S2E12
· 02:36:02
Hey, this is a counter hit where we
counter the hits of life that beat us
down with our own vibe.
I'm your host and resident vibe position
scare quotes, also known as Sam.
But you can call me.
John
today's show is going to
dive into more video games.
That's right.
This is part two from
last week's episode.
We were talking about the nine games that
shaped me and someone else,
someone else behind the scenes.
That's right.
Our player of fighting games, our sci fi
junkie, our occasional and aspiring
writer himself, Kitetsu.
Hey, don't bud.
Dude, I'm good.
How are you doing?
Every single time I introduce you, you're
just like, hey, man, how you doing?
Yeah, yeah.
Yeah, it's my it's my radio voice.
I got to like get low.
I got to get low.
Yeah.
Real low.
Hold on.
Hold on.
Got to get real low.
Oh my God.
Wow.
I only get that once.
You only get that once.
I even do.
I'm good, man.
I'm excited.
You're good.
You're chilling.
I'm chilling.
Yeah.
We were talking for so long last week.
I had to cut our discussion short.
I know.
It was a shame.
I was bummed out.
Yeah, me too.
But we ended things off with your number
five pick, which was the Legend of Zelda,
the George Mash game that shaped you.
No, it's a fun discussion because you
grew up with that game before Ocarina of
Time, everyone's favorite game, which is
getting a remake coming
out in a couple of weeks.
I heard.
I heard it's a video
game that needs a remake.
Did you know that I do now video games
need remakes all the time, all of them
all the time, every single one folks.
If there's a video game that you want to
play, don't you bother
playing it right now?
Instead, you know what you should do.
Wait until they remake it.
That's the only way to play games
and don't play the first remake, play the
second remake, the second
remake.
Yeah.
Yeah.
Yeah.
I think I was telling you this.
There was a popular YouTube show.
I won't name the show,
but on the show, someone said, oh yeah,
I've heard really good
things about Chrono Trigger.
They should remake that so I can play it.
That's literally what the person said.
That is that hurts.
Hey, Kit, I really want to play Street
Fighter three, third strike.
I've heard it's a really great game.
They should remake it so I can play it.
Yeah.
Call it for the strike.
Yeah.
Yeah.
Remake it.
Oh,
geez.
Oh boy.
Well, folks, I think it's about time we
get to my number five picks.
I think we skipped this last time.
My number five pick.
Yep.
My number five pick is just this little
old game called Prince of
Persia, the sands of time.
Or like I like to call
pop pop pop pop pop pop.
Did you play the POP games, the trilogy?
I have played every POP game.
You've played them all.
Okay.
So you know what's up with this.
I know.
I have beloved.
I love this series.
Yeah.
Yeah.
So we on our other show that we have a
secret show here on zero dot my wife and
I talked a bit about this game, but it's
such a good game, such a good game that
absolutely had to talk
about it with you all today.
Let me get my thing up and running here.
There we go.
Oh, oh my geez.
Got to get that bigger.
Come on.
What are you doing?
There you go.
All right.
Yeah.
So Prince of Persia, sands of time.
And once again, I have a fun story about
this one, but first let's
talk about the base plate stuff.
It is a remake restart retelling pseudo
spiritual thing to the Prince of Persia
games from the eighties, you know, the MS
DAS and the Apple two GS
ports from Jordan Meckner.
There were two of them.
There was a Prince of Persia one, then
Prince Persia two shadow in the flame.
And then there was a
Prince of Persia 3d game.
Did you ever play the 3d game?
My guy?
No.
I've seen it.
Yeah.
You're probably in the best bet because
many people will say it's not a game
worth playing, but
watching it maybe is okay.
Yeah.
It was a video game.
It was one of the first 3d games of its
kind, kind of coming around
the same time as Tomb Raider did.
Jordan Meckner worked on that
and he was so ashamed by it.
He was so upset by that game.
He actually just quit
video game development.
So I don't want to do this ever again.
He just quit.
And then Ubisoft gets the rights to it
and they want to make a sequel or they
want to make something and they get some
development team who had worked on a
Daffy Duck game of all games to make a
prototype with like animation of the
Prince doing stuff, like running on walls
and getting the ladders and so forth and
showing how smooth the gameplay was.
They do a pitch meeting for Jordan
Meckner to kind of get his blessing.
And Jordan Meckner not only gives his
blessing, but he
loves what he saw so much.
He then dives in and becomes the lead
writer for the game for this game only.
It's like, I'm going to
write the script for this game.
And if you remember, this game has a very
storybook kind of storytelling element,
which is why I think this game is kind of
unique because later games, Jordan
Meckner had nothing to do with them.
But the first one, Prince of Purge, Sands
of Time had something to do with it.
And so you see really smooth animation.
You get a storybook kind of narrative
storytelling trope where Prince is always
like talking with a player, at least you
think you're the player until the very
end when you realize who the player is.
And really smooth animation, parkour, you
know, back before we
even knew what parkour was
really cool combat.
I think in my opinion, some people don't
like it, but I think it's
a pretty cool combat thing.
And of course, the ability to rewind time
partially temporarily for a smidge of
time, you know, make a mistake and you
can go back a couple of
steps and replay through that.
Now I think the reason I love this game
is so much is I think
there's two reasons.
The first one is my story with it, which
was it's a Friday night hanging out with
my one buddy and we want to
play a video game together.
And I heard that this game was good, but
maybe it wasn't worth buying.
Maybe it wasn't worth owning because it's
such a short game, they said, and it has
no quote unquote replay value.
So we go to this is going to be dating
me, get the blockbuster blockbuster.
Oh my goodness.
Go to the blockbuster.
They have a copy of it.
We rent it.
It was four bucks to rent it.
Bring it home.
It doesn't boot up.
It doesn't work.
I test every other game in my library and
I'm playing this on the PS2.
All my other games work.
I look at the disc.
It looks perfectly fine.
Nothing wrong with it.
It looks practically brand new, but for
some reason it just would not boot up.
We go back to the blockbuster.
We've wasted about an hour
trying to get this to work.
I go to the receptionist
like, Hey, can I get another copy?
This one doesn't seem to work.
And he tells me, I'm sorry,
that's the last one we have.
I can't, can't have
you any of the copies.
And I turn around and I see on the kiosk
like 12 copies of this game
that are brand new to Bob.
And I asked the guy, can't you just like
open up one of those and let me use it?
No, I'm sorry.
Those are specifically for sale.
I'm like,
but you're going to make more money if
you, if you just open up one of those
copies and make it a rental
copy, like you can do this.
I know you can do this.
I would learn this later because I would
later become a blockbuster
employee for a little bit of time.
I know for a fact you can do this, but
even then I'm pushing a little bit and
the guy's like, I'm sorry, man.
I don't have any copies.
We can't rent you anymore.
You can buy it though if you'd like.
And I'm looking at my buddy and we've
only got a couple more hours left before
the night's over and he, I don't know if
you have a friend like this kid, but like
you just have that friend who's like only
available randomly at certain times.
Oh yeah.
And like this might be the last time you
had to hang with that with them until
like another month goes by or something.
I don't know that person cause it's me.
And I'm thinking to
myself, Oh man, I feel bad.
He's wasting his entire night with this.
So I go ahead and I buy the goddamn game.
I pick it up like fine, whatever.
And I'm mad at the clerk too for not like
working with me, but I buy it
and man, like the, the next couple of
hours we're playing through it, we're
having such a blast.
Like, Oh my God, I
fucking love this game.
My friend loves it so much.
He goes and buys a copy himself the next
morning so he can play it.
Oh wow.
And then, you know,
it's a very short game.
You can beat it over
the weekend and I do.
I love the story of it where you find out
that the, every time you've made a
mistake and the prince goes, no, no, no,
not, not quite like that.
You find out he's been
talking to Farah the entire time.
But it's so fucking cool.
Very cool.
And you beat the game and that's it.
That the game is over.
There's really nothing
else to do in the game.
Doesn't give you a new game.
Plus doesn't give you
any extra perks, nothing.
And I like to use this example as a game
that has a ton of replay value
intrinsically versus extrinsically.
Oh, okay.
So a lot of people that talk about replay
value to talk about
extrinsic replay value.
Like I get something
for having replayed it.
Something new is
different in this experience.
Meanwhile, I replay this game at least
once a year all the time
because I just love it.
I love the journey that you go on.
It's so wonderfully done.
I enjoy being in this space.
And to me, I would say,
yeah, this game has replay value.
It's intrinsic.
You play it because you love
it, but it's not extrinsic.
And so I'm always calling people on that.
So what do you mean by replay value?
What do you mean?
Because I can play
this game all the time.
I'm going to have a great time with it.
I replay this game after playing where
within spoiler alert.
I'm not the biggest fan of that game.
Oh, very different game.
Very different game.
I replay this game
after playing two thrones.
I was like, this is okay.
It gets a little bit
better, but not my favorite.
And then I replayed again when I played
forgotten sands on the Wii, which is a
totally different version
than the 360 and PS3 versions.
And it's actually a really good game and
solid, but it reminds me
more of what this game is about.
So if you were looking for a fun story
where the narrative Jordan Meckner wrote
the script, so like everything ties into
the gameplay, like he drinks water and
the water hydrates him.
He talks about how refreshing the water
is and everything is context base and the
kind of the fights that the Prince gets
in with the other characters,
especially Farah and so forth.
And then he's trying to get the
motivation behind, you know, where he was
trying to get the dagger for glory.
And then later he's trying to get the,
he's trying to save the world basically.
And you know, there's, there's, there's
some good Hollywood beat moments to it
that when they announced they were going
to make a movie about this game, I was
like, Oh, that makes sense because, you
know, this kind of has
some Hollywood-ish ness to it.
Yeah.
The video game movie adaptation with Jake
Yellen Hall is okay.
Whitewashing and all.
It's not the greatest thing
ever, but it is what it is.
And Jordan Mechener worked on that movie.
Jordan Mechener actually wrote the script
to that movie, which was kind of
interesting in its own right.
So you say you've played
all the Prince of Persia's.
I've played them all pretty much.
Yeah.
Even the 2008 one.
Yeah.
The one where you can't die.
Yep.
Correct.
That one's not bad for what it is.
Yeah.
Yeah.
It's all right.
Yeah.
What are your thoughts on Sands of Time?
I want to echo everything you said.
I think it's, it's such a tight game.
It really doesn't waste.
It doesn't waste your time at all.
It really gives you, it
shows you what it's about.
