In this future world, in this dying city
with the fate of the earth and all
humanity in the
balance, the Phantom is there.
It's interesting, in this system, he
doesn't have any superpowers,
but he has a suit that can repel bullets.
He also has a suit that can transmogrify
his face for security cameras so no one
can ever figure out who he is so they're
always thinking that's the
same Phantom from before.
Turns out, the maximum ink the company,
the CEO, head woman person thing played
by Margot Kidder, her husband fought and
or killed the
original or the last Phantom.
So there's like a little bit of a blood
feud there, so there's animosity.
Kid has a scientist professor at his
university who figures out who he is very
quickly and offers to help.
You've got Garan, his mentor.
He finds an orphan cyber surfer who hacks
people's, hacks the web using avatars of
other people so you can't see
who he is using web cameras.
I mean, this is 1994.
And you have an entire episode where Kid
is hacking into something, he keeps
getting traced and the person who finds
his traces supposedly
is a helpful older lady.
Turns out it's a cyber kid who's using an
avatar to make like a VTuber
version of himself as
someone else rather than who he is.
I mean, this is wild stuff.
1994.
You got a person named Sagan Cruz played
by Leah Rameini, Rameini, sorry.
You might know her from I
think it was King of the Hill.
No, it wasn't King of the Hill.
It was King of Queens.
That's where she was most famous from.
She plays like this
enforcer police person who kind of
doesn't work for maximum, kind of works
for the state, but is
looking to chase Phantom.
And but no to her,
the person she falls in love with is Kit.
But does know the Kit is Phantom.
Ooh la la.
You've also got Hubert Graft played by
the great Ron Perlman, at least in the
first season, apparently in second
season, he's played by a different actor,
Richard Lynch, who's like this guy who's
got a head and he's part of a torso, but
he gets planted into these different
mechs and bodies with bio parts and is
able to like hunt down the
Phantom and like do whatever
Madison's doing is.
You've got
Maxwell Madison, who is Rebecca's
psychotic son, whose intelligence is
belied by his laziness and outward
disinterest in almost everything.
He has a cat that he's
always stroking called Baudelaire.
And he's depicted as kind of being a
little disturbed and a little
uninterested, but the moment Phantom
starts wrecking things, he becomes
interested again, kind of has a little
bit of a joker vibe to it.
And then you've got Dr.
Jack.
Dr.
Jack, who is this sensationalist kind of
TV DJ jockey, who's always spitting the
news in a way that makes maximum Inc.
look good and Phantom look bad, like
Phantom's the bad guy, voiced by none
other than Mark Hamill.
Dude,
this, mm,
mm,
I keep going on.
I've only ever, I've only seen the first
five episodes recently.
There's 35 episodes total.
But I mean, the parallels to what this
story is supposed to quote unquote make
believe versus what's happening now in
2026 onwards is just insane.
I'm seeing so many parallels.
In one of the episodes, the Phantom
destroys a factory that is being used to
make, I think, biotes of some kind.
Again, biotes are the AI robot things and
literally makes a comment about how, you
know, they're trying to get this thing
for Cyberville approved so they can do
this legally, but right now they're doing
it illegally and no one can stop them.
I mean, it's just,
sorry, I just, this is wild to me.
I'm definitely gonna be rewatching the
entire series and just kind of unfolding
what happens in this story.
It's wild, such a progressive story
happened in 1990s television for kids.
The writing is pretty elevated.
It definitely is surprising that it's
written for children in
a lot of different ways.
Very, very surprising in that way.
And what I'm walking away from as I think
about this even more is
if you grew up in the 90s, you had this
television show that literally depicted
all the evils to be
wary of and not do them.
And yet in a parallel universe, a lot of
these evils are happening right now.
There should be like, we should make a
segment on the counter hit show of
all the times in which science fiction or
animation or cartoons or TV warned us
about the future and we didn't listen.
This should be one of those things.
It lasted only 35
episodes, apparently two seasons.
It was critically acclaimed, but I guess
it didn't make any money.
It's always the way, isn't it?
Always the way.
And according to this Wikipedia article,
Stu Rosen was the voice director and he
along with Andrea Romana from her work in
"Batman the Animated Series" are lauded
for their impact on
animated adventure television.
