S2E5
· 01:24:33
Hey, I've got a question for you.
Have we lost our
sense of civil rebellion?
If so, how do we get it back?
Let's talk about that.
(Music)
From emotional
intelligence to street fighter.
Poetry to nature.
Comic books to other curious things.
And everything in between.
This is the Internet Show that asks,
"What can this teach
us about being human?"
I'm your host, Sam Kirk.
Welcome to Team Human.
This is...
The Counter Hit.
(Music) (Applause)
Welcome, welcome, ladies and gentlemen.
Welcome, welcome, welcome.
How are we all doing today?
Yeah, I hear the shouts.
They're not artificial at all.
They're real.
Real shouts.
Folks, it's my
pleasure to be with you today.
On this episode of The Counter Hit,
episode number five?
Jeez, five of these things?
We do it that many times that often?
That's crazy.
Welcome aboard.
I'm pleased as punch to
be with you this week.
This week of August 24th, 2026th.
Or when this will be
aired, August 26th, 2026.
2626.
Hmm.
That's a mouthful, isn't it?
Folks, like I said before, my name is Sam
Kirk, also known as Scarequotes and Other
Circles, and I'm your host today as we
talk about all different kinds of things.
But the central theme today is about
rebellion, a healthy dose of rebellion,
if I don't say so myself.
And the question remains, have we lost
our way when it comes to that?
Have we become so glued to our digital
devices or preoccupied with our other
thoughts that we've forgotten what it
means to be just a little bit rebellious
when it comes to tyranny
and all other kinds of things?
I'm not promoting, by
the way, violent rebellion.
I'm talking about just the human small
little pieces of rebellion we can do in
our day-to-day lives that can kind of
send a message to other people, also send
a message to ourselves
and create boundaries
that let people know and yourself know
that that's where you stand.
We are, of course, here in the Team Human
layer, here at Zero Dot Media, as we
discuss some of these topics, and I
thought it would be a great opportunity
for us to dive right in to what I think
are some great examples of some healthy,
maybe zealous, but good,
healthy amounts of rebellion.
Let's take a look right now.
(Music)
Folks, have you heard the news?
Spider-Man might be in
your neck of the woods.
That's right.
We've got some Spider-Man appearances
happening all across the United States
and probably other
parts of the world as well.
No, I am not talking about, specifically,
Spider-Man Brand New Day,
although have you seen it?
It's a good movie.
I quite liked it.
Good old Spooter Man doing the old Tom
Hollins and Diya thing.
Good stuff.
Good stuff.
Recommend watching it.
But no, I'm not talking about that today.
Instead, I'm talking about, hmm, what's
happening over in Minneapolis?
That is right, folks.
Minneapolis.
The town of really tall buildings?
No, not really.
Not really tall buildings at all.
They do have, however,
their own local Spider-Man.
So look, literally, if you want
something beautiful to happen in your
heart right now, just search up
Spider-Man in your
favorite social media platform.
And you'll see amazing people do
fantastic fan art renditions of this.
I love this piece right here, just really
getting that Superman punch right there.
Just absolutely phenomenal
and beautiful and wonderful.
Here's another wonderful image right
here, Marvel Comics Group, again, taking
that exact image and making
it into some kind of ad hoc
photo.
This is beautiful and phenomenal.
Love that.
Ah, brings
a smile to my face right here.
Folks,
let me be clear.
Let me be
really, really, really gosh darn clear.
I'm not pro-violence.
In fact, I'm pretty anti-violent.
I'm anti all that stuff.
Sometimes a fascist needs to get punched.
I'm not saying it had to be this guy.
It's just good to see that Spider-Man,
who's always just a symbol of the people,
the real people that are kind of dealing
with struggles and strife and believing
that no matter what, we
can disagree with each other.
That's okay, it's okay to
disagree with each other.
It's okay to argue about stuff.
But the non-negotiables about all of us
being allowed to finish the finish line
on our own terms, all of
us being in this together,
believing that if there's any single one
of us that is disproportionately
positively affected by things, and
there's a ton of people, like millions,
even billions of people who are on the
other side who are not doing so well,
it's a moral responsibility for us to
equalize that in some kind of fashion.
I'm all for that.
That's what Spider-Man represents.
And so to see that image of Spider-Man
just punching the
literal January 6th rioter
makes me happy.
I would have loved if Jake Lang didn't
get punched and just changed his mind
about a couple things and learned that
maybe he was wrong.
I would love that.
That's not the narrative
we're living right now.
Any single human being that wishes to
hate on us any specific group of people,
well, that's the one group of people I
think we can all agree.
You need to wake up, call my friend.
And
hopefully, even if Jake Lang's opinion
will not change as a result of this, he's
probably gonna be planning his next
rally, whenever that is.
Hopefully people see this and go, "Look,
if Spider-Man is doing this,
"if Spider-Man has to come."
If some person needs to jump into a
Spider-Man suit and feels empowered, like
I need to do something and they do it,
again, I'm anti-violence,
but it's a beautiful image.
And to the individual who is Spider-Man
Thanks for embodying the spirit of
humans, that I think we all needed to
hear and see right now.
So
I share this story, not to, again,
promote violence, but rather just to
indicate to all of
you, you are not alone.
If you feel like you
are in an echo chamber
and everyone's reverberating against you,
you can push back, not like this.
Literally, I wanna make that super clear,
not like this, but on your own terms.
And we'll get to that a
little bit later in the episode.
But to Minneapolis, you
can have Spider-Man, right?
Now, Spider-Man is for
everyone and you can have him.
My heart goes out to you.
And Jake Lang, not that you're watching
this, you've never
watched this, but if you are,
shut the fuck up.
Say whatever the fuck you wanna say in
your own private garage, in your own
private basement with your own friends
and family, but get the
fuck out of the public sector.
Because if you do keep doing these
rallies in the public sector, expect
human beings, good human beings to, as
peacefully as they possibly
can, protest against that.
I love the people were
throwing glitter, that's amazing.
So once again,
Spider-Man, ladies and gentlemen,
he's for everyone.
Hey, have you heard that maybe?
Maybe cryptocurrency is a scam, a money
laundering scheme, some way to defraud
you of tons of money that you probably
aren't ready to give up.
Have you heard about that?
No?
Are you a crypto bro?
No shade if you are.
However,
some heroes don't wear masks and we have
another hero that's coming in through the
ranks to kind of guide us along the path
towards sanity in some way.
And that hero goes by
the name of Ben McKenzie.
Remember Ben McKenzie?
You might know him from the OC.
I know him as Commissioner Gordon, but
more importantly, I know him as Batman.
That's right.
He played.
He was the voice of Batman in the lovely,
fantastic animated
adaptation of Batman year one.
And that is right.
Fellow actor, now kind of fraud
journalist, now filmmaker and director
has gone to Congress
and talked a bit about
what he believes is the
largest Ponzi scheme in history.
And of course, this news
doesn't come from American news.
This is coming from ABC at Australia,
reported by Amelia Terzen and Kate Ryan.
Headline being Ben McKenzie's journey
from the OC to calling crypto, quote
unquote, the largest
Ponzi scheme in history.
A little a little brief of
what they talk about here.
For many millennials, Ben McKenzie is
still best known for his role as a
troubled teen on the wrong side of the
tracks, who was adopted by
the wealthy Cohen family.
The now 47 year old actor noted as much
in that in his note to Congress when he
appeared before the Senate committee on
banking four years ago.
You can also call me
Ryan Atwood from the OC.
He quipped and there's a nice image from
him when he did that
before a long time ago.