You very quickly get what it is.
And really what it is is like, if you
were to like distill it,
it's really just a kind of
solid platformer action game.
Right.
And it sounds like I'm, you know, like
it's almost generic, but it's so, it's so
well done in what it is.
It's such a, it's
such a great platformer.
It's got a unique twist to be in a
platform with rewinding time,
which is great because a lot of people,
one of the things they get frustrated
with with platformers is
having to make a lot of mistakes.
Yeah.
And this game not only doesn't have a
corrective measure for that, but it also
ties into the story too.
So it's kind of killing
two birds in one stone.
This is almost like a kind of like, it's
a new age, refreshed look at the
platformer action genre, if you will.
And it does it so well.
I don't think it does anything
revolutionary, but I think that's also
kind of what's great about it.
It's taking an old try and true formula,
sprucing it up for the modern day a bit,
giving it some great narrative twists,
and then just putting
it in a type package.
Right.
Yeah.
It's just so much fun.
It's a video, you know, you know the
phrase video game ass video game?
It's a video game ass video game.
This is a video game ass video game.
And you can't help but just if you like
video games, it's kind of
impossible not to enjoy this.
Yeah, because it's
such a pure video game.
There's there's
nothing political about it.
There's nothing like, you know, overtly
frustrating about it.
It's such a just a great video game.
And I could play this game
right now with no problem.
Yeah.
Right.
I don't have to get into a headspace to
play even some of my favorite games.
I'm like, do I really want to play that?
I really want to boot this up this game.
I can boot it up right
now and just play it.
Yeah.
Like it's it's it's really polished.
Great.
I think it's probably the
first 3D non Nintendo game.
I'm like, oh, they figured out movement.
Yes.
I feel like Nintendo master
this and Sega to an extent.
Absolutely.
Absolutely.
Those are the platform kings.
Right.
Right.
Right.
And then I'm like, oh, we
softest figured this out now.
Oh, cool.
Great.
Yeah.
Yeah.
Because everything else felt floaty.
Everything else felt cartoony.
This was not quite right.
A real weight to it.
Yet it felt playful and fun.
Yes, absolutely.
And it doesn't waste your time.
I know the main criticism for this game
is the combat is super simple, but they
literally give you a mechanic that lets
you speed through the combat really
quickly if you spend your sand.
So and I enjoy I enjoy a
simple combat if it's done well.
I love it because I don't think combat is
the focus of the game either.
No, I don't think so.
It's a break.
It's like the reward you get for having
gone through a pretty
tough platform section.
Absolutely.
100%.
It's icing on the cake for what is a
platformer fundamentally.
And it also helps like because in order
for you to you can choose, I
guess, to do it very slowly.
But if you use up your sand powers in the
combat, that might hurt you in later
platform challenges.
Like it's a piece of the thing.
Do you have to play a kind of, you know,
choice game a little
bit and how you use stuff?
Yeah.
Yeah.
Yeah.
Yeah.
Not a big fan of the sequels, but the
first one is amazing.
It's incredible.
Yep.
I'm showing game game cube footage just
from my homie kit
because he requested it.
So according to according to development,
Ubisoft development, this is the best
version that the game
runs on is the game version.
They say that it in terms of specs, the
game cube had the best technical specs
across all three versions.
PS2.
Interesting.
Yeah.
So game cube, they recommended in their
development logs that if you if you want
to play it optimally,
game cube is the way to go.
That's interesting.
I don't know that.
I did play it on PS2 and Xbox.
I did not like the Xbox version.
They actually update like his face and
his hair and they add blooming.
I didn't like it very much.
Yeah.
A lot of Xbox games did that.
I think they really wanted to because the
Xbox was such a powerful system compared
to the PS2 and game cube.
Yeah.
I think they really wanted to flex kind
of what that system could do.
Yeah.
They took any time they had an
opportunity to do something extra.
They usually did.
They usually would.
Yeah.
For sure.
Yeah.
Sure.
But it runs well on PS2.
I've played it on PS2.
It's a fun time.
Yeah.
Great game.
Anything else I have to say about it?
No, I guess it's just great.
And again, it's just a formative part of
my lineage as a gamer.
Oh, yeah.
Same.
It taught me about simplicity, taught me
about you can make good storytelling
without being over the top.
Yep.
Yep.
And again, if your game is good enough, I
will replay it many,
many, many, many, many times.
And it does not matter.
Yeah.
If I get anything out of it, if it's good
enough, I will replay it.
That's the best replay
value, though, honestly.
And this is probably a good fork in the
road for some gamers out
there who I've talked to.
I know them well.
There's some of them are my friends.
They do not believe in
ever replaying a video game.
You never do that.
Yeah.
You play it once.
You've experienced it.
You move on to the next thing.
I used to be like that.
You never do it.
And I've,
I mean, maybe it's a happenstance of
living in a poor upbringing, it's a
happenstance of not getting too many
games and just having to
live with the game that you got.
Maybe it's this game.
I don't know.
But like replaying games,
it's just part of video gaming.
You just replay them because they're fun.
I agree.
Plus you spend a lot of
money on these things.
Like this was $49.99 when I bought it.
Yeah.
Yeah.
Yeah.
Absolutely.
Apparently is half of
what GTA six is going to be.
But still, it was a lot of money then.
Yeah.
So you want to squeeze as much enjoyment
out of it as you can.
That makes sense to me.
Absolutely.
Yeah.
You don't know when you're
going to get your next game.
You have no idea.
No idea.
Not even a little idea.
Yeah.
Yeah.
All right.
Well, that's, that's for me.
Oh God, here.
I'm trying to do the steam deck thing.
And I keep remembering it doesn't work.
That's my number five pick.
My number five pick.
I think it was, I think it was in my
honorable mentions, but I don't remember.
Mmm.
But now we're moving on.
Yeah.
I haven't do this on the browser stinks.
Moving on to your number six pick.
A little indie game called,
that's weird.
I've heard of full life.
What the heck is Half-Life?
All the time.
Half-Life.
Half-Life, you know,
it's, it's interesting to me.
Half-Life has kind of shifted in the
zeitgeist, if you will.
People, it's not the name
brand that it used to be.
Have you noticed that?
Like, yeah.
It's not like the weight, the name
doesn't carry the weight that it used to.
Yeah.
I think you're right.
And I don't know why.
I don't know why either.
I mean, maybe just because it's been so
long since the last Half-Life came out.
I don't know.
But this is a juggernaut of a game.
Yeah.
I mean, it changed everything.
It changed everything.
Gaming changed like it.
It,
it was a, it's a revolution in PC gaming,
but it's a revolution in technology.
It's a revolution in, and, and, and the
full disclaimer, this game is on this
list, not just as Half-Life, but also for
everything Half-Life gives you.
Yeah.
And I think that's kind of important
because when you buy into Half-Life, you
buy into a valve and
mod community ecosystem
that you get to enjoy as well.
And I think that's really
where this series shines.
Like I was Half-Life is great and I, and
I could certainly talk about Half-Life,
but I think where these games shine is
what you get from buying this game.
Because I mean, maybe this is again, I'm
also kind of dating myself here a little
bit, but back in the day, you know, the
modding was such a, this revolutionary
idea of getting
multiple games out of one game.
Right.
It's like you buy a game and you have
access to every mod that
people make for that game.
Free of charge, like accessible.
I mean, you have to have a little bit of
PC knowledge, but nothing crazy.
Free of charge,
accessible, full fledged mods.
And listen, some of those mods go into,
to become full games in their own right.
Like there's games that I could tell you
right now, and I'll say the game name to
you and you'll probably recognize it and
not realize that that
started as a Half-Life mod.
The biggest being Counter-Strike.
Counter-Strike baby.
But then you have my
favorite, which is Natural Selection.
Yeah.
Not as big a name anymore as it used to
be, but you know, in its
day, very, very big game.
And not to cut you off, but Half-Life, it
can be argued, it's just a mod of Quake 2
because they use the Quake 2 engine.
Absolutely.
And you know, I think what we're getting
into with this entry, we're getting into
the power of PC gaming here.
Yeah.
Because PC gaming gives you this flexible
core that you can then pivot into a
variety of different games, whether it be
spin-offs, new games, or mods.
Right?
So you're getting like 50 plus gaming
experiences in this one game.
Yeah.
And that's what's incredible
about this entire ecosystem.
You know, you just, whatever, whatever
your flavor or taste is, you're not going
to get a mod for that, or there's a
spin-off game for that.
And you start here.
Half-Life is your starting point.
It's
the game, it gives you
like the term, you know,
the term bang for your buck.
This is the biggest gaming bang for your
buck that's ever banged for your buck.
Almost all Valve titles.
I mean, you just grab
all of them on Steam.
They're almost always cheap.
And you get access to so
many things as a result.
You get so much.
You get a treasure trove
of games from this one game.
Yeah.
You know, I remember one year, I only
remember when the orange box came out.
Oh my God.
Yeah.
And I was working at GameStop when I came
out and I had to explain
to people what this was.
They're like, what is this?
I'm like, this is like five games in one.
And they're like, are
these like mini games?
No.
No, they're full blown
mother flipping games.
Mother flipping games in one package.
You get all this stuff.
And it's like, and this was this is the
first time people
discovered left for dead.
That's how people discover that portal.
Yeah, portal.
Yeah, absolutely.
It's like these full fledged games and
you and it all starts
in this one center point.
It's just half life.
It's a revolution of
PC gaming is what it is.
This is the revolution right here.
It's half life.
Half life itself, you
know, just just the game.
Almost a horror game.
Almost a horror.
Yeah.
I would say maybe more mystery than
horror, but I mean,
good horror is mystery.
So they definitely cross over there.
But yeah, I mean, it's, I mean, you're a
theoretical physicist who's working in
his lab and something goes wrong.
And then it turns into a
survival game, so to speak, right?
A kind of pseudo FPS survival game.
You're dealing with aliens, but you're
also dealing with humans who are trying
to like, like government types.
Like it's very government conspiracy.
So you've got this.
This is, you know, I think in most FPS is
our most a lot of action games.
You're used to kind of dealing with one
kind of threat, you know,
whatever the bad guy is.
But this game, you're doing multiple
threats, you know, for different
motivation, different reasons.
Very unique on that front.
Like I've played very few games where
that was so seamlessly incorporated.
It's like, you have multiple enemies, you
know, and they could also be fighting
amongst themselves too.
Yeah.
So super dynamic and
innovative gameplay without a doubt.