Elevating the script, elevating the
acting, getting high talented movie and
film and TV actors to play these
characters in these roles.
Yeah, from what I've seen the first
couple of five episodes,
absolutely for sure.
So "The Phantom", have
you heard of "The Phantom"?
Phantom's pretty cool.
I highly recommend checking out "The
Phantom" in any kind
of incarnation you can.
It's kind of basic in a lot of ways, but
this particular TV show
"2040" is pretty interesting.
Oh, and there was a video game, a video
game on the "Super
Nintendo" and the "Sega Genesis".
And I believe the game here as well, that
it's actually a "Metroidvania".
Wow.
1994, ladies and gentlemen.
What wild, wild, wild times.
I'll be
coming back to "The Phantom" and giving
you my updates as I rewatch the series
and watch all of it together.
But again, it's almost like we got plenty
of warnings ahead of time, what might be
coming our way in the 21st century.
And we ignored them.
We ignored every single one.
You can watch "All of Phantom 2040" right
now on their YouTube
channel, "Comics Kingdom".
It's all right there, along with "All of
Defenders of the Earth".
And also, Flash Gordon is there.
"Prince Valiant", "Crazy Cat".
Yeah, they have a ton of different shows
that are on their YouTube channel.
They're just there for free.
You can just watch them.
Have a good time.
That's how I'm watching them.
Sadly, "The Phantom 2040",
speaking of like art
preservation and so forth,
is not available
commercially in any other way.
There are a couple of releases
of the first couple of episodes that
comprise like a mini movie called "The
Ghost Who Walks", the first five
episodes, which is
what I've seen already.
There's a couple of duology VHS tapes
that came out in the 90s.
But beyond that, there's no full released
collection of every single episode.
The only way to get it legally is to go
on YouTube right now and watch it.
So I don't know.
I think "The Phantom"
is gonna make a comeback.
I think someone's gonna get a great idea
with that IP and do
something fun with it.
Who knows?
If you are used to Batman and Batman's
like your vibe, I don't think "The
Phantom" is gonna like
impress you super much.
You have to kind of remember that "The
Phantom" is like the first masked crime
fighter in many ways.
That being said, it's fun.
It's interesting.
It's cool what they do.
But in the form of television to make a
story work for a superhero.
The writing is pretty elevated in 2040.
And like I said, it's got this cyberpunk
realism slash future
forward thinking vibe to it.
It's surreal to watch right
now in 2026 and go, holy cow.
Yeah, there's a lot of stuff that's
wrong, but there's a lot of
stuff that's kind of right.
Holy cow.
So I recommend big
plus there in my opinion.
Moving on.
Shoo,
transition time.
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Hey,
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(Imitates Music)
So folks, this is your
first time at Counterhit.
We like to look at Reddit
from time to time as we do.
And as leadership consultants, I'm not a
Redditor, but I know a
little bit about leadership.
I literally just spoke, I just did a
workshop today about leadership, about
engaging and retaining talent for your
audience and for your teams.
So let's look at Reddit over at the
Reddit slash leadership page and see what
they're talking about today.
So look here, we have r slash leadership.
We have things that are hot right now.
Again, I'm not a Redditor.
I don't even have an account.
We're looking at these
things for the very first time.
Ooh, we have some things about AI.
Let's see.
How much of your operation
actually lives in someone's head?
That's a very common problem.
That's very easily solved by just
document, document, document.
Hmm.
Just curious, what's the actual
difference between the top performers at
your company and everyone else?
Ooh, that's very
fascinating and interesting.
Probably not something that I'd be able
to weigh in too much on.
Maybe we'll get back to
that a little bit later.
Sports performance
coaching versus regular coaching.
That's kind of interesting.
These are just kind of general questions.
Hmm.
Oh, here's one.
What's a task you were genuinely good at,
but had to hand off anyway?
The OP says, "I used to handle a part of
the business that I genuinely loved and
was great at, but holding on to it way
longer than I needed to
ended up capping growth."
Yeah.
"Anyone else had a similar experience,
had to hand it off."
This is a very common phenomenon where we
like something and we enjoy it.