McKenzie's appearance before the
committee highlights the career swerve
the Hollywood actor has made since
appearing in television shows
such as the OC and in Gotham.
That's right.
He was Commissioner Gordon, a young
Commissioner Gordon.
He is now drawing on his undergraduate
studies in economics to publicly
criticize one of the highest profile
financial movements of the past decade.
In my opinion, he says the cryptocurrency
industry represents the
largest Ponzi scheme in history.
He told the US Senate third time we're
saying that he says that he believes it.
Speaking to the US ABC News, McKenzie
explains how he became a cryptosynic and
why he was just put out why he just put
out a documentary openly calling the
movement, quote unquote, stupid.
That documentary, by the way, is called
Everyone is Lying to You for Money.
I've seen bits of it.
It seems pretty good.
I highly recommend checking it out.
The star and director made the film as a
follow to the book on cryptocurrency.
He wrote with journalist Jacob Silverman.
I had a lot of imposter syndrome about
playing this role of
investigative journalist.
He tells ABC News about
making a feature film.
That's clearly not my training.
So he recognizes that, hey, look, he
comes from a pedigree of actors.
And here he is.
It's like a total left wing curve of just
changing up his modus operandi and kind
of digging deeper into the subject.
He writes later that one of the reasons
why he got into
cryptocurrency was it was the pandemic.
It was covered.
He didn't have a lot going on.
A buddy of his told him to kind of look
into crypto and invest in it.
But he had little did his buddy know Ben
McKenzie has a background in economics
and he looked into it.
I
don't know.
I don't know.
And so what he ended up doing.
Well, he ended up shorting the
cryptocurrency market, not
investing in cryptocurrency.
And that funds that he made
from shorting the cryptocurrency
industry
ended up supplying and paying for a
majority of the documentary he made about
cryptocurrency, which is hilarious.
By the way, for those of you who don't
know, shorting is when you do the
opposite of investing in something.
I believe in something.
It's going to grow.
So I'm going to
keep buying shares of it and with the
promise and hope it's going to keep
growing and growing and growing.
He had the opposite belief.
He believed that it's going to dovetail.
So he would bet against
the market when you short.
Typically it's incredibly risky because
if you're wrong about your short, you are
on the hook for an almost
infinite amount of money.
Like it can be incredibly dangerous.
So when you short the market, you have to
be very confident you're correct in your
thesis and sounds like he
was in that particular regard.
One of the most notable things about this
documentary, if you get a chance to watch
it, is he actually interviews
FTX founder Sam Bankman Fried.
If you don't know who that is, he is now
in jail for defrauding
many, many, many people.
I highly recommend checking out that
particular clip of
that documentary because
it's amazing the question Sam
is willing to answer to Ben.
And fun fact, Ben McKenzie is drinking
from a cup here that
says, can we zoom in on this?
Probably not.
It says fraud investigator on it.
But during the clip, I won't spoil it,
but Sam has no idea
that's what Ben is there for.
He just seems like he's an interested
party, kind of interested about FTX and
all that good stuff.
So
Ben is a champion of the people and he's
fighting the good fight.
Why are we talking about him today?
Well, we're talking about this because
he's promoting his documentary that he
had a kind of a soft launch for before.
And he's kind of making the rounds upon
the news racket circuits.
But I think it's an important opportunity
for us to listen to a snippet of what he
actually said during a congressional
hearing back in 2022 as it
pertains to cryptocurrency.
Ranking member to me,
members of the committee.
Thank you for inviting me
to testify before you today.
This hearing has been
called for two reasons.
The first is to examine the spectacular
collapse of the crypto exchange FTX and
its sister company Alameda Research, both
owned by Sam Bankman Fried.
These companies valued
at more than $32 billion
earlier this year are
today worth less than nothing.
In fact, they are $8 billion in the hole.
The demise of FTX and Alameda represent
the most spectacular corporate downfall
since Bernie Madoff's Ponzi scheme
imploded in the wake of
the great financial crisis.
It has captured the nation's attention.
Like Madoff, FTX and Alameda owe enormous
sums to supposedly sophisticated
investors such as venture
capital firms and hedge funds.
And like Madoff, they also owe a lot of
money to regular people.
However, the carnage at
FTX is far more widespread.
Madoff defrauded some 37,000 clients.
FTX claims 32 times that
amount in the US alone.
According to FTX, some 1.2 million retail
traders, aka regular folks, and 5 million
worldwide have lost access to the money
they entrusted to FTX.
It is unclear when, if ever, they will
get any of that money back.
The harm to those consumers, I would
prefer the term investors, is the second
reason we are here today.
And it is fitting that I am here.
For those people are
the focus of my attention.
I believe they, and the estimated 40
million other Americans who have invested
in cryptocurrency, have
been sold a bill of goods.
They have been lied to, in ways both big
and small, by a once seemingly mighty
crypto industry whose entire existence in
fact depends on
misinformation, hype, and yes, fraud.
The first lie is the most obvious.
Cryptocurrencies are not currencies by
any reasonable economic definition.
Anyone with even an undergraduate degree
in economics, such as myself, can tell
you that money serves three functions.
Medium of change, unit of
account, and store of value.
Cryptocurrencies cannot do any of the
three well, and they have
no hope of ever doing so.
For reasons I am happy to discuss at
greater length during our session.
But in the interest of time, let's keep
it simple for now and
focus on the present.
If cryptocurrencies are not
currencies, then what are they?
Well, what do they do?
How are they used?
Via FTX, Binance, and a host of other
exchanges, usually domiciled overseas,
millions of Americans have used real
money to purchase some of the over 20,000
cryptos in existence today.
According to a recent Pew study, they are
doing so as an
investment, a way of making money.
So, what do we have
in the eyes of the law?
We have an investment contract, more
precisely, a security.
An investment of money, and a common
enterprise, with the expectation of
profit to be derived
from the efforts of others.
To my mind, the four prongs of the Howey
test are easily satisfied by every coin,
token, or whatever nonsense words the
crypto industry attaches to lines of code
stored on ledgers called blockchains in
an attempt to convey legitimacy or
technological sophistication to them.
But if these cryptos are
securities, they are bizarre ones.
They offer no products, no
services, no revenue streams.
The projects they represent accomplish
almost nothing in the real world that
cannot be done better by other means and
add no overall value to
our economy or any other.
They are best a vehicle for speculation,
an exercise, and a zero-sum game of
chance, much like online poker.
At worst, they are an
instrument of crime.
Surveying the cryptocurrency mania during
the summer of last year, I came to a
terrifying conclusion.
The supposedly multi-trillion dollar
industry was nothing more than a massive
speculative bubble bound to pop.
Worse than that, I had myriad reasons to
believe that the crypto bubble was built
on a foundation of fraud.
Investment contracts that are effectively
valueless are often described as Ponzi
schemes, which are regulated under
American law by the Securities and
Exchange Commission.
In my opinion, the cryptocurrency
industry represents the
largest Ponzi scheme in history.
In fact, by the time the dust settles,
crypto may well represent a fraud at
least 10 times bigger than Madoff.
10 times bigger than Madoff.
Wow.
Okay.
So
that was his opening
statement back in 2022, the U.S.
Senate congressional hearing.
And to be more pointed about this, he has
a couple of scathing words to say about
the United States is current residing
president to President Trump.
So President Trump's views have changed
about cryptocurrency.
Back in 2021, he said this about crypto.
Since
then, he has changed his
tune and he has said this.
We're making the United States the
Bitcoin superpower, the
crypto capital of the world.
And it takes a lot of the
pressure off the dollar.
It does a lot of good things.