And that's again, and then of course you
just buy into this whole suite of these,
this huge community buy into.
I can't tell you how many, how many hours
I spent just going into that mod treasure
chest and just trying to
see what was out there.
It's like, Oh, this mod came out.
What is this?
Oh, it's a mod that's
based on the matrix.
Oh, this mod here.
Yeah.
Why not?
This mod here is based
on a height and seek.
It's a height and seek mod.
It's like the sky was the limit.
You literally could just like spend
hundreds of thousands of hours just
digging through the mod
database of what exists.
Yeah.
And then all of a sudden you found your
favorite game in there, right?
Your favorite game is probably a mod.
Yeah, it probably is.
It probably is.
And my favorite game from this ecosystem
is natural and that's a game where you
play, you got one size
Marines, one side is aliens.
And that blew my mind.
So I was like, wait a second, how can you
have one side be
aliens, one side Marines?
They're going to be completely different.
And the game's like, you're right.
They are going to be
completely different.
And then I would kind of how that's,
that's an asymmetric multiplayer game.
Right.
And those are very few.
They're very hard to make.
A lot of people are afraid of that.
The famous one nowadays
would be like dead by daylight.
Right.
That's probably the most famous but you
don't really get that
without natural selection.
These are a lot of these other games that
are kind of paving the way for that.
But yeah, I mean, I honestly half-life I
could, I literally could have done a top
nine, which was half-life in the middle
and the new other eight were mods.
And I could have done that easily.
Like this is such a big, and that's kind
of why I said this is kind of a cop out
answer because I'm not
just talking about half-life.
I'm talking about the
entire ecosystem, if you will.
But yeah, it's the gift that this is the
gift that keeps on giving.
This is the PC revolution.
This is buy one game and entertain
yourself for the next 15, 20 years.
Yeah.
When I think about half-life,
I mean, I think you're right.
Like people don't, people talk about
half-life two more than one now, even
though I think one is the more monumental
release in many ways.
I think to appreciate half-life, you
probably should play a little bit pre
half-life stuff, whatever that is.
And we'll talk about that for my list.
But
PC gaming was always this interesting
anomaly of like, it couldn't do scrolling
super well for 2D games.
It couldn't do streaming very well, but
it could load big chunks of data and have
you be in that data set for a set, then
load the next piece of data, which was
why you get games like Doom and Quake who
just put you in a level, find some keys,
beat the monsters, get a way out.
And that's how 99% of PC games ran.
Half-life borrowed a little bit from
Quake two, but Quake two, you know, was
like the progenitor of it.
It's like, we're going to give you a
streamless experience
the entire way through.
A couple of loading screens here and
there, but we're just going to keep going
and keep going and keep going.
You're like, PC gaming can do
anything.
Holy crap.
Yeah.
Yeah.
Incredible.
And I
do like half-life, but my thing was
counter-striking, 1.6 especially.
In fact, to this day, when I play source
and I play the other counter strikes, I'm
like, now I'm in the same 1.6.
Hey, 1.6 was pivotal.
A lot of people, I played a lot of 1.5.
Yeah.
I played a lot of source.
I played a lot of 1.6.
Absolutely.
I mean, my God, I guarantee you, most
people don't even realize
counter-strike's
relationship with half-life.
I guarantee you they don't.
That's how big
counter-strike is on its own.
Yeah.
And I forget the guy who, there's one guy
who made counter-strike who modded
half-life to make it.
Yeah.
Yeah.
I don't remember his name.
I think he got one thank you royalty
check 20 years later from Valve.
Oh, something like that.
He did not get, I didn't ask for money.
It was a free thing you could just get.
Right.
It didn't cost anything.
But I mean, the amount of money valve is
made from counter-strike alone is insane.
It probably built what is valve today.
Absolutely.
Yeah.
I mean, now, now counter-strike's almost
kind of gross with all the
microtransactions you can do.
It's just 100%.
And it's, it's, it's
eclipsed half-life too.
Yeah.
Absolutely.
Easily.
Absolutely.
And then so like, yeah, this isn't on the
list, but like, I think about this and
almost always very closely related to it
is max pain in that same vein of linear
storytelling, just constantly going from
beat to beat to beat.
Like, man, PC gaming is the future.
Yeah.
There was even, there was even a mod that
was similar to max pain
called the specialist.
Yeah.
Yeah.
Good game.
I think there's like a couple of
remasters of it that
are on the Steam page.
You can buy, I've not played any of them.
There's a fan remake as
well called black Mesa.
Black Mesa.
Yeah.
Is that any good?
I have no idea.
Yeah. It's good.
It's not the full game.
I think it's only part
one, but yeah, it's very good.
Very good.
Okay.
Yeah.
Very good.
But I'd recommend playing the OG in
whatever way you can.
Definitely recommend it.
And I definitely recommend, I mean,
again, do yourself a favor and do a deep
dive into all the kind of root tendrils
of what half-life led to one day.
And you'll see it's like it has impacted
everything into some respect.
Yep.
Yeah.
I did.
I was re I was replaying half-life one on
a steam deck recently.
It runs really well on that as you'd
expect, but you know, you never know.
I think it's free.
I think you can just
download it for free on, on steam.
Yeah.
Half-life one.
I think so.
Here's what you don't do.
Don't play the unreleased dreamcast port.
Oh, I forgot about that.
It's okay.
It controls okay.
Cause you don't have the right stick.
You just got to figure it out.
Right.
But the loading screens, it's like every
other beat has to load in an area.
And that's why PC gaming was great.
You didn't have to deal with that.
That was a dreamcast
problem in general too.
A buddy of mine has the PS two version.
And apparently that's a
lot better, but I don't know.
I, I'm just saying stay away
from the dreamcast version.
The PS two version, the hardware on the
PS two, it has a street, it has much
better streaming buffer around the buses.
So it probably streams.
It probably is a better experience.
So it's two.
Okay.
Yeah.
All right.
All right.
Well, yeah, that's, I
mean, that's a good game.
I could have seen half-life one or two on
my list in some capacity.
Valve is such an
important, such an important.
But I kind of, when they were a dev, back
when they were deaf, that's right.
Now they're a juggernaut.
I kind of wanted to put valve in that
half-life makes the most sense.
I think.
Yeah.
And I think valve is the,
this half-life one is the street fighter
two in that people
forget how important this
game is, how influential and how
connected it is to
all your favorite games.
Absolutely.
Absolutely.
Yeah.
Well, that's good.
What's next for our list?
Let's see.
What's on the list?
Do I have any good games to talk about?
Probably not.
I think we're done at fed five.
I think there's no
more games to talk about.
Oh, what's this little game?
The bards tale, the bards tale, bards
tale tales of the unknown.
Yeah.
You ever play any bards tale ever here
with the bards tale?
I'm familiar with it.
I've never played it,
but I am familiar with it.
All right.
So once again, this is the
games that shaped us, right?
I'm not saying it's the
best game in the world.
I'm just saying it's,
you know, it's a game.
Yeah.
It's a pretty good game.
The bards tale was a kind of dungeon
crawler, first person, well, dungeon
crawler, RPG of sorts.
But this is back
before doom and other stuff.
So it was like point and click.
Let me pop this up so you can see.
This is what mid eighties I want to say.
Yeah, absolutely.
Mid eighties.
For sure.
For sure.
And you would, you would build a party.
Human elf dwarf warrior, condor,
magician, rogue, bard,
paladin, hunter, monk, et cetera.
And you would go on the tail that the,
the bard had kind of
set you on and you go.
There's a couple towns you could visit.
You go into a couple of different
dungeons, a couple different, a couple of
different caves and so forth.
What's important about this game is that
we had it on our apple two GS at home.
We had an apple two GS.
Uh,
so this is where the
Oregon trail existed on.
This is where a lot of edutainment games,
but this was like not really edutainment.
It was, it was an RPG.
It was my first real
experience to a real RPG.
Yeah.
This game is why I didn't
like playing RPGs on consoles.
Cause I'm like, how do you
need the keyboard and mouse?
You can be able to figure out, you know,
the stats and so forth.
And so I just could not wrap my head
around how you'd ever play an RPG on
anything that wasn't keyboard
and mouse first person mode.
But this also
introduced me to the grinding.
And if you, if you grinded a game from a
communal aspect, it was actually really
endearing because I
never played this game alone.
I played it with my father,
my brother, my father's friend.
Like we would all huddle around the
computer together and play it together.
And my dad would like get a graph paper
and draw out maps because the game
doesn't give you a map.
You have to figure out,
you map out, you click once.
Okay.
That's one block click another time.
That's another block.
And like he was tracking that.
Another guy was tracking how much money
we were making, even though the game
would tell you, but he would track kind
of where all the, the healing spots were.
And then I would do some clicking and my
brother would do some combat stuff.
Like we all did it together.
And I'm like, you can play a single
player game, like cooperatively.
That's wild to me.
Now people listening and probably like,
yeah, of course you can do that.
But I mean, I just, I just thought it was
such a neat, cool experience.
That's awesome.
It's almost, it's almost dungeon and
dragons, like paper, RPG like where you
would do that with a group, but here we
are on digital form.
Yeah, absolutely.
It was my first kind
of experience with that.
And Ashley, because this game automated
so much of it for you, I was afraid to do
dungeons and dragons, like
TTRPG alone on a piece of paper.
Cause I'm like, well, what
if I get something wrong?
The game would always do it right.
Yeah.
But I've only ever played the first, I
think the first episode there's multiple
episodes of the bard's tail.
This game has been remade.
It's actually on Xbox
one series X, whatever.
I think it's called Xbox series X.
God damn it.
Microsoft get your shit together.
Oh my God.
They remade it with 3d
graphics, which feel gross to me.
Yeah.
But what I, again, you're seeing right
here, will your stalwart
band choose to fight around?
You always had opportunity to run, which
again, I know is a very common RPG thing,
but people forget that you
can always run away from combat.
That's right.
That's right.
You can.
And this was like a dark souls game in
the sense that it was
pretty hard in the beginning.
Like you would die a lot.
Yeah.
Like a lot, a lot, a lot, a lot until you
got good enough and ground enough and
like leveled yourself up.
So we, some of the minor enemies could,
you know, you could kill them quickly.
At one point we had so much gold.
We blanked out the, the, the counter on
the screen, like get over a billion gold
and it couldn't keep up
with what we had anymore.
So we definitely overplayed this one game
in this one episode for
way, way, way too long.
Yeah.