If we keep doing that thing over and over
again, just the nature of keeping our
hands in that pot prevents us from being
able to do other things at that time we
would have otherwise.
Now, there's a slant here where I as your
leadership coach and consultant would
want you to do the things you want to do.
And if you can't find those things, the
job that you're at, find other job, find
other work, work with your boss to train
roles in some capacity, I would champion
you to do those things.
At the same time though, within
leadership, oftentimes we get in trouble
for selfishly holding on to things that
we enjoy when it could just be given to
someone else and give them an
opportunity to grow as well.
So that's basically the end all be all
here, but I'm curious
what people have to say here.
My bad's only one answer.
"Mark Manley."
Mark McInley.
"Someone says here, I was in charge of
marketing, running a marketing department
of about 15 people, and the company
decided to outsource
the website development.
I was required to let go of
responsibility and the company disregard
my involvement in marketing.
The website was held back by months and
months and months because I wasn't
leading and managing the process.
Now we discuss how it affects my
operations and my leadership, but also my
core assets involved.
Sometimes outsourcing, separating from
other elements of the
business is a human mistake.
A business thing, guys,
huge lesson, huge lesson.
I need to get a grip on the
responsibility for the website build."
What?
The OP is talking about how it's a lesson
learned in how it capped their growth.
This is the opposite.
It's basically saying it was a mistake.
I should never have let go.
This is what people are afraid of.
They're always afraid of letting go and
having a significant regret about that.
In many cases, that's
simply not true, unless,
again, it's about what you love, and it's
about the fact that you actually, you
feel the need to level up your skills,
but you don't actually want to.
So that's a pretty common thing.
Pretty common thing
that happens all the time.
So
that's that story right there.
Hmm.
Here's a question.
"How do you not burn out on
hours of virtual meetings?"
Ooh, spicy. 43 upvotes, as opposed to, as
of the time of this recording.
"I've always found
Zoom meetings exhausting.
And after my upcoming promotion, it's
about to be most of my job."
Oh, geez.
"For those of you with lots of direct and
indirect reports, how do you organize the
one-on-ones with dozens of people so you
don't feel like an empty
husk at the end of the day?"
Fascinating.
Hmm.
"I'm curious, what about the Zoom
meetings or Teams meetings or virtual
meetings are so exhausting?"
I'd be curious to kind of ask that
question because everyone's
got different energy sources.
For some people, talking face-to-face to
people virtually is an
energizing experience.
For some people, meetings help them kind
of collect their thoughts.
For some people, they feel
meetings are a waste of time.
They'd rather just respond via email.
Everyone's a little bit
different in this capacity.
It's important to kind of know
where your energy centers are.
That being said, if
this particular promotion,
it's gonna be most of the job.
I'd be curious what that job is.
I mean, there is gonna be a lot of
face-to-face one-on-ones
or Zoom meetings, for sure.
It's required if you have direct reports,
you need to make FaceTime with them.
That being said, spending the time to do
that upfront is always gonna save you
time later on down the line.
So it depends on how you
kind of value that, I suppose.
Curious what people's responses are here.
Someone by the name of Bot responded.
"Discipline."
You're a leader, so ask yourself, "Is
this meeting worth my time when I could
be doing something more productive?"
Oh boy.
Shh.)
For those of you that are listening only,
I just did the Picard
head, brow, rub there.
Okay.
Some people think lots of meetings make
some look busy and valuable.
My argument is, if you're always in
meetings, how are you
getting any work done?
(Laughs)
I hear the argument.
I get it.
And I'm not saying...
This is taking such an extreme stance
against being in meetings.
This even seems to argue
that it's on you to not be in that
meeting meetings and
keep pushing people back.
You're a leader, so ask yourself, "Is
this meeting worth my time when I could
be doing something more productive?"
And then some people think lots of
meetings make some
look busy and valuable.
You've answered your question, kind of,
or you kind of circle along yourself.
You're focusing so
much on hyperproductivity
that you only think meetings are there to
make people look busy and not that
there's another value behind it.
Because meetings bring people together.
Meetings are the connective tissue to the
human beings, the human resources, the
most powerful force on the planet to
getting things done.