At the same time, according to Forbes,
Trump has made an estimated $1 billion
off of his crypto holdings.
What does President Trump's
embrace of crypto tell you?
That
he's the most corrupt
president in U.S. history.
Nice.
Not even close.
I mean, to state the obvious.
And he's
the main vehicle for his
corruption is cryptocurrency.
That's where the majority of the money
that he's made in his brief time in
office, the second time
around, where it comes from.
He made a little money off of these
meme coin things like
Trump coin and Melania coin.
But he made most of the money, he and his
family made most of the
money off of a stable coin.
I mean, it's so grotesque.
It's really kind of infuriating.
We have to remember that Donald Trump is
a convicted fraudster.
The Trump organization was convicted on
34 counts by a jury.
The amount of the penalties has been
thrown out, but the verdict still stands.
So he's a convicted fraudster.
He is selling a coin and a scheme that I
and many, many others, including Nobel
Prize winning
economists, have called a fraud.
I mean, if the president of the United
States is participating in this scheme,
does that legitimize it?
Perhaps to some people who believe in
this convicted fraudster president.
But
what it really does is allow him to use
his power to get crypto
further into our regulated system.
And when it blows up again, we will be
footing the bill collectively.
All the while enriching himself.
Correct.
Yeah.
So,
yeah, cryptocurrency,
not super great.
And Ben, good old Commissioner Gordon
Batman himself is
fighting the good fight.
And we love that.
You know, we we at the counter hit one
celebrate those people that fight when
our resources seem their lowest.
And this seems very zero dot coded to me.
Zero dot is the term when your resources
are basically at zero.
And yet somehow you come through and
become your strongest.
Full disclosure to my zero dot family and
my counter hit folks.
I, Sam Kirk, have invested in some meme
coins back in the day.
I still probably have a few of them in
some random bank
wallet thing that I have.
They're basically worth nothing.
They have no value of any kind.
I invested them in the same way that you
might have heard of Dogecoin.
Dogecoin went up from like fractions of a
penny to like 64 cents at one point.
A lot of my friends made
some money off of that.
Full disclosure, I do have
a few of those investments.
I don't expect them to
do anything with that.
I have no Bitcoin.
I have no Ethereum.
I have no none of the quote unquote
stablecoins and I have no problem saying
cryptocurrency as a whole
has no real true value as
far as I've been able to tell.
We have decided as a human species to
give it some kind of value.
I don't think it has burst as big as it
will yet to be burst.
And I think what Ben
McKenzie is saying here is true.
I think there's going to be an element.
There's going to be another big blow up
of some kind of another big bubble.
That's going to catch a
lot of people red handed.
And sadly, it sounds like Trump is going
to be the one that makes all the money on
that particular regard.
So
I bring all this up to say, hey, look,
you got Spider-Man on one
hand, literally punching Nazis.
You got Ben McKenzie literally going to
US Senate and making films and
documentaries and going on new shows and
talking about this using his expertise,
whatever way he can going
past his imposter syndrome.
That's pretty remarkable.
If you ask me, it's pretty amazing.
So I think we have two contenders for our
zero dot people of the week.
Good old Spider-Man from Minneapolis and
Ben McKenzie as a whole.
What can you do about this?
Well, I'm not a financial advisor.
I can't tell you what to do,
but I would generally try to stay away
from cryptocurrency if you're in the
market for investing your money, anything
as a personal just friend to you.
That's what I would say to you.
Of course, know that if you are doing
cryptocurrency, if that is a choice you
make, just know that it
is a form of gambling.
That's what it is.
It is purely gambling when the goods that
you are investing in have nothing to do
of any kind of value, real world value.
And it's just all speculative.
That is truly gambling with the emotions
and hearts of other also
whale investors of some kind.
So be mindful of that.
But let's also just be
mindful of the fact that
the US United States president has made a
lot of money off of cryptocurrency.
A lot of money.
And no other president has
made that amount of money
on speculative markets
as far as we can tell.
That is certainly an indicator of this
current presidency in
that particular regard.
I'm not here to give us,
you know, doom and gloom here.
I'm just here to put things
in the context for us all.
Ben McKenzie said, according to him,
Donald Trump is the
world's largest fraudster
and world's most corrupt
president by a very large margin.
So thank you, Ben, for keeping us honest.
And thank you once again,
Spiderman from Minneapolis.
We need more of you.
You show you show us a way in our small way,
in our small realm of influence of
pushing back against whatever we call
insanity and just showing people that
what's right truly can be right.
Thank you.
And that brings us to more news now here
in the video game sector.
That's right.
Video game stuff happened in video games
this week or last week, actually, and not
the best kind of thing.
That's right.
Notable developer Riot Games announced
that they're free to play fighting game
that they've been hyping up for years.
Two X K O is ceasing all major
development by the end of
December of twenty twenty six.
That stinks.
That stings a lot, folks.
They had an official
announcement on their Web page.
They gave a very candid,
detailed response to
their ceasing of development.
A couple of cool things about this.
If you have paid for anything up until
the point which they made this
announcement on August 20th, you're all
of your assets that you paid for getting
refunded to you,
including your characters.
They're making all the characters in the
game free to access.
Now,
I think
there's going to be some things you can
buy still at for this particular game,
but it's going to be bundled together in
a very cost effective package.
they say that the servers for two X K O
will remain open for the foreseeable
future, whatever that means.
This at home for me, this at
home for me because I hate it.
I hate seeing
things made by beautiful, wonderful,
talented, creative people get shuttered
by what I believe are
very bad business practices.
For those who don't know, two X K O was
in development for quite a bit of time
before it ever got released, something of
the tune of maybe tenish years or so.
It was developed by
people that are very close
to the FTC like Tom Cannon.
Seth Killian was a developer on the game.
It went through many, many, many, many,
many different revisions before it kind
of became this kind of tag fighter.
It was initially announced
as Project L back in 2019
before it ever got released in 2025.
That's a six year gap between the time it
gets announced versus when it gets
released and just a series of what I
would consider business
fumbles go along the way.
And that's kind of strange because Riot
Games is the developer and publisher of
League of Legends, which I believe is a
very profitable and lucrative
video game still to this day.
I don't know for sure.
I don't know the
economics of the situation.
That game came out in 2009.
And they've been making
this extended universe
Based on their League of Legends IP.
Like there's a there's a television show
on Netflix that came out that was highly,
highly publicized and highly reviewed.
And then there's a fighting game, this
fighting game called 2XKO, which was a
name that was kind of funny.
We all kind of like Project L a little
bit better, but OK, 2XKO.
Everyone that I know that's
played 2XKO has enjoyed it.
I think it's a great game.
They want more characters, of course.
They want more this, more that.
But what was there?
The bones was good.
But this should have been seen as
inevitable because shortly after the
game's launch, Riot Games announced
significant layoffs for the game.
Including those that
worked actively on 2XKO.
One of our very own FGC folks, Pat the
Flip, Patrick Miller.
He was a he was a consultant and he was
he was one of the
people that worked on 2XKO.
He found himself laid
off as a result of that.
By the way, if you're a big fan of Pat
the Flip, go check him out.
He is a fantastic patron where he shows,
wonderful articles about fighting game
content and fighting game content.
And all that other good stuff.
We were sad to see him go.
This shouldn't have been a surprise, and
it really isn't a surprise.
It's just it's baffling to me that if you
spend 10 years on a
project, more than probably.
You don't give it enough
time to cook and incubate.
You don't go for the long haul.
That's what's surprising to me.
A lot of people have been critical about
the fact that it took them
so long to make a game and.
I'm not going to be that person to talk
about that because I
don't know the particulars.