But I love this game.
It's a, it's a fun game.
Is it for everyone?
Probably not.
But if you've played like the first
dragon quest, you
probably will get a taste of it.
If you've played some of earlier final
fantasies, you might like that.
I know that these style
of games are popular again.
Now, thanks to the PC and the kind of
boulders gate, Baldur's gate.
Yeah.
Baldur's gate's huge.
My wife loves Baldur's gate.
That's, I think she's
played that game like 12 times.
Like she just loves it that much.
Yeah.
But yeah, this was my first taste of it
and understanding that it was
a group and community effort.
It also understanding that
you're never going to be good at the game
at first, you're going to die a lot and
you're going to learn more of lay the
land, the map and other stuff.
And when you learn that you get better
and better and better and start.
It's important that
you die a lot to learn.
It really is.
It really is.
Cause I think, you know, speaking of
Prince version 2008, I liked that game.
It's pretty good.
It's my favorite.
I don't think it's terrible, but that was
the game people used as an example of
like, maybe we shouldn't
have game over screens anymore.
And I'm like, yeah, yeah.
No.
That, that, yeah, that was, that was
handholding taken to the extreme.
Yeah.
Yeah.
Game over screens, I
think are really important.
They don't, you don't
have to have them in a game.
Now every game needs a game over screen,
but it is a, it's good for storytelling.
It's good for you developing that, that
huts both like, okay, I died this time.
Let me try to do it
better the second time.
You need to be okay with failure and
failure should not be shameful.
Yeah.
And I think game over screens, their
existence allow you to be reminded that,
Hey, because, because, because yeah,
there's a game over screen, but there's
also a continue button.
It's a continue button.
You can always go back and do it again.
I remember when we died in this game
quite a few times in the early days, my
father, his friend would always be like,
well, that's what we
could trade about video games.
You just always do it again.
So what do we do now?
We're going to do it differently.
But again, unless you
use turbo fire on us.
That's true.
That's true.
Then you don't get to continue.
One buddy had a turbo fire control.
It somehow bypassed that.
It bypassed.
Somehow there's a few out there.
There's a few out there that do that.
Yeah.
Uh, but yeah, I mean,
I love it.
I also got me into computer gaming
because I always thought gaming was like,
there's edutainment.
Sure.
Then gaming was on a console.
I'm like, Oh, PC gaming
is like a legit thing.
Oh, yeah.
I didn't know that either.
Honestly.
Yeah.
Took me, took me a minute.
Took me, took me a bit.
And you know, looking at the, looking at
the screen right now, this is charming
looking like if someone made it, I think
I've seen retro people make, uh, games in
this style and just, it looks nice.
Can I just say it looks,
it still looks good to me.
Yeah.
It holds up.
It holds up, man.
It looks good.
Looks good.
Cool pixel graphics.
Cool.
Pixel graphics.
It's charming.
It's, it's, it's delightful.
Yeah.
I dig it.
All right.
I'm, I'm, we're going to
take a slight tangent here.
What is up with this war
against pixel graphics?
I'm seeing it everywhere.
People hate pixel graphics today and I, I
don't understand it.
Do you understand it?
Cause I don't,
I don't know that I don't
know that I understand it.
I've definitely seen it.
Um, I think there's, I think video games
are in a weird spot right now where we
have, we've got a new generation that
because our, you know, our generation, we
kind of, and then the game industry has
actually said this, we grew up with the
evolution of video games
in a, in a big, bad way.
There wasn't a lot of
video games before us, right?
Like not substantially anyway.
Like our, our start is there is very much
largely the, the, the big
start of the gaming industry.
And it's kind of evolving with us, right?
Like we're on PlayStation five now and
we, me and you grew up
with the PlayStation one.
We grew up.
Exactly.
Exactly.
The new generation
doesn't have that history.
So I think what you're
having is a market and industry.
And again, I know, I'm not saying I can
explain this, but I'm just kind of trying
to perceive what I see as a clash.
Yeah.
The market is so used to us, but it's now
having to contend with this new group
that doesn't have that history.
Yeah.
And I think there's a clash there about
what they want and what we want.
And I think that, and then the market's
kind of caught in the middle.
Not sure who to play Kate.
Maybe you're right.
Yeah.
And I'm, and I'm seeing
this happen with remakes.
I'm even seeing it happen with the
Ocarina time remake where it's like the
old head have, has one idea about it, but
then the new person looks at it and has a
completely different view because they
don't have the history.
Yeah.
And I'm not saying one is right and one
is wrong, but I'm saying there's a,
there's a, there's a, there's a, there's
a, there's a, there's
a, there's a
culture clash there.
But that's the only thing I can think of
as far as like what I'm
seeing as a kind of a discrepancy.
Yeah.
A lot of people don't like certain things
and you know, pixel art comes up, I think
in that conversation a lot.
Cause I think it's gorgeous.
I think it looks great.
I think it's amazing what they can do
with such limited resources.
I think it looks fantastic.
But I've talked to
people who think it's ugly.
I'm like, Oh, me too.
Me too.
And I'm trying to understand, like I'm
not trying to judge like what is it that
you think is ugly about this.
And, and what I try to do is I try to
think about what was the thing that I
thought was ugly when I was their age
and, and was I, was I not like, what was
I missing without the
history that they had?
You know, I sometimes
try to think about that.
So
I think when I was younger, I thought
there was a linearity to things.
Yeah.
You keep going, you keep going forward.
You keep there, there's, there's, there's
good and there's quote unquote bad.
Yeah.
So I can relate to that.
I, I,
yeah, I can, I can
relate a little bit to that.
Yeah.
I'm trying to remember what made me
realize that was, that was dog shit.
Yeah.
Yeah.
Like what made me go,
that doesn't make sense.
That doesn't make sense.
Yeah.
What was it?
Probably wasn't just one thing.
It was probably multiple things.
Just probably lots of things kind of
coming together with that.
Cause I've never once
thought this game looked ugly.
Probably because again, I was a child
when I played it and then I would look
back on it later and
look, Oh, it looks great.
Maybe that's nostalgia talking.
There have been a couple of games that I
thought were ugly, but I
think are still kind of ugly.
Like L H X helicopter on the Sega Genesis
is an awful looking video game.
Have you ever played that game?
No, I'm not.
Okay.
I, I, I feel compelled to show you then.
That's amazing.
L H X helicopter on the Sega
is a video game that they were like, Hey
guys, Hey, Hey, Hey, Hey guys, hold on.
I'm calling, I'm
calling this the sub game.
The sub game conversation.
All right.
So they were like, okay.
We know the superintendent
has like the, the FX chip.
Yeah.
We're never going to get that.
So we're just going to
pretend like it's not real.
So they do 3d graphics and this is the
real frame rate that the game runs.
This is what you're seeing right here.
Oh my God.
This is real 3d graphics here.
Hey, can you put the video on normal
speed while you're playing this here?
Let me speed it up to four times.
Oh my goodness.
And then it's all in first person.
And yep, that's a runway
you're looking at right there.
And let's see,
zoom in a little more.
What was this for?
The Sega Genesis.
Oh man.
So I mean, take my hat off for a second.
It's really ambitious.
Like wow.
Cool.
And some of the art elements are
interesting to see how you're able to get it.
It's like, oh, I know what they're able
to do with it, but like, come on man.
Come on.
It's a PC SIM on the Genesis, right?
Yep.
And it's exclusive to the Genesis.
Right.
Right.
Actually, no, I'm wrong.
Apparently it did come out on the PC.
This looks
like a PC game to me.
Yeah.
Now the re now you might be asking, why
would me be, have any
exposure to a game like this?
Yeah.
This is, this is what tells you I'm a
real eighties kid kid
because of airwolf man.
I was obsessed with the TV show airwolf.
Oh my God.
Do you ever see airwolf?
No, I know of it.
I've never seen it.
Probably get demonetized for that one.
No,
it was a really bad show.
It was just about a secret
agent guy who had a super secret
helicopter helicopter called the airwolf.
Yes.
Yes.
It was basically ripping off of night
rider, but this
didn't have a personality.
It was just a really
cutting edge piece of tech.
And he'd always be in the mountains
fighting bad guys doing whatever.
I was obsessed as a kid.
So my dad's like, Hey, yeah,
yeah, here's a helicopter game.
Here you go.
He got me the wrong
helicopter game desert strike.
Could give me urban strike.
Could it get me jungle strike?
No, he got me.
Yeah.
It's fine.
Yeah.
This is in our non, this is the nine
games that did not shape us.
Did not shape us or did shape us.
Unfortunately.
Unfortunately, yeah.
I should have been more ironic with that.
So overall, uh, love Bart's tail.
It's a fun time.
Yeah.
Taught me about RPGs
and a spoiler warning.
I'm not the biggest RPG fan, but I have
an appreciation for it.
And I do try to play a couple of RPGs a
year to kind of expose myself to it and
remind myself of what makes RPGs special.
What are the RPGs do you play a year just
to kind of keep yourself?
So I, I'm going through what is probably
the longest play through of
dragon quest 11 right now.
I'm like my fifth year of it.
I play it in very small bursts.
Uh,
I did, I, you know, there was a time when
I was a final fantasy head.
I played, um,
I loved this.
People are going to hate me for this.
I actually liked eight a lot.
People don't like eight.
It's, it's, it's great.
I played nine.
I went back to play seven later and I
didn't quite get what everyone else loved
about it, but you don't
respect whatever respect is.
Um, I've, I've played with my wife when
playing balters gate with her.
I love dungeon crawlers.
Sure.
Ergo.
You see the legacy of that.
So I'll play like
entry and Odyssey a bit.
Um, I love strategy RPGs.
So, you know, tactics, ogre, shining, uh,
final fantasy tactics as well as the
shining force games are great.
I call those tactical RPGs.
I'm just saying you use strategy RPG.
Very interesting.
Yeah.
S RPGs.
That's sure.
That's what they're
called on the on lines.
Yeah.
Um, I like, I like RPGs where I feel like
I have more autonomy in the choices,
whereas sometimes I play an RPG and I
feel like I'm doing a lot of planning
before and then it just happens.
Does that make sense?
Yeah.
I get you.
Do you feel like there's a, do you feel
at odds with JRPGs versus Western RPGs or
does it matter to you?
You just kind of,
I am at odds because it feels to me that
a JRPG its main
function is to tell a story.
Yes.
A specific story the
author has come up with.
Right.
And I love adventure games.
I love story based games.