And they're necessary, especially when
you're trying to solve a problem
and you don't know what the solution is,
but if you rope people together, you can
come up with the right solution.
Yeah, wild.
Someone, OP responds to this by saying,
"Managing my team and supporting
retention is my job."
Yes, kudos to you.
And one-on-ones are how I do that.
Connecting with my people is relevant.
I need to know what they're struggling
with in order to
clear obstacles for them.
Quote, "Getting any work done," end
quote, "I delegate the work to my team,
billable and admin support non-billable."
There you go, OP,
you're on the right track.
I'm proud of you.
That's the right answer for that.
Absolutely.
I love that you know what your job is.
One person responds, "I started blocking
15 minutes between every call, no
exceptions, and it's the only reason I
still have a shred of sanity left."
OP says that's a good idea.
One-to-ones are hard because you want
your time back, but at the same time, you
want to stay connected with your people.
Someone says, "I was a leader who spent a
mass proportion of my time in
one-on-ones and skip levels.
I had a team of 87 people and met
everyone at least once a quarter, and my
direct reports and the other people,
managers, a lot more
often than that." 87 people?
That's insane.
We've already talked about it, but like
15, 16 is like the sweet spot.
Having more than that's insane.
And
I realized I'd caught
myself in a vicious circle.
A lot of the meetings
were not really meaningful.
My people were so used to them that they
would feel abandoned if I stopped them.
In my next team, I switched my approach
to focus on quality rather than quantity.
The meetings happened more rarely, but
they had a clear purpose and agenda.
We would connect before the meeting.
If there's nothing discussed, we decided
together whether to cancel it.
People didn't feel abandoned, but they
felt that their time was respected and
worked that much better
for everyone in between.
OP likes this approach.
(Inhales)
And appreciates that.
It's not bad.
I have questions about how you determine
when a meeting should be canceled or not.
I'm gonna tell you this spoiler, the
person you're having the meeting with,
they decide if it's
canceled or not, not you.
Don't do it for them.
Quality versus quantity, yeah, sure.
Especially if you have 87 people on your
team, that's insane.
In a better structure, you have the time
to meet with people, even if it was up to
16 people. 87 is just too much.
You should delegate so you meet four
people who are your leads and
they meet with other people.
It's just a whole
thing, it's a whole thing.
Okay, all right.
And someone asked, are
all the meetings necessary?
Whatever, okay.
Someone read it, says, but I'm muting my
mic and working on something else.
And the OP, whether earnestly or not,
it's like, I'm the
host, so they might notice.
(Laughs)
Ooh, it's an interesting comment.
Turn your ability to see yourself off.
It burns way more brain cells if you can
see your own face on the screen.
Totally, my boss is a VP
and she's always camera on.
I don't know how she does it.
I usually have camera on at the start to
say hi, then go camera off.
Yeah,
I guess that could work for some people
if looking at
yourself really exhausts you.
I don't know if that solves the whole
problem, but yeah, sure, if some people
really resonate with that.
Swap recurring sinks for async docs.
Reading a Slack update takes 30 seconds.
Listening to someone talk, though, waste
10 minutes of everyone's energy.
Stop paying the meeting tax.
They're not the same though.
They're two different things.
You miss the emotions.
The emotions are critical.
And as a leader, it's your job to
facilitate emotional and practical needs.
So
I get it, but okay.
Mm.
All right, there's a lot of different
answers all about being
hyper productive, all that stuff.
Oh, here's one.
Someone's rights, being connected is
important, but you do need to manage time
and what you do with it.
Some ideas that work for me, use 20
minute or 45 minute meetings, yes.
A big believer in this.
Don't use 30 minute
meetings or hour long meetings.
That's what Outlook defaults to.
Make them shorter than that.
If it's 20 minutes, it piques people's
attention, makes you
work smarter, not harder.
Helps out. 45 minutes, same thing.
It's less than an hour.
We're in and out.
It's a brainstorming session, but we're
not gonna get caught in the weeds.
Have a weekly meeting using a standup
approach, progress
blockers, help needed, absolutely.
I'll add one more.
Literally stand up in your meeting and
ask your people to stand up.