I don't know the details.
I know that making video
games is goddamn fucking hard.
I know that probably making a fighting
game that works within Riot Games, his
own game launcher that's free to play
that you don't have access
to is is tricky and sticky.
But I have to believe from a business
perspective, if you're investing enough
time into something.
You've got to you've got to believe in
the thesis of what it's going to try to
achieve and you want to give it time.
Now, according to Riot
Games, his own literature here.
On the business side, and this is a quote
from their actual website, you can go to
on the business side.
We hope that by making the game free, we
could make the genre more accessible and
discoverable discoverable to new players
that they could fall in love with
fighting games in the same way we did.
Ideally, this would have happened over
time, starting by earning the trust of
lots of core fighting game players
growing into a larger player base and
then more features
and content came online.
We also went into this project knowing
that from the start that free to play
comes with a minimum player requirement
to support those ambitions.
Early on, we saw pockets of the FCC fully
embraced to XKO and we got proof that
this approach was
working at a small scale.
Players pushed the game to its limit in
high level play and brought their non
fighting game friends to play with them.
Duos became a great way
to mash buttons together.
Tournament organizers added the game to
their weekly lineups and players told us
they wanted more
champs, events, features, etc.
While this is exactly what we wanted to
see, it wasn't just happening enough.
There's the key word there.
Even within the genre, diehard tag
fighter players love to XKO, but most
other fighting game players struggled to
find reasons to stick with the game.
And their reason for ending development,
we evaluated the game's overall
performance, not just revenue, but
retention, new players
and engagement through 2026.
We saw positive player reactions through
the releases of Akali, Sena, and Thresh.
The climb, PvE and some amazing
competitive events throughout the year.
Again, I'm not brand
loyal to League of Legends.
I've never played the game.
So if I'm mispronouncing it, I apologize.
Even in these highlight moments, however,
we saw no meaningful
sustained change in 2XKO's trajectory.
Only a fraction of what it would take to
trend towards sustainability.
Over time, it became clear it would be
impossible for us to continue actively
developing the game as we are today.
In recent months, the team has continued
to take bold swings while
fully aware of 2XKO's challenges.
But to attempt another year, hoping for a
way forward would have been an
irresponsible choice for
players and the dev team.
What?
But to attempt another year hoping for a
way forward would have been an
irresponsible choice
for players and the...
Hah.
If it gives the developers a job for a
year, and it gives players more content
for a year, how is that irresponsible?
Irresponsible to you, not to them.
I don't like that line at all.
I think that's inappropriate.
To be super clear, we would have
continued active development if we saw
any viable future, but 2XKO costs us
substantially more to operate than it
brings in, and engagement has stayed
relatively flat
despite our larger updates.
You're not making enough money.
It's not worth the squeeze.
That's it.
Don't try to say it's irresponsible.
Don't, don't, don't, don't spend it like
it's an irresponsible moral thing.
Don't make it a moral choice.
Don't do that.
Come on.
You need the money.
You're not making enough money.
And you've decided that putting any more
effort to rebrand it, to repolish it, to
refresh it, to rehaul
it just isn't worth it.
Just say that.
Fine.
So we looked at all the options
available, i.e. reducing team size, which
you already did, you already did that.
Adjusting our patch
schedules, changing our business model.
You could change your business model!
You could do it!
I promise you could do it.
We concluded that finishing the rest of
our work in progress content and
sunsetting active development was the
best route forward
for players and rioters.
Ah!
That's garbage.
That's a garbage explanation.
It's just simply, as far as I'm
concerned, you're not making money,
you're bleeding money.
Got it.
Cool.
You've tried a bunch of things that have
not worked yet and you're
like, let's cut our losses.
Let's not give in to some cost fallacies.
Okay, fine.
Unfortunate, but fine.
Now, I'm brokenhearted about
this, but I gotta be honest.
I'm not...
This isn't the end.
Except for one caveat.
As someone who loves fighting games, a
lot of the fighting games that I love are
generally what we call, or what people
have called, "dead games."
They're not in active development.
There's no patches coming for them.
The game is what it is.
And I love playing dead games.
I love going to my locals and playing
fighting games with people for a "dead
game," knowing it's
never going to get a patch.
So that way, when we come across a
certain situation in a matchup, we know
that the only solution
to solving that matchup
is if we fix it ourselves.
Us, the players, adapt and figure it out.
And then a whole new meta arises from it.
And honestly, it's one of the most
beautiful things to see in
the fighting game community.
So 2xKO being a dead game.
Sure, it would be nice if there's more
content for it, but you know what?
It sounds like they are going to get
everything they had planned for it up
until a certain point, be done with it.
And then it will be
in the dead game camp.
And that can be
really exciting for folks.
For some people,
now that 2xKO is done active development,
now the game is what we call
"finished."
It's done.
And because it's done,
now the real work can begin.
For some people, that's
going to be really exciting.
And who knows?
Some dead games become
undead after a while.
Remember Killer Instinct 2013?
I got, I think, three and a half seasons
of updates, and then it was
in its final form for a while.
And then it got a surprise, like, 10-year
anniversary update announced by James
Goddard himself at Evo.
I think it was 23 or 24.
I think it was 23.
I think it was 23.
Yeah, it had to be 23
because it was 2013.
Yeah.
Wow.
So that could happen.
That could always happen.
Here's the caveat.
Here's the problem.
Here's the problem, okay?
The problem is
the servers are all
owned by Riot Games, okay?
All of them.
They're all owned by Riot Games.
And so, because they're
all owned by Riot Games,
as much as I love the fact that this is
now a dead game of some kind,
there's nothing stopping Riot from
literally pulling the
actual plug on this video game.
And they have every reason to pull the
plug once they don't see
enough players playing the game.
And we also know that a lot of people
that play these types of games, these
active development games, only want to
play them while they're
being actively developed.
It's going to take a while to see a
groundswell of people kind of emerging
into the FGC to embrace the game, even
though it is "dead."
That's a problem.
You see, in the games that I play,
despite the fact that Capcom and SNK
doesn't like the fact that we do this, I
get to own the game in my own way.
I own multiple Street Fighter II and
Alpha and Third Strike and
Neo Geo boards of my own.
I get to literally play
the game on my own terms.
I get to bring friends over and we get to
have a good time
playing those games together.
And then we have this thing called
Fightcade, which if you own a legal copy
of the board, which I happen to own a
legal copy of the board,
wink, wink, nudge, nudge, I do.
I get to play those
games online with friends.
And unless there's going to be some kind
of DMCA kind of takedown, which could
happen, but I doubt they would want to do
that because they lose a lot of good will
and good faith from the FGC
paying customers.
It's unlikely they'll do that.
So I get to basically play those games
for as long as I want forever.
And those games are ours.
They belong to the players, the people.
So even though I'm not upset, I think
this can be a beautiful
thing for a lot of people.
I think we should be very cautious
because the whole beauty that I think
that arises from fighting games is when
well, a fighting game isn't owned by the
publisher or developer anymore.
They're owned by the people.
When the community owns the game and runs
everything, it's a
beautiful, wonderful thing.
And that's the problem
that Riot kind of fell into.
They found this problem of trying to
figure out the commerce of a situation
where you make a game, you make your
sudden amount of money or some kind of
money, and the community
just keeps giving to that.
And it sounds like as an experiment, we
found out that might not work, at least
in this particular capacity.
It sounds like Riot was trying to do
things differently, not have you spend so
much money up front for a fighting game
because fighting games are expensive and
you need to make those
upfront costs pretty quickly.
They wanted to give in to the risk, to
the slow grow and kind of fruition of a
fighting game's lifespan
and make money that way.