The RPG does not have to be the only way
in which you tell the story that you want
to tell, but it seems to be the way in
which they want to do that.
Like every time.
Yeah.
Whereas CRPGs, you make your own story.
Generally speaking, you have more
autonomy, you have more choices and you
get to create what your own narrative is.
So I do distinguish between the two.
Um, I find both fine.
Okay.
I just, I just get confused sometimes
when like, Oh, I want
to play a good story.
So I'm going to play a JRPG.
I'm like, is that the only way to do it?
Yeah.
Yeah.
Yeah.
No, I see that.
I think the JRPG, like the reputation and
the length of them just kind of like mean
story in some people's brains.
I feel like.
Yeah.
And some of them are long, long and I'm
like, why is this taking so long?
Not a, not an RPG at all, but I just did
a, I did a performance let's play for a
game called Schrodinger's call.
Wow.
Um, it's a narrative game where all the
actors, myself included played whatever
role you have and we
don't know what's coming.
We just have no idea.
We're just going through it.
We're just narrating
each thing that's happening.
Very cool.
Very neat.
In-prong narration.
Very neat.
But I mean, that was a game that overly
explained everything to like a nauseating
degree that I'm like, we could have shot
this by like four hours, man.
Like this is,
this is like JRPG levels
like over explaining stuff.
Come on.
I get it.
I get it.
That's the bad guy.
I get it.
I learned that like three turns ago.
Can we just, okay, stop
explaining this to you?
Okay.
It's fine.
It's fine.
It's fine.
It's fine.
I played the cat called Hamlet.
The cat called Hamlet.
Hamlet.
He's a guiding character to the
protagonist and he's a
very mischievous character.
As a cat.
As a cat.
Yeah.
Yeah.
But he's the one that breaks the fourth
wall in the very end and realizes we've
been playing a game the whole time.
Whoa.
Wow.
It's very cool.
Interesting.
It was very cool to be in the room and
all of us are realizing
the same things together.
Like, wow.
Very cool.
Anyway, enough about me.
That's Bard's Tale.
Bard's Tale.
Now we're on to your seventh pick.
Ah, ah, ah, ah, ah.
Oh man.
Oh boy.
Um,
this game, this game,
this game right here,
this game.
Oh, it's a good one.
It's a good one.
This game right here.
So you remember how I said metal gear
showed me what video games could be?
Yes.
And then Shamu showed me a deeper dive
into their potential.
Okay.
Especially in an open world setting.
And then Majora's also, I would say did
the something along the similar path of
just kind of showing me what a video game
could be in its potential.
This is, this is another
step in that direction.
Okay.
I didn't know a game could do this.
Okay.
I didn't know a game could be this
and we're talking about an action game.
How long is your game?
Black Ninja Gaiden black.
Just be clear.
We're talking about the Xbox game.
We're talking about the
game and not the remake.
We're talking about Ninja Gaiden black on
the Xbox and not OG Ninja
game either on the Xbox.
Which is a very good game.
Very good game.
Ninja Gaiden black on the Xbox.
It's, it's the game that I, it's the game
that I played the
most on the Xbox by far.
I, I, when I say this next sentence, I'm
not really exaggerating
because I still think it's true.
This is maybe the greatest looking video
game I've ever seen in my life.
Greatest looking, greatest looking.
Even today, I still feel like, like I've
never seen to see this
game back in the day.
Again, going back to the Metal Gear show
me Majora path of I didn't
know a game could do this.
I didn't know a game
could look this good.
I didn't know a game
could play this good.
I didn't do this.
I didn't know that I could be put
forward, put front and center of an
action masterpiece like this and be mind
blown by what was
possible for an action piece.
Again, like it's not a
very complicated game, but
it's to such a degree that I didn't think
was possible for a video game.
Yeah.
And a lot of these games,
that's a really current trend.
Like this game showed me the potential of
what the gaming medium could do.
And this game does, does this on a
graphical technical and on
an action gameplay level.
It's one of the most impressive action
games I've ever seen,
but also ever played.
When you say it's the most impressive
game that how it looks to tell that
explain that to me, because I think I
follow, but what do you mean?
So
take, you know, what this came out while
I want to say 2000, two, chosen three,
maybe it was like 2003, right?
Right.
Yeah.
I think so.
If you think about action games prior to
that, none of them come even
close to looking like this.
Yeah.
I mean, it's such a stark contrast.
2004.
Okay.
None of them come even close to looking
like this, playing like this, the fluid,
the movement, the feel of it.
Again, like I didn't, it felt like I was
playing a game from the future.
Yeah.
It felt like someone time traveled and
said, Hey, this is the game
we're playing in 20 years.
Here you go.
Is what this game feels like to me.
And I can say the same thing about chemu
and about metal gear to
some respect, but this game,
it, like I thought I was up to date on
what a video game could be.
In this case, it's what
an action game can be.
And this game raised the bar on my, on my
expectations of what that is.
And again, graphically, I had never seen
a game that looked this good before in
terms of presentation, in terms of
cinematics, in terms of animations.
Frame rate.
Like I was used to action games really
suffering in it, like really having to
play this game of like, well, do we want
to have a game that's looking great, but
also sacrifice right?
Or do we want to have a game that has
beautiful frame rate, but it's a very,
you know, lower spec kind of game.
Sure.
This game was like, no,
we're going to do both.
No, we're going to do both.
This game doesn't compromise.
I think that's kind
of what I'm getting at.
This game doesn't make any compromises.
Sure.
Most games have to do that.
Tobin, tall, Toma Nobu,
eat, eat a guy eat a gecky.
If I'm pronouncing that correctly, was
basically like he was working on this
game on PS2 and he
thought the PS2 is too weak.
And he really migrated over to the Xbox.
And he gave the compelling argument.
Oh, okay.
No, I mean, you couldn't, you couldn't,
you really couldn't make
this game on another system.
It had to be Xbox.
The closest is Devil May Cry 3.
Devil May Cry 3.
Yeah.
But again, I'm losing, I'm
a huge Devil May Cry fan.
Devil May Cry is on
my honorable mentions.
Devil May Cry 3, especially.
Yeah.
I love Devil May Cry.
Doesn't come close to this in terms of
presentation looks
like this game is mine.
That first boss is the
first boss battle on the blimp.
Yeah.
The electric Gatling gun guy.
Yeah.
I had a hard time beating that not
because it was difficult because I
couldn't stop staring at it and I'm
getting killed while I'm staring at it.
Yeah.
That's never happened before.
Like up to that point.
And really since then, I don't really get
that mesmerized anymore.
But up to that point, I was like, I was
staring at the game so much I was dying
because I'm just staring at it.
Yeah.
Again, once again, no
compromises on what a game can be.
This game right here.
And listen, I didn't know that story
about him switching off the PS2, but it
makes sense because he
didn't want to compromise.
And it's like, I can use,
he's kind of known for that.
You're seeing me, he
wears a leather jacket.
He's a little uncompromising.
He's a little bit of a brazen individual.
Exactly.
This is ammunition to
be like, Oh, nevermind.
He knows what he's talking about.
He knows what he's talking about.
Like he, he, he doesn't, he, he doesn't
want to, like he's the guy,
you know, you know, he is,
he's the guy who goes, okay,
I want the sushi restaurant.
I want the high end sushi restaurant.
And I also want this fast food burger and
I want to put him on.
And everyone's like, you're an idiot.
You're an idiot.
You're an idiot.
You're crazy.
And he's like, no, I want to do both.
And you're all going
to tell me I'm crazy.
You're all going to tell me I'm wrong and
I'm going to do it
and prove you're wrong.
Right.
And that's why we get this.
And that's why we get,
I think, dead or alive.
And that's why we get what we get in no
compromise is and rest in peace, right?
No compromises for what I want to make.
Yeah.
And
Edogaki, I credit his dead or alive
success and probably this game to, to him
having a conversation with, I think the
VP of creative design at
Sega at like a, at like a bar.
And he's like, yo, tell me
how Virtua Fighter works.
I can't figure out how you
made Virtua Fighter work.
And apparently in that conversation
mapped out how Virtua Fighter worked.
And then he took that
and made dead or alive.
Yeah, that makes sense.
It makes perfect sense.
Yeah.
Again, the, the, the, the roots are
there, especially with that are alive.
You know, you see the virtual fighter,
but you see his style come out and again,
he doesn't want to compromise either way.
He's like, I want to do the thing that
you did, but I also
want to infuse my style.
Sure.
Yeah.
And this game is, I want to, I wanted to
present the way I wanted to present, but
I want it to be a fluid,
perfect action game as well.
And we're not going to
compromise either one.
Damn, the consequences
almost is his attitude, right?
And the thing that gets lost because we
live in a post ninja guide in black
world, we live in a ninja Sigma world and
a two and a whatever.
Yeah.
The first Ninja guide in this one in
black has like a Zelda element to it.
Like you're, you're going down a journey.
Like there's a little bit of an
overworld, like you're solving a little
bit of, there's not that many puzzles,
but there's a couple of things where like
you feel like this world is connected.
Yes.
Yes.
Almost.
I would almost say a dark souls quality.
Yeah.
A little bit.
Yeah.
Yeah.
Yeah.
Yeah.
And I've always liked that about Ninja
guide in black specifically.
Absolutely.
Absolutely.
100%.
Yeah.
Not, not even like having even talked
about the actual game, really talking
about how it, how it,
what's different about.
Yeah, no, absolutely.
It absolutely has a Zelda dark, dark
souls interconnectivity
open world vibe to it.
It's wonderful.
And by the way, I
don't know if this is true.
I've heard rumor.
Maybe you know, I heard they melted X
boxes in development of making this game.
Oh, I don't know that.
I, I, it's
possible.
I heard during development, they were,
they were, they, they were so intense,
the gross overload that they were melting
X boxes because of how much
they needed for this game.
I, it wouldn't surprise me.
It wouldn't surprise me either, but
that's what I heard.
I don't know how true that is.
Yeah.
Yeah.
This game almost made my list because it
is in my opinion, the definition of what
I would call a killer app in that I
bought an X box just to play this game.
Absolutely.
So Xbox was around.
Halo was about, but like, I didn't, I
played enough
first-person shooters in my day.
I didn't think Halo was enough of a
reason for me to get an X box for them.
But this game comes out and I go,
I don't think the PS2 can do this.
No, the game cube can't do it.
And I love, I love ninja
guide and like on the NES.
Like I grew up with that.
Yeah.
So I literally bought
an X box and this game.