Because when you stand up, the meeting
goes by faster and you get the same
amount of stuff done.
Literally.
When you're sitting down, you're
comfortable, you're cozy, you
kinda wanna stay where you are.
When you stand up, you're like, "Okay,
let's go, let's go, let's go."
Reduce one-on-ones to
fortnightly or monthly.
I disagree.
You should make your
one-on-ones once a week.
And then by virtue of just always being
connected with your people, they will
cancel on you a lot or reschedule and you
won't have it be once a week anymore.
But I get that.
Be intentional about your one-on-ones.
Have a process to walk
through, not just chitchat.
The podcast manager
tools has a good approach.
Once again, I personally disagree.
Your one-on-ones should be a time in
which your people talk
to you about their issues.
You don't come up with a process or a
structure and agenda.
Your other meetings where you have to
accomplish things and whatever and talk
about challenges or give feedback, that's
outside of your one-on-ones personally.
Have spots in your diary to have more
informal chats with your
staff when they need it.
Could be coffee, open door
hours, office hours, et cetera.
Yeah,
but okay.
If you're having your one-on-ones for
what I think they should be, which is the
employees are the ones driving that
conversation and you're not really
getting too involved beyond just
supporting them and ask them questions
and jotting down notes on
things you can do after that.
Focusing on having time for informal
chats is a little silly.
I trust your ability to be able to have
informal chats wherever they are, water
cooler talk and not.
If you're going down that path or having
an office hours, I would call that magic
time, which is a time in which everyone
hops on the call and works through
problems and challenges and everyone's
just kind of on the call, it's super
informal, but you're getting things done
while you're doing it.
Yeah, and then consider structuring your
team into smaller teams as leads.
Yes, I agree with that as well.
There's no reason to have 87 people
directly reporting to you.
That's insane, that's absolutely crazy.
Okay, good stuff, good stuff, all right.
Let's see if we can
look at one more, one more.
(Humming)
Okay, here's one.
How do you decision
delegate from two days ago?
Opie says, "Hi."
Reading through a recent post, I'm the
bottleneck and saw a comment talking
about people abdicating responsibility
back up and advised decision delegating.
How do you make that
effective and long lasting?
We call that dumping or passing the buck.
I'm a VP level admin and I feel like I'm
constantly having to remind my director
and frontline supervisors that
the shifts are theirs to run.
And yet every decision, including the
daily staff schedule, comes back to me.
I like some real ideas on this or
examples of how people are successful.
At this point, my leadership has me
convinced that everything is out of
control and it's a
character flaw of mine.
This has not been my leadership
experience on the role, so
I find it hard to believe.
Prior to this role, the criticism was
prioritizing people over company goals.
Hmm, okay.
Oh, my leadership has me convinced that
everything is out of control and it's a
character flaw of mine.
So people upstairs to you were telling
you this is the fault of yours.
Huh.
And prior to this, criticism was
prioritizing people over company goals.
Okay, let me talk about that last part.
If you're higher up in the company,
there's kind of this idea of like, you
gotta handle it on your own.
You're kind of by yourself.
If you can't handle on your
own, it's kind of your fault.
I'm not saying this is right.
I don't agree with this.
I'm just saying that's
kind of how they feel.
So I totally get that aspect.
They're wrong and it's unfair to you, but
that's their vibe, okay?
The issue being
you have tasks that your director and
frontline supervisors should be handling
that keep coming to you
over and over and over again.
And it's bottlenecking your
time, making things inefficient.
Yeah, that's inefficient
use of the entire structure.
At that point, you should be the
supervisor and you should be the director
and you should fire those people.
I'm not saying you should, but like
that's, if you're having to do those
things every single time,
there's a structural issue.
It could be a confidence issue on there.
It could be that they're just running it
by you to get your thumbs up on it and
that's all they want.
And you can tell them you don't need to
give thumbs up anymore.
Maybe they just wanna give
you something for visibility.
I don't know.
It could be that for the daily staff
schedule that there's so much strife
happening that
anytime a schedule happens,
there's all this pushback on the floor.
And they feel that if they get you to
sign off on it, they get less pushback.
That's worth exploring and having a
conversation, see how you can solve that
and see what's going on there.