It sounds like
they learned the logistics and economics
of that pretty quickly.
I would argue they could have marketed
the game way better and differently,
not to discredit their marketing team.
I mean, I was at Evo 23 and 24.
I played 2XKO
at their booths and their lobbies.
It was a lot of fun.
The lines went by quickly.
The fans there really embraced it.
They even had a couple secret setups at
the arcade corner there,
which was fun to play at.
Again, the passionate fans wanted the
game to be successful.
It sounds like what they were trying to
do was make a game for FGC fans that
would embrace other people, other walks
of life, which is great.
The Riot Games had different ambitions.
I believe that this game now that it is
quote unquote dead is going to be more
alive than it ever has been.
I do truly believe that.
My concern is the day when Riot Games
decides arbitrarily whether to cut losses
or get a tax write off as other companies
have done for other endeavors.
Looking at you HBO.
They can pull the plug at any point and
now we don't have access to the game.
At all in any kind of capacity.
That's unfortunate.
I didn't play too much 2XKO beyond the
betas and beyond the play tests.
I was at Evo for.
I liked what I played.
I had a good time playing it at home.
It kind of sucked.
I hated the launcher.
I hated navigating that.
I hated that I couldn't play my one good
friend who's across the pond for me.
He's in England.
I couldn't play him.
I couldn't I couldn't do it.
It just couldn't work out without doing
some weird finagling with the Phoebe and
that whole launcher business the whole
Riot Games things what got in the way the
game itself had good bones.
Speaking about rebellion.
I think what the FGC can do here.
Instead of walking away from the game
especially if you like the game.
Brace it even more.
Show the entire world that doesn't matter
if the game is an
active development or not.
We're going to take this game and carry
this game and play this game to the
highest level we can.
And show how
inclusive we possibly can be.
That in its own way is its
own way of being rebellious.
If Riot Games wants to have us pay
attention to the
economics of the situation.
Let's do the opposite.
Screw the economics.
Bring setups to your local.
Even the cost you money even if you don't
make a dime off of it.
When I think about my favorite fighting
game moments that's
what it was all about.
People barely breaking even
if anything at all just to make
a night or sometimes a couple of nights
of magic happened for a lot of people and
those nights meant a lot to
a lot of different people.
So 2x KO.
Development is done at the end of this
year in December but the light still
burns brightly in my opinion.
So you want to be rebellious and you like
fighting games go play
some 2x KO show it some love.
You might really be surprised by what you
find when you do so.
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Well folks, it's the 35th anniversary of
something pretty special.
Do you know what that is?
Yeah, got any ideas?
35 years of something that's
shaped a lot of people's lives.
Any idea?
35.
That's right.
The Super Nintendo turned 35 this month.
Pretty incredible.
Of course, if you are in Japan, you would
have called it the Super Famicom.
The Super Famicom.
Fun fact, the original Nintendo
entertainment system, it was never
officially called the Famicom.
It's now known that colloquially, but it
was just called the
Family Computer System.
Famicom for kind of a portmanteau short.
Only during the Super Nintendo era when
it was officially called the Super
Famicom, did it kind of get known as
that, which is kind of
incredible when you think about it.
So 35 years, Super Famicom slash Super
Nintendo is released.
35 years of memories.
And just looking at the controller, you
can kind of just have those
memories come back to you.
I gotta put my cards
where they are, folks.
I was never a Super
Nintendo guy back in the day.
I was a Sega Jenny drive, Sega Genesis
slash Mega Drive fan.
That being said, I've come to love the
Super Nintendo and there are some truly
incredible and amazing games on that
particular piece of hardware.
Like,
So we're looking at a console that,
again, the Super Nintendo, the North
America equivalent, came out August 23rd
of 1991, making it 35 years old.
The Japanese version is a bit older than
that from November 21st, 1990.
And it literally lasted until in Japan,
September 25th, 2003.
That's a 13 year lifespan for a piece of
16-bit gaming hardware.
And folks, man, what a run the Super
Nintendo really had.
I mean, yeah, sure, you got the classics
like Legend of Zelda, Link to the Past,
Super Mario World 1
and 2, Yoshi's Island.
It's one of my favorite games ever.
Final Fantasy 4, 5 and 6,
Super Metroid, Kirby Super Star.
Folks, don't forget Earthbound, Mother 2,
as it's known in other regions as well.
had so many great games.
And I would argue that a majority of our
gaming today is heavily inspired by this
particular piece of hardware.
Like
our expectations for gaming literally
comes from this particular hardware, the
games and masterpieces from this.
But let's not forget, if I can get this
data point right, and this
is according to Wikipedia,
which is not the most reliable source,
but it's better than others,
1,757
games were released on this day.
This is a piece of hardware.
That's 717 games in North America, 521 in
Europe, 1,448 in Japan.
Japan had double the amount
of games that America did.
That's a lot of goddamn games.
Jeez Louise.
I mean, sure, there are other consoles
like the PlayStation 2
and the Nintendo DS and the
Game Boy probably, that probably rival
this, get close to it.
And probably Xbox 360 if
you include shovelware.
And probably today, if you include the
Nintendo Switch with its amount of real
bad AI slop shovelware, sure, you can get
close that number, but
this is before AI slop.
This is before the time of
which anyone could make a game.
You had to literally get a partnering
agreement with Nintendo.
You had to get your dev kits in order.
You had to publish it.
You had to make sure it showed up in
retail stores, 1,757 goddamn video games.
And it doesn't matter if you're a Super
Nintendo fanboy or not, you have to
recognize that number and
just be kind of marveled by it.
You also have to marvel the controller.
I'm a big fan of the
Super Nintendo controller.
It's a good controller.
And it is literally the basis that almost
all other controllers
are based off of, right?
You've got
or face buttons.
You got a diagonal D-pad, a directional
pad as it was called, fun fact.
Nintendo had a specific
patent on how this D-pad worked.
And that patent went
out a couple of years ago.
And that's why a lot of third party
D-pads are now suddenly a lot better
because they couldn't use the technology
Nintendo had patented before.
You have shoulder buttons and you have a
select and start button.
Notice how similar this particular game
pad is to a more modern one.
Yes, this is designed to look a little
bit like it, but I mean, the basic
pillars are the same.
Look at this.
four face buttons, a D-pad.
You've got a trigger of some kind.
Now you've got two triggers.
Now you've got analog sticks.
You have at least a minimum of two
buttons in the center, but then you also
have a big giant home button to get you
to whatever the home screen is.
And then usually like now like a
screenshot button and
then other buttons here.
The basic principle
of controller design has not evolved
change much over the Super Nintendo.
And we got a lot of this
from the Super Nintendo.
We like this design so much that when
Nintendo would go on and make the
Nintendo 64, a console that I talked
about before on this show,
had a once in a generation controller
design that we would never see again.
The GameCube, same thing.
Once in a generational design, we use it
now sparingly with Smash Brothers
tournaments and so forth, but we don't
see that controller ever again.
Nintendo's always evolving
with its controller design.
And it's not until we got to like the Wii
U slash Switch, now Switch 2, that we are
kind of going back to our roots and kind
of going back to what kind of works when
it comes to controller ubiquitous design.
It's a very universal setup.
We talk about controllers.
Think about it.
Street Fighter 2 World Warrior, one of
the greatest selling
games of all time on the Super Nintendo
specifically, I think it
was like 70 bucks at retail.
You didn't need a fancy controller.
You had all six buttons
right here on this game pad.
You had them all.
Here's your buttons and
then you got your triggers.
Was it the most comfortable?