And it was one of the
greatest decisions ever made.
I'm like, holy
crap, this game's amazing.
Listen, I was a Shinobi fan.
Yeah.
I love Shinobi on the PlayStation too.
And then this came
and just took that spot.
100%.
You're going to get right from it.
Yeah.
It was so good.
And then so good.
And then unfortunately I sold, I kept the
Xbox for like a year and I played a
couple of X box titles, but nothing
really impressed me that I'm like, I'm
just going to sell it.
Yeah.
And I regret it.
Cause then like shortly after
black comes out, God damn it.
Yeah.
I did play the hurricane packs though.
Okay.
And the hurricane packs is
very similar to what's in black.
In fact, in the hurricane pack, there's a
technique that you get like a reflect
technique or something
like a Perry basically.
And it's so powerful that they actually
removed it in black.
It's called intercept.
That's interesting.
Yeah.
So what happens is it basically is a
Perry where you can counteract any enemy
attack, including bosses, including
bosses and attack them back.
And it was really powerful.
It was too strong.
It was only in one of the hurt and one of
the DLC hurricane packs.
And it was so powerful.
They got rid of it in black.
Interesting.
Interesting.
Yeah.
I can see that.
Interesting.
And in case it wasn't clear, I think it
is at this point, but my name Kitezu
comes from this game.
So
if you needed proof of how
much this game means to me,
and to be fair, it's a combination of one
piece and this game.
Cause there's a, there's a sword in one
piece called Kitezu as well.
But I've always been, and they're both
similar because obviously that's the
root, the root mythology behind Kitezu.
I've always been
fascinated by curse swords.
I love curse swords to me are so cool.
And the Kitezu in this game is it's a
sword drains your health.
And then in later
versions, you can remove that.
But yeah, the sword drains your health.
You get a credible power,
but it drains your health.
And then in one piece, the Sandaikitezu
is a curse sword as well.
Yeah.
Yeah.
And you know, I love Ninja Gaiden 2,
especially if you can run it on a series
X, cause then it can run a 4k perfect 60.
It doesn't drop frames anymore.
Right.
But black is really special.
I don't quite like Sigma very much.
And I don't either.
I don't love Sigma 2 at all.
And then, um, sometimes when I feel like
punishing myself, a razor's edge, uh, is
a game I play sometimes.
I've never played four.
Okay.
I was just going to
ask you to be played for.
I haven't played four yet.
Okay.
I recommend playing it.
Okay.
All right.
Yeah.
It's very different from Ninja Gaiden.
Um, and when you see, I mean, you see it
was developed by, it makes sense, but,
uh, yeah, it's, it's not, it's very
different than Gaiden.
I would say.
Gotcha.
All right.
All right.
Yeah.
I mean, I enjoyed it.
Great game.
Great soundtrack.
Oh yeah.
I love the main theme to this game.
It's very like dark and oppressive, kind
of like a Danny Elfman vibe.
Yes.
Yes.
Yes.
Absolutely.
Yeah.
No, I, I, I honestly like, I'm surprised
it's as low on my list as it is.
It really should be higher, but I think
it, again, it, it, it
didn't revolutionize me.
It pushed the envelope.
Yeah.
For gaming had this game, had I played
this first before these other games, it
probably would have been higher.
Yeah.
For sure.
It just, it, it took the foundation of
the revolution that I already had and
then just kind of pushed it further.
You know,
that's, that's what this game, this is,
this is one of those games that just kind
of pushes my understanding of game, the
medium to have to further, you know, and
I mean, I know for me when I
played Ninja Gaiden loved it.
And then I was waiting for that next game
to like come close to it.
Yeah.
It never really came.
Never really came.
Oh my God.
I remember playing devil
McRae three, loved the game.
Yeah.
Well, shading the game at all.
But I'm like, this is
nothing compared to doesn't come.
Ninja Gaiden black.
Doesn't honestly, it
doesn't come close for me.
And I'm a huge development cry fan.
Yeah.
Yeah.
Fun fact from a vibe perspective, I like
the vibes of DMC one more like in terms
of that Gothic almost kind of resin.
I missed that.
I get that.
I totally get that.
It's, it's Gothic, Resident Evil.
It's castles.
I get it.
Like I don't know.
Car one is a
phenomenal, I love don't know.
It's phenomenal.
You know, a game that I think
I like this game better, but I, I, I,
Sekiro for me, there was something about
Sekiro that had a very
Ninja Gaiden vibe to it.
Okay.
But, but no, I, I still, nothing really
has come close to this game.
Yeah.
Game black.
It's to me, it's kind of a peak.
It's peak action, peak technical
performance, peak action.
Now I think because of Sekiro, which is,
I think the only Dark Souls game I've
been able to get through this.
Yeah.
And this one
I've been, I, I might have a handicap and
it comes to enjoying
like Dark Souls games.
Cause like to me,
this is Dark Souls esque.
It's got a lot of that same elements.
It does.
It does.
I cut my teeth on this game.
It's great.
And so now you're asking me to do exactly
the same thing, but in
a slower RPG dynamic.
That's the problem.
The bar is too high for me.
Yeah.
And you're, you're, you're
trying to get me to lower it.
And I'm just like, ah, I don't want to.
Yeah.
Yeah.
Because I played the game from the guy
who doesn't want to compromise anything.
Yeah.
It's, it's, it's tough.
It's rough.
It's tough.
Yeah.
So it's tough.
And I've, and even when this game is
quote unquote worse, meaning the Sigma
version, it's still a great game.
It's still the bones are so good.
The bones.
Yeah.
Yeah.
I mean, again, even if you just played
the Sigma version, that's fine.
Like you're still going to be blown away.
I played the Sigma version
of the Vita the other day.
Wow.
It runs at 30 frames per
second, but it's solid.
I bet it does.
It doesn't drop.
That's pretty awesome.
And it was still very fun and playable.
Can you real quick just play the first
boss battle for Ninja
Gaiden black on the blimp?
I don't even know.
It's in this footage, but I
just, for anyone who's, I just want to
show that because just
so you can get an idea
of, of how I'm blowing.
Yeah.
Yeah.
Fighting on a blimp during a thunderstorm
with a guy that uses electricity.
So cool.
I mean,
I mean, what more do you want?
And the way his armor
was shiny and stuff.
Yes.
Yes.
Yes.
Yeah.
Look at this.
This is cinematics.
My God.
Incredible.
I remember thinking, Oh, in a couple of
years, we'll have in-game graphics as
good as these cinematics
and not quite, not quite.
No, like technically we do, but the arts,
the art artistry isn't always there.
Yes.
That's the problem.
Yeah.
Yeah.
Yeah.
Amazing.
It's cool.
And hot take in Sigma that the very first
fight you have is against
Dojima.
What's his name?
The arms, the scent, the black samurai
that the ghost sent.
What's his name?
Um,
I'm forgetting his name.
I can't remember his name either.
Um, doesn't your father fight him in
this guy, right?
Yeah.
Sigma, you actually fight this battle.
I think it's worse.
You do fight this battle.
I don't think you
should be able to fight him.
I think you need to see this whole
cinematic where he gets his ass kicked.
I think so too.
That's the whole point of the journey.
Yeah.
Right there.
Bam.
Yeah.
Yeah.
So you get spoiler warning.
Ryu Hayabusa dies, man.
Dies.
And it's the dragon sword that saves him.
I love, I love that his, uh, you read his
stats and in Dutter live, Rio Hayabusa
and his, his hobby is,
is antique store owner.
Oh, that's great.
Yeah.
Yeah.
So.
Yeah.
Great game.
Cinematic game, hard game,
fun game, replayable game.
Yep.
And it's a ninja game.
I love ninja games.
Ninja games are great.
When
they're done, right.
There's some of the best video games you
could possibly play.
And when they're done, awfully, they can
sometimes be the worst.
But who cares?
Yeah.
Yeah.
I mean, I mean, it's still,
you're still playing as a ninja.
We're still playing as a ninja.
That's correct.
Yeah.
I could have did a top
nine, just ninja games.
No joke.
Oh yeah.
Maybe we should do that.
I don't know.
We'll see.
I could, I could do that easily.
Easily.
Right.
Right.
Right.
Easily do that.
All right.
Well now it's up to me.
Oh man.
Oh man.
What's this game about?
Oh my God.
Oh my God.
Oh my God, dude.
Oh my goodness.
Metal Gear Solid 2, the Sons of Liberty.
Oh my goodness.
The Sons of Liberty.
Oh my God.
You had MGS one on your list.
I did.
And I thought about it.
Yeah.
I really thought about it.
I'm glad.
I'm glad this is on your list.
I really am.
Uh, MGS one could have been on the list.
MGS three could have been on the list.
I thought long and hard about this.
Yep.
I settled on two for a very good reason.
Well, at least I hope
it was a good reason.
I don't know.
It's absolutely, it's
absolutely good reason.
Uh, let's see if I can move this here.
There's no bad reason
for selling on MGS two.
I'm sorry.
So I'm, uh, oop, did I just lose you?
No.
No, I did.
How do you do it?
In the feed, you're gone.
Oh yeah.
I am.
You can hear me though.
I can hear you.
Just, you're gone, gone.
And my, I'm just on
my, my camera's still on.
Your camera is not on anymore.
Let me try it.
Let me, let me do it.
Let me try it again.
My camera is broadcasting,
but I'm not on the feed for some reason.
Hold on.
I think I know why.
How about that?
There we go.
Ah, there we go.
Yeah.
MGS two is, uh, wow.
Okay.
So MGS one comes out
and it blows my socks off.
Just like your story does.
It blew my soul.
I was like, holy crap.
Socks are gone.
And then I was so obsessed with MGS that
I needed to play VR
missions when it came out.
And I was obsessed with VR missions.
Of course.
Obsessed.
And then we see like the first trailer
for MGS two, which is a nine minute E
three trailer, which they actually
broadcast in Paramount movie lots.
And that got sold out like every time
they kept showing it.
And it just blew my mind.
It's like, holy crap.
Insane insanity.
And then I get the game
and a lot of people had their own
experience playing the
game for the first time.
And it was common for a lot of people to
be upset, angry, frustrated.
They felt hoodwinked, whatever.
And I'm, I'm walking
away in my experience.
Like this is fucking genius.
This is fucking genius.
So
how do you follow up one of
the great games of all time?
You tell people you're going to get
exactly what you want.
And then we flip it on its head and like,
now we're going to give you something
totally different and we're going to
point the finger at you and
say, this is what you want.