That might be worth you diving into the
trenches of the situation to really
figure out what's going on.
Maybe that's it, I don't know.
But I like that you're recognizing that
it's a challenge and that it's a problem.
I'm curious what the Reddit
comments have to say here.
I have a suspicion though, that some of
the answer to this problem will have to
be learning the artful skill of
disappointing people.
That's right, disappointing people.
The artful skill of making people upset
with you and making them feel like you're
a good for nothing boss that's never
there for them, even
though it's not true.
But you do that so that way they learn
the lesson of relying on themselves and
using you as a resource when necessary.
That's sometimes a necessary thing.
That might be what we have to do here,
but I'm curious to see
what Reddit says about this.
First comment here, this
is not a character flaw.
Your team is just you fixing everything.
You need strict rules
for what gets escalated.
Daily schedule should
never be on that list.
If they bring a problem to you, they must
bring at least two proposed solutions.
Otherwise send them a
way to figure it out.
A proposed solution was chain of command
and a decision tree.
That's the OP responding to that.
It is true that at a higher level, when
you present a problem, there's kind of an
unofficial language of like, "Hey, look,
I'm not here to give you a problem."
And like, you
invented solution out of air.
Here are the solutions we're thinking.
But it's also a rule that like, "Hey,
look, we're at a real rut and
I need your insight on this.
Tell me your insight so we
can execute upon your insight."
That's a fair thing too.
I don't know if I agree
with that particular mandate.
This person saying, "Your team is just
used to you fixing everything.
I don't wanna make that assumption.
It seems possible.
There's a lot more I'd wanna know about
this person's story,
their history, et cetera.
There could be more
to it than just that."
It is true that if you're the one that
responds and does it every single time,
that yeah, they're
gonna get used to that.
That being said, if you're
the VP and you say no once,
they should get the hint pretty quickly.
So I suspect there's more
to this story than just that.
Someone else responds, "It sounds like
you've built a team that's been rewarded
for passing the buck upward.
The fix is stopping cold turkey."
Yeah.
Next time a director walks in with
scheduled conflict, just
ask, "What did you decide?"
And stare at them until they answer.
Silence is a weapon here.
They'll squirm that after a few times
they'll stop treating
your office like a help desk.
Yeah, let's talk about that.
So like I said, disappointing people,
literally throwing the buck back at them,
saying it's their decision to make.
And then that's silence.
Human beings hate silence.
Hate it.
So much so that in this video, in this
podcast and in other episodes we've made,
I've actually kept a lot of our pauses
and silences in there just to see if
people are listening past that point.
A lot of people click off because it just
makes them feel that uncomfortable.
In a real life
conversation, when there's silence,
eight seconds is about as long as most
people can handle before they go, "Mm,
someone say something."
They squirm.
And what ends up happening is because we
all have that general
anxiety about silence.
We are the ones that fill in the silence
when we're leaders and we shouldn't be.
We should be asking the question and
literally just letting them answer.
So for instance, when this person
recommends, what did you decide?
The person might be like, "I don't know.
"We were giving it to you."
And then just wait
and say nothing.
Maybe repeat yourself once
before they finally get the hint.
That can be powerful for sure.
Again, I'd recommend that in a lot of
situations like this, but I feel like
there's more to the story than that.
The OP says, "Touche, I
started this recently though.
Some staff are definitely
taking to this than others."
So, okay, sounds like you're doing some
of that and some people aren't.
So there's something else going on here.
I don't know what that is.
Hmm.
We have a long
response here from someone.
They even say slightly long response.
I'd be careful about turning this into a
character flaw instead as a muscle skill
that needs to be strengthened.
If every decision, including the daily
schedule, is still coming back to you,
then somewhere the
delegation hasn't really stuck.
Yeah.
To make it effective and long lasting,
I'd make the decision
boundaries very explicit.
What is there to decide, what they need
to bring you on in, and what should only
be escalated if
there's a real risk attached.
That's essentially a simple
decision escalation ladder.
And then the harder part, they say this
in bold text, "Stop rescuing."
If someone brings you a
decision that they are
supposed to take, don't solve it.
Ask, "What do you think we should do?"