No, that's where the Sega Genesis or Mega
Drive six button fighting game pad was a
little bit better, but you had to buy an
extra fighting pad for that.
Pretty amazing, pretty incredible.
Also, as a Nintendo guy, I still play on
my Switch quite a bit.
I've always just, it feels like home with
the buttons being the way they are.
So you got B and A, Y and X.
On the X-Box, those are inverted and it
always throws me off.
I kind of wish we would just keep this
roadmap here, but I get it, I get it.
It's a little confusing
for us Westerners here.
What a great, great console.
And this was such an innovative
controller, by the way, that after the
SNES had come out, they would make a
revision of the Nintendo system or the
Famicom or family computer system.
And they would use
this as a framework for
their updated NES controller.
Look at that little dog bone guy.
And I stand by this.
This is the most comfortable
NES controller ever made.
More comfortable than
the traditional flat piece.
I love the flat piece.
It's very iconic, but this is way more
comfortable and amazing.
They really knocked out of the park with
the Super Nintendo design.
I'm not even joking.
Oh, can we talk about the
Super Game Boy for a moment?
Go to design here.
We're gonna give you one of the greatest
portable gaming systems of all time.
And then we're gonna give you the ability
to play all of those games, all of them
on your Super Nintendo, if you'd like to,
with some additional bells
and whistles, if you'd like to.
Now, fun fact for those that are diehard
in Super Nintendo, the original Super
Game Boy is a little less than perfect.
It runs the games a smidge faster than
they're supposed to be run.
And if you like that, great.
However,
Japan got the release
of the Super Game Boy 2,
which did two things.
It allowed you to communicate to a second
Game Boy in the controller port if you
wanted to, which was awesome.
And two, it ran the games at the proper
speed that you would run if you had an
actual Game Boy in hand.
Also, goaded for fighting games.
If you had a fighting game Game Boy game,
I'm thinking like Battle Arena,
Tashinden, and some of the Fatal Furies
and the King of Fighters games, you could
plug them into your Super Game Boy and
use both controller ports to play the
game in two-player mode.
Wild, so good.
Then we had the BS Satellaview, which we
in the United States, and I believe in
Europe, we never got this.
It was kind of a satellite digital
broadcast service where during certain
hours of the day, if you turned it on and
you connected to, I
believe, some kind of landline,
you'd be able to get games
broadcast into your system.
Either they were custom games or rental
games or like special
contest event games.
There was a very famous version of a link
to the past that was a remake of Zelda
one that was broadcast this way.
never got this, but we
got something similar
There was a thing called X-band here in
the United States, which where you could
download games and play people online.
That was, I believe, for both Super
Nintendo and the Sega
Genesis using a dial-up modem.
That being said, this particular piece of
hardware never reached our shores.
And of course, we know that the Super
Nintendo was so ubiquitous that at one
point, they were working with Sony to
make the Nintendo PlayStation.
The Nintendo PlayStation.
Look at that guy.
Look at that bad boy right there.
That was it.
The Sony Nintendo PlayStation.
Notice how it has a Super
Nintendo port right there.
Very cool, very cool.
And I got to give another win for the
Super Nintendo pad right here.
There was a piece of hardware that Capcom
made called the CPS Changer.
It was exclusive to Japan.
It was basically a dedicated
super gun for specific games.
I'm thinking like
Street Fighter Alpha One.
I'm thinking
Punisher, I think was on that.
Street Fighter II Turbo was on there.
The original Hyper
Fighting Turbo was on there.
And guess what?
It had a port for a Super Nintendo
controller because they thought at the
time, this is the most popular controller
right now and it works
with all of our games.
Kind of wild, kind of cool.
Of course, you could also plug in an
arcade stick if you wanted
to, but yeah, look at that.
Look at that port.
There's the SNES port right there.
The Super Nintendo is
in contention with being one of the
greatest video game consoles of all time.
I can't argue that.
I have my own personal biases, but it is
truly a remarkable piece of kit.
And
kind of amazing when you think about the
fact that it's base resolution, we're so
fixated on like HD graphics and
resolution going into 8K now.
Remember when we were all obsessed with
720 and 1080p, now we're
at 4K and 8K, et cetera.
The resolution, the base resolution of
the SNES is identical to that of the
original Nintendo, the Famicom.
That didn't change.
We did get some additional
modalities like mode seven.
We had the ability to use sound via
samples, which is why the Super Nintendo
has a very distinctive sound quality to
it, because you get to apply samples to
the memory mapper and have it have some
phonic textures if you wanted to, et
cetera, et cetera, et cetera.
Just a really interesting piece of kit.
And
it was not cutting edge at the time, but
it was eye popping at the
time, which was Nintendo's MO.
They never were of, with the exception
of, I think, the Nintendo
64, they have never been
obsessed with trying to make the most
cutting edge technology.
They've always been obsessed with taking
preexisting technology and creating a
market for it and saying we
can create joy out of this.
And Super Nintendo was
kind of one of those things.
So hmm,
kudos to Super Nintendo.
Again, like I said,
I'm a Jenny drive guy.
I'm a Mega Drive guy.
I'll save all my Jenny versus
SNES stuff for a later time.
But right now let's just
celebrate the Super Nintendo.
I'd love to know in the comments below,
what are your favorite
Super Nintendo games?
It doesn't matter what they are.
What's your favorite Super Nintendo game?
I'll tell you what,
a Super Nintendo game that I'm having a
ton of fun playing right now,
which has a wild history, is a game
called Tetris Attack.
You ever hear of it?
Tetris Attack?
So get this, this is
like the mid 90s, right?
And Tetris is like the
hottest fucking thing ever.
I had Tetris on my original Nintendo.
My dad and I would play it all the time.
If you played that version, you know that
sometimes if you won certain criteria,
you'd get like the Nintendo characters
like Donkey Kong and Mario to like give
you a victory, like dance if you won,
which was always cool.
There was Tetris on the Game Boy, which
was like the version of Tetris to have if
you had an electronic
device of that nature.
And then there was Tetris 2.
You remember Tetris 2?
You probably don't.
It was a video game.
I
was never the biggest fan of Tetris 2.
Basically, it wasn't quite Tetris.
It was more like,
It was like,
if someone decided, hey, we love Tetris,
but the five Tetrominos that you have,
let's switch them up and like constantly
be rearranging them and changing them up
and have not only just the shapes play a
factor in how you develop lines, but the
colors are a matter too.
It's like one level of
obfuscation that I think kind of,
I don't know, it makes the
experience not quite as good.
So, Wikipedia says, the gameplay is a
variation of Tetris concept, blocks
descend from the top
of the screen as before.
However, rather than aiming to fill the
horizontal lines with blocks, the player
aims to match the colors of the
descending block to those blocks of
already on the game board.
So, you'd always, it was like a Dr.
Mario thing.
Like you come in and you have a bunch of
blocks and a bunch of different spots and
you were meant to kind of
match colors with colors.
Was not my favorite.
I'd rather just play Dr.
Mario, if that's what I'm gonna do.
And this was during a time of that era.
So,
Nintendo is making this puzzle game
called "Panel de Pawn."
Panel de Pawn is a
really cool video game.
It's got fairies involved.
It's got this idea of matching shapes and
colors to the same shapes and getting at
least three in a row, whether it's
vertical or horizontal,
whatever it is, it doesn't matter.
Getting that to work is beautiful.
It's a really good game.
It came out in 95 and somewhere,
somewhere down the line, someone talked
to the then owner of
Tetris Elorg, the company.
"Hey, can we license your name Tetris for
our localized version of this?"