Right.
And now you're getting it.
Um, I, I still, I'm not
spoil how this game goes.
I want people to play it, but it is a
game that even if you kind of know the
twist that happens halfway through, if
you know what's coming, it still will
give you tons of interesting surprises
and it'll make you
look inside of yourself.
Um, if you've played VR missions,
I think there's a very strong theory.
And sometimes I subscribe to this that
MGS two is the end of a trilogy.
It's it's MGS one VR missions.
And then this game.
Okay.
I've heard this before.
And you're it.
MGS two recontextualizes MGS one in that
what you were seeing in MGS one aren't
really the real events.
It was what was fed
to you in a simulation.
Yeah.
And you were another character kind of
reliving that experience.
And again, Hideo has said many times it
was supposed to be the final MGS before
he was kind of forced
into making more games.
And sometimes he does a good job.
Sometimes he doesn't have my opinion, but
it could have ended here.
And I would have been
super happy with it.
I'm showing footage of substance right
now because, uh, part of me wanted to do
the original, but part of
me loves substance as well.
Cause I love the VR missions.
I was so, I was
obsessed with VR missions.
I was also obsessed with VR missions and
I was a avid, a regular practitioner of
clear codes with VR missions.
Yeah.
Yeah.
Yeah.
Cause we give you a code every time you
did a mission and you could load it up to
the official Konami website.
That's right.
Just like Ekaruga did when I was talking
about that last episode.
Yeah.
I believe some of my
scores are still up there.
Yeah.
Still.
Yeah.
I mean, I have a, there was one guy that
I, that I battled feverishly with.
Um, and I still was
one, one of my best friend.
I still junk with him.
I saw his username.
His username was MB craftsman.
And we would go back and forth.
That's awesome.
I would clear faster than him.
Then he would beat mine.
And then I would do him.
And we just kind of back and forth, back
and forth, back and forth.
And just to, yeah, it's, it's so good.
And MGS two is still by far, in my
opinion, on the hardest difficulty, the
hardest stealth action Metal Gear game.
Oh, oh my God.
Yeah.
Because on MGS in European extreme, if
you want to get the highest rank, you can
only save eight times.
You can only have so many bullets.
It counts how many
bullets you, like it is
insane.
It taxes you every step of the way.
Yeah.
I think it's perfect though, that this
game comes out after your game because I
love Ninja Gaiden black and it absolutely
could never have happened on any other
piece of hardware than the X-Box.
But if you tried to play this game on the
X-Box, cause there was an X-Box version,
there was of substance.
It was, um, it can't
keep the rain effects.
It can't, the frame rate
just drops like mad crazy.
Yeah.
They, they did a lot of clever
architecture stuff with this game on the
PS2 that I don't think
you can replicate very well.
So this game taught me that you don't
have to have the most
cutting edge technology.
You have to have just the
most creative engineers.
That is correct.
And on top of it, I love
the storytelling element.
I loved how verbose the storytelling was
compared to the first game.
The first came in a very different
storytelling style, very action, very,
very American, probably
because of Jeremy Blaustein.
This one had more of like a Japanese like
meanderingness to it that I love.
I thought what worked really well for the
narrative it was telling.
Yeah.
And I would have loved an alternative
universe where if we had to get an MGS
three slash four, we weren't playing a
snake like character just because of how
this game ends and the way it sets things
up for snake kind of
being done with everything.
Yeah.
We don't get back, but you
know, that is what it is.
The graphics were amazing.
It took me a while to wrestle with the
controls because now you have first
person aiming, which
you didn't have before.
That took me a minute to figure that out.
You, you had first
person, but not aiming.
Right.
Right.
Right.
And then if you played MGS one integral,
you got an entire bonus mode that was
just in first person.
You could play the entire game in first
person mode, which was wild.
Yeah.
Yeah.
I forgot about that, but I
love the, the music is great.
Uh, people often credit the music to
Harry Greggs and Williams,
but I gotta be honest folks.
There's another unsung here when it comes
to the music of MGS two.
Hold on.
I want to make sure I
get their name right.
Cause I always get it wrong.
Hold on.
Come on.
What's her name?
Uh, Norihiko Hibino, who
is actually a jazz musician.
He did all the in game music, like the
battle music, the jazz positions.
Yes.
He does this MGS
threes entire soundtrack.
And then he does a couple of tracks and
then just four and then he's gone.
We don't ever hear from him again.
I think Harry Greggs, Williams gets,
because I think this is the only video
game he's ever done.
If I'm not,
he does this some bits of three and some
bits of four, but he was a movie.
I'm sorry.
I'm sorry.
Let me rephrase that.
Only, only series.
Yes.
Uh-huh.
He's never done any
other video game series.
And he's a, he's a film like composer.
Exactly.
Exactly.
And I, I think that's why he gets so much
credit just because, Hey, he doesn't do
games, but he did this game, this series.
Yeah.
And we know Hideo loves his Hollywood.
That exactly.
That's what I'm getting at.
That's what I'm getting at.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah. Um, if there's any, if there's one flaw
this game makes in my opinion, sure.
MGS one has two
different endings you can get.
Yep.
This one says one of
those endings is canon.
Correct.
And for me, I always thought the most
interesting ending of MGS
one was when Merrill dies.
I think that's the cooler,
better ending just from a stare.
No, I agree.
Yeah.
I agree.
And this game plays as if auticons ending
is when you, when you walk into this
game, it almost feels like it's the
autocon ending at first.
It almost does.
But then there's like one codec call that
implies that that's not the case.
I'm like,
yeah.
Yeah.
That, that felt the best to me.
Um, these, what we're seeing right now,
we're seeing like computer
graphics where the art used to be.
I love the original art of
MGS one of the codec calls.
I think that does look better, but it was
amazing to see this happen in real life.
Holy cow.
Yeah.
It felt it was, it was a cool tech devo
jump from this experience.
Right.
And you could zoom in on their faces.
You could click the bar stick and have
them talk what their inner thoughts were.
You could move it around in the frame.
Yep.
Yep.
Very interactive.
It felt like this is the game where it
felt like you were
playing in a mini sandbox.
Absolutely.
Because of all the little itty bitty
things you could do within the tanker and
within the second chapter of the game.
Yes.
It's a very almost like toy like
experience in some respect.
Yeah.
Like everything is, everything is
touchable, you know.
And then I'd be remiss if I didn't at
least say that I got my, I got my
bachelor's degree of
English because of this game.
Dude, that's a wild
thesis is about this game.
That's a wild sentence to say.
And I'm wearing the cap unreliable
narrator for a reason.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah. About this particular game in particular,
the PS2 was just known for the sis and
silent Hill two or just like, yes, yes.
Kings of like, uh, what you're getting by
the way, what's that same
year, same year, same year.
You're right.
And both Konami, right?
Yeah.
But yeah, I did not walk away being
bummed out by how the game works out.
I thought it was great.
I loved it.
And I was ready for, if they ever made an
MGS three and snake wasn't in the picture
anymore, I was ready for that.
Cause it felt, it felt
like his arc was done.
I felt like we were done with it.
We kind of got that
kind of sort of
kind of, we got snake,
but not snake, right?
Yep.
So yeah.
And my criticism of just three is the
amount of jokes they make
about Rykoff who is AKA.
Yes.
Yes.
Yes.
Yes.
Yes.
And that was Hideo showing that he will
never stick to his original thesis.
He wants to make people happy and he
wants people to like him.
I have a criticism about him about that.
Like he, I think that's fair.
He'll come up with this really ambitious
thing, but then if you don't like it,
he'll, he'll come
back and make you happy.
Yeah.
Yeah.
I mean, that's by nature,
that's what MGS three going it.
Cause he, cause he was done after this.
He was done.
So it kind
of is that from the,
from just by the default.
Yeah.
Yeah.
Now I loved the way this game controlled
so much that I was so
on board for twin snakes.
Cause the premise was let's take MGS one,
the story and give you the
controls and systems of MGS two.
That was literally the selling point.
That was exactly what it was.
I was super excited.
I still like that game quite a bit.
And
the main difference being how the
cinematics work and how
some of the bosses work.
Oh yeah.
Oh yeah.
But I've always envisioned that is
if MGS one is the
simulation that Raiden plays in
twin snakes is Raiden's
recollection of those moments.
Oh, interesting little twist, which of
course, if you're remembering how badass
snake is, of course you did
a back flip off of a rocket.
Of course he did.
Cause he's fucking snake snake.
Yeah.
Of course you did.
Yeah.
No, that, that, that, that is
more like a dreamlike sequence.
If you think of it like that.
Yeah.
Yeah.
Yeah.
And look at how the rain hits the, lens.
Love it, dude.
That was so impressive.
This entire opening is
one of the most, one of the crowning
achievements for the PS2
and that city line is just a 2d texture,
but it looks like it's not quite now.
Yeah.
They did a lot of cool little tricks to
just kind of make things look way better
than they actually were.
Yeah.
And then, you know, if you want to get
real meta gamey about it
in, in the first part, the tanker, you
only see like one half of the tanker.
You never see the other half.
Right.
Right.
You get, you can see it.
If you go up to the top of that tower,
you can see a little bit of it, but like
you never get access to it.
You don't get that right.
Right.
And then the second chapter of this game,
you're told there's two plants.
You only really get access to one.
That's right.
That's right.
And like, that's the
whole thing about the game.
You never fully get the
thing that you're wanting.
You never, you're always unsatisfied.
And I love that in, it's a very Japanese
sentiment, but I love
that in, in my gaming.
And so this was a moment of me going, I
love this game and everyone around me is
like, Oh, this game fucking sucks.
I hate it.
It was the worst game ever made.
I'm like, what did we play the same game?
Did we play the same game?
Here's the thing.
Those people are wrong.
And
yeah,
I'm of the opinion that I'd rather end on
a question mark than a really boring
solution to everything.
Ooh, every time.
I always want the imp, I
want to end on a question mark.
I want to end on a right before, like, I
mean, if you've seen inception, does the
dreidel drop or not gives a shit?
It cuts before you
get to see what happens.
Like I want to end on that moment of
like, what could happen?
And so, and just who gave me that?
I
like a good solution, but I'll take a
more interesting
question over a boring solution.
Yes.
Absolutely.
Yeah.
Yeah.
No doubt.
Funny thing about this game.
I wanted this game so bad
when zoning enders came out.
Yeah.
Okay.
Had a demo of this game.