Or, "What decision are you recommending?"
Yep, a good old flip, asking a what or a
how question, having them decide.
I'd also ask a slightly different
question, what's stopping them from
making the decision themselves?
Great question.
Are they unclear in their authority?
Worried they'll get it wrong?
Have they been second guessed before?
Sometimes people keep escalating because
somewhere along the way, they've learned
that it's safer to bring the decision
back up than own it.
Great call out, yeah.
That's the bit you need to understand if
you want the change to actually stick.
And once you've agreed to these
boundaries, keep coming back to them in
one-on-ones and team conversations until
they become the normal way of working.
And if this hasn't been your leadership
experience in other roles, I look at the
system before
assuming the problem is you.
Great call out.
That's a goated response.
Six up votes, I'd give
that way more if I could.
OP responds, "I was
recently assigned a new supervisor.
He has truly pointed out areas of growth
for me, like staying on target and has
also pointed out how there are too many
people in other programs
trying to run my program.
While it will forever be hard for me to
stop rescuing and I need to maintain
boundaries better, I truly am looking
forward to asking folks,
"What are your solutions?"
A side note, a staff came to me with a
systems complaint today
within which they are complicit.
I then asked, "Have
any ideas or solutions?"
She confidently responded, "Nope."
And left, monkey face.
And
the other person responds, "Ouch."
Follow up with a, "Think about how to
correct the complaint or reframe to what
could be a possible solution.
That's great to hear
about the new supervisor."
Last person says here, "I
don't decision delegate.
I task work delegate.
I'm employed to make informed decisions,
not crank out task work."
Yeah, okay.
That's one way of working at it.
Got it.
Okay, good stuff.
Good stuff all around.
This is actually a really good topic,
really good conversation.
It's a tough thing to kind of navigate.
Again, it requires being
the bad guy in some context.
Some people want to be likable under any
context, any circumstance,
that they can't bother to do that.
Put that boundary up, have that awkward
pause, set those
boundaries, disappoint people.
That's huge.
However, that is the way to move on up in
a strange, weird way.
So thank you, OP, for
asking that question.
All right.
And with that,
let's get to our final segment.
(Imitates Buzzer)
With that.
Been a good episode today.
Talked about crunch, grinding, talked
about sustainability,
talked about weird television and
anomalies into the world
we're facing right now.
All good stuff.
Yeah, for real.
Good stuff all around.
As I said before in this
podcast, in this episode today,
I almost didn't make this one.
I almost decided I can't do this.
I'm exhausted, I'm tired,
I'm beat, I'm broken down.
But I showed up.
I did the thing and I'm here.
And I'm glad I did.
I really am.
I hope I don't come across as someone
who's upset or grumpy or beleaguered to
be in front of the mic in
front of the camera today.
I do this because I love it and I do it
because I wanna help people.
I also do it because I wanna create a
space of solace away from all the
craziness out there.
It's a good reminder for myself that good
enough is sometimes truly good enough.
It's also a reminder of
being our true selves and allowing
ourselves to be in that messy pot and
there's always the next one.
I'm gonna be dead someday and you're
gonna be dead someday and I hope you
don't find that as a
dark thought.
I hope we all think about death on
occasion so we know what
we're doing for the future.
When I think about that, it helps empower
me to go, what am I
wasting my time on right now?
Not in terms of that one guy who's like,
let's be more productive.
Screw that, I'm not about productivity.
I'm about, you know, with the waking
energy and hours and youth and vigor that
you have now, depending
on where you are in life,
what are you wasting your time on?
And something should be a waste.
Like we talk about on our show every
single time, let's
waste some time together.
We are wasting time but wasted time is
not a waste, especially when we use it to
recharge ourselves for the
next fight and the next battle.
What are you wasting your time on?
Recently I've had some
things happen at my work that I won't say
more about, but that have made me
question what am I quote
unquote wasting my time on?
What could I be using my efforts towards?
That's more
me coded, whatever that means.
Gestures just to myself.
That doesn't come from a
place of high and mighty impiety.
It just comes from a
place of being honest.
What I want to do,
what am I good at doing?
What provides value to
the rest of the world?
And that can change throughout time.