And I believe,
I believe there's a quote talking about
how that was one of the
greatest mistakes they had ever made.
Hold on.
There's a quote here
the
game has no relation to the Tetris video
game franchise, leading to Tetris company
co-founder, Hank Rogers, saying in a 2009
interview, he regrets giving Nintendo
permission to use the name.
Although Rogers liked the game, he
believed it got lost in history due to it
using the Tetris branding.
All right, looks like this interview
comes from a destructoid back in the day.
The question comes from, well, I wanted
to ask you about two specific games, how
you feel about Luminous,
which is a beautiful game.
How do you feel about Tetris Attack?
And Hank Rogers says, well, okay, well,
Tetris Attack, we'll
do the second one first.
Tetris Attack, Nintendo.
Came to me soon after we
formed the Tetris company.
We were just wrestling
with what we were going to do.
And so at the time we had the copyright,
the gameplay and the name Tetris and our
Russian partners who
knew nothing about nothing.
And I'm not talking about Alexei, I'm
talking about Electronica Technica.
They wanted to make money no matter what.
That's it.
However you could make money, make money.
When Nintendo came to us and said, we
would like to take this Japanese game
called Penel de Pon and
rename it Tetris Attack.
I'm saying it's not Tetris, but my
partner saying, but it is money.
So, uh, yeah, we, I reluctantly agreed.
In retrospect, we
should have never done that.
I don't think that's a good idea.
It dilutes the brand.
It's like naming another cartoon
character Mickey Mouse just
because you need the money.
It's just a bad idea.
So I wouldn't do that again.
So there's some regret there, right?
There's, there's some
little bit of regret there for sure.
Here's the thing, though.
That's a screenshot of
what Penel de Pon looks like.
The fairies and all that stuff.
Great game.
Tetris Attack got a rebrand and used
Yoshi characters instead
throughout the entire campaign.
And I quite like it.
Also, there's a couple of game breaking
bugs in Penel de Pon that Tetris Attack
kind of fixes a little bit in the
localization came out in 96.
And as a Yoshi fan, I
like it quite a bit.
And I've become quite addicted to this
particular puzzle game.
And it's a game that I do not believe
will ever get a rerelease beyond the
original Japanese version.
So if you want to play this version in
the Japanese original with no English
translation, it's available on Nintendo
Switch online service.
But if you want to play Tetris Attack,
the localized special cool version,
you're going to have to
play that any way you can
or buy a car.
I don't think it's that expensive.
I don't know.
Let's find out.
Hold on.
Let's see.
Yeah, it's like 12, 14 bucks.
Yeah, you can buy that.
No, no big deal.
It's a pretty common
cartridge, but it's got so much charm.
It's beautiful.
The gameplay is incredibly addicting.
Also, there's a sequel to this called
Pokemon Puzzle League once again, having
nothing to do with Pen-El-Dapon.
I never got an official Japanese
correlated release of that on N64.
That's right.
They made Pen-El-Dapon the American
localized version be associated with
Pokemon, now not Yoshi.
What a wild, what a wild thing.
You go right here.
League and the Japanese Pen-El-Dapon for
N64 never got released until a
compilation came out on
GameCube, which included Dr.
Mario, something else.
I think it became
with Yoshi's Cookie, Dr.
Mario and Pen-El-Dapon.
And Pen-El-Dapon in this version is based
off of the canceled N64 port.
Wild how video games work.
But anyway, we're talking about the Super
Nintendo and I think this is becoming one
of my favorite just go to games to pop in
right before bed,
play some Tetris attack.
It's fun.
It's got good music, good vibes.
The sound that your clicker makes when it
moves around the screen and things pop
and go, it's very exciting, very fun.
But you tell me, what is your favorite
Super Nintendo game?
And if it's a game I have
not played, let me know.
Oh, I do feel it appropriate to mention.
That there some people on the Earthbound
mother community took the first mother
game and the translated official
localization of that called Earthbound
Beginnings and retrofitted that into the
Super Nintendo Earthbound engine.
If
you have your own copy,
you can patch it yourself.
I've been having a lot of fun playing
that with my wife during the evening and
just having a ton of fun playing mother
one, also known as Earthbound Beginnings
remake on the Super Nintendo.
And again, we'll talk about some other
time, but rom hacks are a ton of fun.
It's a great way to kind of bring more
life to your console.
And as long as you have the original copy
of the game, go at it, my friends.
So, again, what's your
favorite Super Nintendo game?
Drop it down below in the comments.
All right folks, and that brings us to
our Patreon requested section.
That's right.
Our Patreon section where we talk about
what it is our Patreon members are
requesting we talk about and
today it's another
fighting game terminology term.
An FGC term as we break down what this
term might look and feel like for us all.
And I thought today we'd
talk about a term that...
I'm gonna break away from
the script a little bit.
It means something to many people,
especially if you look it up on
glossary.infil.net but to me it means
something a little bit different and
we'll talk about that in just a second.
I'm talking of course
of the term the shimmy.
The shimmy.
So in a fighting game, typically
speaking, even if it's three-dimensional,
in some capacity there's some kind of
two-way play between
two different players.
And the shimmy as defined by infil.net is
tricking someone into thinking you're
going to throw them by walking close and
then at the last second
walking backwards out of range.
So they whiff a throw
tech attempt like a dummy.
You
can then pummel them with a huge punish.
Shimming is easier to do in games with
small throw ranges so you
can walk out of range easier.
That is true.
Shimming was not much of a thing in good
old Street Fighter 2
because there's no throw whiff.
And B, throws are like massive.
And games without crouch teching so they
can't defend against throw while also
hitting you as you walk away.
Which makes it pretty common strategy in
a game like Street Fighter 5.
It's one way to enforce a very basic
throw or not 50-50 on someone and you'll
see the style of throw
bait used very often.
Here's a quick video demonstration of
what that looks like.
There you go.
There's that shimmy right there.
I would say shimmying
exists in older games as well.
I'm thinking of not shimmying against a
throw though, but rather shimmying
against say a crouching roundhouse or
some kind of punish or crouching medium
punch which has a little bit more range
than a throw and seeing that it's about
to come doing a quick
walk back than forward.
Again, in a game like Street Fighter 2
where block stun is really a thing, you
got to be careful because if you walk
back too much, you can actually get
yourself locked in block stun.
However, I'm bringing this term up
because as we start kind of unraveling
more FGC terms, these things can mean
different things to different people and
have different contexts.
And this reminds me, this concept of
shimmying reminds me of what a certain
player in the Street Fighter
2 circles used to do a lot.
DGV, Dark Gaiden
Vintage as they are known.
I said they, that's because DGV is
actually two people.
It's actually twin brothers, one's Dark
Gaiden, one's Vintage, and then went by
DGV on their online handles.
A real online warrior back in the day.
And here's something that kind of I
always think about when I
think about the word shimmy.
During an interview with Super Turbo
Revival, they were discussing with DGV
how they had a proclivity towards the
Super Nintendo ports of Street Fighter 2
over the arcade versions.
Hey, look at that, bringing
it back to Super Nintendo.
They grew up on Super Nintendo, Super
Turbo, and Super Street Fighter 2
especially, and they
found the movement to be
crisp and good and fast and neat.
Whereas on arcade, they felt it was a
little sloppy on their end.
And to describe some of this, we're
talking about the differences
between pad and arcade stick.
The question was, what can you say about
your level of execution with stick now
compared to your best day with pad?
This was during a time when DGV was
transitioning from pad to stick.
Fun fact, DGV used to have a custom made
Super Nintendo pad that would work on
PS2s and PCs and all that good stuff, but
it kept breaking on them after a while.