In fact,
if it doesn't change, I'd be
surprised.
We're put on this planet and throughout
different stages of our life, we're doing
different things and we're growing and
we're evolving and what you're good at
today won't be the same as
what you're good at tomorrow.
That's expected.
I'm a big believer in this idea that
you are infinitely smarter
than the younger version of yourself that
made the plans that
you're following today.
So why are you following those plans?
If your thesis or your new data sets
different, that suggests otherwise.
Fuck your plans, as they say.
Be better than that.
Do better than that.
Give yourself permission to
adapt and change and flex.
Don't grit and bear it.
Even though if you're listening and
watching me right now, you might think
that's what I'm doing right now.
I'm not.
Rather say, what's my thesis?
What am I trying to do?
Has it changed?
And if it has, adapt, pivot, switch.
It's not being topsy turvy.
It's not being a flip flop.
It's being real to yourself.
We're meat skeletons, as our
good friend John would say.
Cruising on this rocket
ship or this piece of rock.
Got all these brains and chemical.
They've got this chemicals in our heads.
And some of us have a more
consistent set of chemicals.
Some of us don't, but it's
all feeding us information.
And emotions are lies, but data is true.
And after you navigate all those waters,
what are you left with?
But
some version of the truth
that makes sense to you.
Clowns that say you should
grind and it's worth the financial
reward.
If you successfully do
it, they can fuck off.
Every single one of them.
Should be kind to yourself.
You should do what you want to do for no
other reason than you love
doing what you love doing.
Fight the good fight for injustice in
whatever way you can in
your small little pocket.
To get real corny for a second.
Phantom 2040, this character, Kit.
Walker Jr.
Junior Jr.
Whatever he's the next in line.
He resists wanting to be the
Phantom for a really long time.
He doesn't fully embrace
until the end of episode five.
After he's been kind of the Phantom every
episode for a little bit, doing odds and
ends here and there.
And he dons the mantle of Phantom after
he surrounds himself around
people who believe in him.
Each episode, I think he finds a new ally
or friend who joins his kind
of inner fight in his cave.
And then also finds purpose.
Like there's an actual injustice
happening and he feels so impassioned.
He has to do something about it.
And as as a corny television show, I'm
surprised at how much
truth there is in that.
Surround yourself by people who love you.
Who believe in you and
believe in your fight.
While all that's happening, find
something that you want to fight for.
Whether it's making art.
Whether it's being an advocate for
people, whether it's speaking to people's
hearts, whether it's.
Writing, making music, doing film.
Being there for your family and friends,
being a father or a
mother to your children.
Whatever that is, find that.
And fight that.
That's where you'll find who you are.
And that's
when you'll find that in those moments
when you're real tired.
You're like, man, I just
need like one day to sleep in.
I just need like a rest day.
And maybe you do.
I'm not telling you not to do it, but in
those moments, you'll also realize, yeah,
but I could also get one one more shot in
right now against that
thing I'm trying to fight.
And it'll be worth it.
And then I can recharge after and get
ready for the next one.
Because I might not be awake tomorrow.
Not to be doom and gloom,
but nothing is a guarantee.
The sun might not come up tomorrow.
Right now, though, that's what I'm in.
I'm in this moment right now of reality,
and I can get this
one thing in right now.
So what?
I'm a little sleepy.
So what?
I'm tired.
I've got people that love me and I've got
a mission in front of
me that I want to fight.
Let's go.
Put the gloves on.
Let's do it.
That's what I think about when I think
about today's episode.
And that's
your counter hit moment.
All right, folks.
That's been our episode today at the
counter hit a little
different than before.
Having had our cool usual polish.
Sorry for the lack of
audio and music all around.
Things are going to be a little bit
different next time, I promise you.
So if you enjoyed this
episode, let us know.
Otherwise, stick around till next week
when we switch things up quite a bit.
I'm your host, Sam Kirk.
This has been the counter hit.
Counter hit is a show presented to you by
zero dot media owned by
Sam Kirk and Daniel Pratly.
Until next time.
Enjoy the time you waste
knowing that it was never wasted.
Fight back in the way that
makes sense to you non violently.
And be good to yourself.
Cheers.
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