They wanted to play on arcade stick, so
they wanted to play on an arcade setup,
and that's kind of how the Super Turbo,
Super Street Fighter 2
Turbo community plays on.
So he had to teach himself how to use
arcade stick, which is a shame because I
would love to see him play
back in his prime and pad days.
But again, the question is, what can you
say about your level of execution with
stick now compared to
your best day with pad?
And they answered, hmm,
it's hard to say on pad.
I never played ST, so I don't know if I
could execute some of
those combos as well.
With pad, I do feel that I
have a better footsy skill.
I can maneuver much faster laterally on
pad compared to stick and the highlighted
part right here, for instance, just two
weeks ago, I picked up our modded SNES
360 pad, which I touched in almost two
years, and I did a lateral
drill my bro and I used to do.
It's pretty much pivoting back and forth
to the point where your character
flickers constantly.
My bro calls it blur footsies.
Blur footsies or shimmying, who knows?
Even after not touching the pad in years,
I was able to do it instantly.
However, on stick to this day, I still
can't achieve that speed.
Hence why my bro always
says that I'm too slow.
The thing about that technique is that
it's a great way to hide your movements.
Yeah.
So even back in the early 90s, late 90s,
Street Fighter II players were doing what
we would have called now a shimmy.
But what he's talking about is literally
moving Ryu so lightning
fast, it's like a blur.
And you can do that in the SNES version
of Street Fighter II.
I'm not sure that's a control thing.
I'm not sure that's an
arcade versus a SNES thing.
I'm not positive because you don't see it
quite as often on
good old arcade hardware.
But it is possible.
It is possible to do it pretty quickly.
The question is the efficacy because as
you're moving your stick, you then have
to move the stick into the relative
location you want to be in.
Whereas with your thumb,
you're doing the shimmy and then your
thumb is probably a little bit faster to
get to wherever you want to be in
whatever direction you
want on the D-pad as a whole.
So when I think about shimmying, I think
about how some OGs used to use shimmying,
how we used to use
shimming back in the day.
Same basic concept.
Shimming is just basically when you have
an opponent who's programmed to think
you're going to keep doing the offensive,
walking back a little bit, letting them
bait out some kind of reaction, and then
you counter punish them.
It doesn't have to be a throw attempt,
although it can be part of that.
So there's your FGC
terminology of the week.
And that brings us
back to our main topic.
The topic I've been wanting to talk about
this entire time, and
that is rebelliousness.
How can we do our own form of rebellion
in a way that makes sense for us,
that allows us to...
Well, allows us to not give in.
I mean, there's got to be a way in which
we can, in our own small
minuscule way, fight back against
whatever tyranny that we see.
That doesn't have to put ourselves or our
family in harm's way.
One of the things I think about quite a
lot is this idea of burying your head in
sand and waiting for all
this to kind of pass you by.
And if it's okay with you, I like to
disagree with that
modus operandi, that notion.
Of course, if your number one objective
and job is just trying to put food on the
table for your family, get a roof over
your head, if you're in
survival mode, of course.
But you were always going to kind of
discard all the noise
that was happening in life.
That was always going to
be what you were doing.
But if you had the spoons to listen to
what was happening around the world and
be aware of what was happening in your
local and maybe not so local politics,
I think there's a better way.
A better way to
manage feelings of unrest.
The first thing that I'd suggest you do
that anyone does is find out what is the
most important thing to you.
What is so important
to you that it's worth
fighting a good fight for?
I was about to say dying, but
Let's not go there just yet.
And then decide in what small way of your
world of hemisphere are you going to do
something about that?
To kind of fight back against that one
thing that matters most to you.
It can be incredibly tiny and small.
It can literally start with the
conversation you have with friends and
family and just pushing
back on misinformation.
It can be the way in which you go to
events and actively seek like-minded
individuals and just bring a sense of
community to everyone that you're around.
It can be, if you want to, be you going
to your municipality and going to
hearings and speaking at or at least
listening to what people are saying about
a certain issue that matters a lot to you
if that's what you want to do.
But here's what I
don't think is an option.
I don't think the option
is to do absolutely nothing.
Choosing to do absolutely nothing and I
mean truly absolutely nothing
gives the bad guys their win.
And we might not be
able to win every fight.
In fact, we might not win most of our
fights, but we'll win
the ones that matter.
And so it's in our best
interest for our own mental health.
And for those of our well-being of those
that we love, the fight back in whatever
way makes sense in a diplomatic,
socially warranted way.
I don't condone the actions of good old
Spider-Man literally
punching with violence.
At the same time, though, that
individual, Lang, was using hate speech.
And we're not a fan of that.
I'm not advocating you
don a mask and become
our next Spider-Man.
You don't have to be, but you can be a
Superman or a
superwoman or a Wonder Woman
to those that you care about
by showing up every single day
and just being the truest version of
yourself that you can be and acting with
what we call integrity, doing what you
say you're going to do
and not betraying that.
So give yourself permission to challenge
yourself and some of your biases.
Ask yourself, are all my actions
mirroring the person that I want to
become, whoever that person is?
And then what small
little behaviors can I do?
Can I make?
Can I change?
Put myself on the better path forward.
What small things can I do to make sure
that the person that I want to be,
wherever that is, matches who I am today?
Whatever small thing
you choose is enough.
I'm really proud of my wife.
I'm proud of myself.
We had a moment of thinking to ourselves
that, you know what?
But we asked ourselves deep down what we
could do that would match
the person we want to become.
We thought to ourselves, what would the
person that I want to be do in this
particular situation?
Well, the person I want to be wouldn't
take over anyone's autonomy, but would be
a little bit more forceful in giving
suggestions as well as
giving support wherever we can.
That person also would read into what
people were saying and know that what
they were saying wasn't just angst at the
world, but rather it was a cry for help.
They just didn't know how to communicate.
And if I can read between the lines,
maybe I could kind of dig a little bit
deeper and be more supportive where I
normally wouldn't be.
And I'm proud of that.
That was my entire weekend.
This weekend is just kind of handling
that with my family and my wife's family.
And we're going to continue to do that.
It's going to be hard.
But I'm glad we're making that choice and
not just giving in and just saying,
whatever, that's your problem,
not mine.
Because that's not the
person that I want to become.
That's my little tiny bit of rebellion
against all the forces
telling me just to push it back.
No, I'm not going to push it back.
I'm going to roll up my sleeves a little
bit, dive in, offer
what support that I can.
So keep my mental health in check
and keep moving.
Keep trucking.
Because I cannot control a lot that's
going on in the world, but what I can
control is how I see myself every single
day after I've had a
good day's worth of work.
And I think you have
the same choice as well.
So consider that the next time
you see anyone act against your own
values, what small way that does not
jeopardize yourself.
Can you push back a little bit on that?
That makes sense for you.
So you can literally look in the mirror
the next day and be proud
of what you're looking at.
And that's how you counter hit.
All
right, folks, and that about wraps it up
for this week here at the counter hit.
We talked about a lot of
different things today.
Rebelliousness.
We talked about Super Nintendo, talked
about cryptocurrency
and how that's a scam.
Spider-Man entered the chat.
We talked about how, you know what, just
because something's not actively being
worked on doesn't make it dead.
And how that can all manifest in our own
brand of rebelliousness, however that
looks and feels for you.
So
it's been a pleasure
talking to you this week.
My name is Sam Kirk.
This has been the counter hit.
I'll see you all next week.
Who knows what we'll talk about then.
But for right now, stay curious.
This has been the Internet.
We were here and so were you.
Thanks for wasting time with us today.
I'll see you next time.
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