So me thinking I was smart, went to
blockbuster and was like, Hey, let me
rent zone of the enders.
Meanwhile, I'm like, Hey,
I'm going to steal this demo.
So I get the game.
And of course what happened?
Everybody already stole the demos.
Of course.
They're all gone.
So I was like, I don't want to play this
zone of the, what I want to play.
This zone of the whatever, whatever it is.
Sure.
One of the enders.
What does that mean?
I don't want to play this.
I won't play metal gears halt too.
So I'm just going to
buy the game 50 bucks.
I borrowed the money
because I didn't have any money
for a long time.
I didn't know.
I was starting money
until like last year.
Anyway,
I bought, I borrowed the
money, bought the game,
played that demo for
like three months straight.
Seriously.
Yeah.
Like literally.
And it was the Japanese version played it
like three months straight and just
understood everything about that demo.
I had, I played that demo so much.
I had fantasies of the demo glitching out
and giving me more of the game on
accident, you know, stuff like that.
And then one day I was like, like three
or four months later, I
was like, you know what?
I bought, I paid $50 for this game.
Let me play the actual game that I
bought, which is zone of the enders.
And it's one of my
favorite games of all time.
That ends on the enders too.
I say second runners.
Great.
Yeah.
I love zone the enders so much.
So the enders was on my honorable
mentions that almost made this list, but
it just goes to show you, it's like, Hey,
you know, try the thing out for you.
But I played this so much and then when
medical saw two came out,
I was in seventh grade.
I skipped school.
Of course I did.
Now, now here was the
challenge for me though.
At this time they were still giving
emirate games to kids,
but a bunch of parents had
complained at my local KB toys.
So even though the industry was still not
ready for that, like this, my KB toys in
particular was getting strict about it.
So my, I had a whole game plan of like,
okay, I'm skipping school.
I'm going to, I'm going
to head down to KB toys.
How am I going to trick
them into giving me this game?
So I came up with like 14 different
scenarios for how I could
get this game from them.
Like one was like, Oh, I'm getting it
from my older brother.
It's like, he's right outside.
Like he's super pissed off today.
Cause he just got laid off from work.
Like I created a whole
scenario so they don't question it.
And I, and I was like, how
am I going to get this wrong?
And I came up with like
14 different scenarios.
And I went in there and I'm like,
let me get MGS two.
And the reason why,
and he goes, here you go.
I was like, what?
He's like, yeah.
I was like, Oh, you
just, you just gave it to me.
I spent like the whole walk, like several
miles, by the way, walking, trying to
figure out how I was
going to snake this from you.
But you're just like, Oh, here you go.
Snake it.
Snake it.
Yeah.
So yeah, that's my MGS two story.
And then I played this game religiously
for the next two years.
I mean, God.
Yeah.
There's so, and by the way, I've played
this game more than I played
any other Metal Gear by far.
Okay.
Like by a large margin.
And partly reasons cause I got obsessed
with VR clear codes, right?
Yeah.
Sure.
Sure.
As I talked about, I got so obsessed with
those every single week I was going
online and trying to figure out, I didn't
even have a computer.
I would try to find a computer that I
could go online and try to find that MB
craftsman beat my score today.
And then he would beat it.
And I'd be like, that's son of a bitch.
And I'd have to get in
there, that game and beat that.
And then substance had clear codes too.
I did the same thing in substance.
Yep.
You know, so yeah, I played this more
than any other Metal Gear
by far by a large margin.
My disc, I literally broke almost, I
think my original disc is good, but I
definitely broke my substance disc just
from handling it so much.
And I had to get it resurfaced.
Yeah.
But I just handling
the substance so much.
I definitely scratched it up.
You know, I think I'm just too, would
have been in my most played.
I think yeah, up until
what's your most played?
Is it three?
I think it might be three now.
Oh, understand fair.
Because I've like mastered that game and
how to play it on European extreme, get
fought, you know,
get, right, get Fox rank.
Like I've just devoured
that particular game so much.
But, but that was,
we're kind of going ahead a little bit,
but like the first time I played MGS
three, I played it once.
I crawled the entire time.
I thought that's what
you're supposed to do.
And I thought it was an okay video game.
I didn't love it.
Like I did MGS two.
Played it a second time a year later when
subsistence came out.
Yeah.
Finally understood what
the game really was about.
Loved it.
But then I still spent most of my time
playing Metal Gear Online, like the PS2
version of Metal Gear Online.
Of course, of course.
And I don't really, I think it was
maybe 10 years ago.
Okay.
So 2015, that's when I got back into MGS
three and just was
replaying it over and over.
And then that might have gotten me over
this, but before then, yes.
MGS two was absolutely the game.
I played it.
So prior to the new jump, it was MGS two.
Okay.
And,
and again, I love Peace Walker because
Peace Walker marries the elements of VR
missions, the structure of that into a
Metal Gear game and just,
Absolutely.
Absolutely.
And just to, it's amazing.
It's fantastic.
Also no ray tracing, no
advanced physics engines.
Glasses break and you're shooting things
out that an artist just did all of that.
Yup.
So good.
Yup.
And they, they, they
would mask frame rate.
They would take technical things that
were technically intense that would cause
huge frame rate drips, dips.
They would mask it with motion blur.
So they would do these little visual
effect tricks to mask.
And it was cinematic.
And it was, oh, it's cinematic.
It's not bad frame rate.
It's cinematic.
Yeah.
Yeah.
Oh yeah.
Yeah.
What a great game.
Amazing.
Legendary.
One of the greatest games of all time.
Absolutely.
And again, I could have put MGS one.
I could have put MGS three.
I just was like two, man.
There's no wrong answer.
There's no wrong answer.
There's just not.
Like MGS two was the very
top of my honorable mentions.
I think for me, if MGS two had been a
true straight sequel to one, it would
have somehow been disappointing.
So the fact that it just really flips
everything on its
head, changes things up.
Yeah.
It's so crazy how it, I don't want to say
ignores MGS one, but it really
is its own identity of a game.
It really isn't trying
to be MGS two per se.
Right.
Yeah.
I've always felt that it is, okay, this
is what you get if you really wanted to
live in a world where MGS one exists, you
are now that person.
You try to rise up and be this snake
character that by the way
is fictitious, isn't real.
See what happens.
Have fun with that.
Yeah.
But I've always, I, you know, I don't
want to steal your thunder when you talk
about this game, but like, I've always
liked the archetype of the person who is
new in a rookie, into a situation and
trying to figure out the
world, just like I am as the player.
I think that's a really cool thing.
The fish out of water character.
So for that reason, I've always liked
Leon Kennedy in RE two specifically.
Sure.
Not necessarily for in the other games,
but like in that one where he's like,
he's competent, which by the way, there's
a whole thing about competence porn.
Like I love it when someone is competent,
but like still in a scary
situation, but still being unsure.
And I always felt that way about Raiden.
I never felt some of the
complaints that character gets.
I've never felt that way about right.
I, I, I very quickly
jumped on the bandwagon.
Okay.
I'm being honest and hated Raiden.
Sure.
But when I started
thinking for myself, I loved him
thinking for yourself,
wait, you can't do that.
You're not allowed.
You're not allowed to, but,
but it's secret.
You can, as long as no
one's watching, you can
don't give up your street cred, right?
Yeah.
Don't get your street cred
in front of people bandwagon.
But when you're by
yourself, think for yourself.
Now, what I will never get over about
this game is a core memory that I have
where I think I got it the weekend it
came out, but a buddy of mine gone the
day it came out, like
the midnight release.
Yep.
Yep.
And to this day, I can't tell if this
guy's lying to me or not, but he tells me
that he got it at the midnight release
and he, I see him the next day at school.
And he says he beat it.
Part of me thinks that's possible.
And part of me goes no fucking way.
And I can't, I think he's
lying, but it is possible.
Uh, I remember people, it's kind of
reminds me of people buying Grand Theft
Auto three and saying they beat it
without a memory card because a lot of
people didn't have memory cards.
Like they bought the system and GTA
three, but didn't get a memory card cause
they couldn't afford it.
So they just played it in one session.
People said the same thing about that.
I don't think so, but
it's, it's certainly possible.
Yeah.
Cause spoiler, it's a short
game, but it's a short game.
Yeah.
It's not, I can't imagine like, I can't
that's so hard for me to process.
That would be so difficult to do.
It would be so stressful to do too, by
the way, you'd speed through it.
Yeah.
And also why,
why would you do that?
I think when I played them just one for
the first time, it took me a whole
weekend, but I, it was like three whole
days of just continuous playing.
Yeah.
I think it, yeah, it took me a few days.
I definitely, but that first run through
was a few days for me.
Yeah.
And I remember when the game ended, I was
like, whoa, I got to sit on this.
I got, yeah.
Oh yeah.
Yeah.
I had to re-examine all my, my entire
worldview on video games.
Yeah, for sure.
Yeah.
Yeah.
She's spoiler warning.
Just play MGS.
It's great.
It's a good time.
Um, play them in release order.
Don't do the whole, don't do it.
Just three first.
Don't do chronological order.
I tell everybody, don't do that.
Play them in release order.
The games were not
developed with that in mind.
They were developed with
the release order in mind.
Yeah.
Like things, the games won't make sense
if you do chronological order.
Yeah.
I, uh, I almost put snatcher on the list
too, but just, just blame it.
They're a good time.
They're a good time.
They're, they're great time.
Great time.
All right.
Uh, now we have a hyper violent game
right here about, you know, murdering
little things and, you
know, sucking up their bodies.
Didn't know you're such
a body horror guy, man.
Dude loves sucking up
stuff and becoming new things.
Didn't know you were a devour.
Dude love it.
Love it.
Can't get enough of it.
Kirby superstar.
Kirby superstar.
Uh, is that one game?
Is that 12 games?
Is it three games?
It's 12 games.
It's 12 games in one. 12 games in one.
Basically, basically is what it is.
Um, uh, you know what's funny?
This is the most recent
game on my list that I play.
Like in terms of games that I did, uh,
well, when, no, I'm sorry.
I'm some nautical probably is
this, this is up there though.
I discovered this game
like the last like 10 years.
Sure.
Okay.
Pretty recent.
I didn't play it when it came out.
Okay.
Um,
this is my, my, my best friends, this is
one of his favorite games all the time
and he kind of showed it to me.
Um, so I was talking to Noli about this.
The other day, cause I, cause he,
take a, take a, take a beat them up game.
You know, you know, what
beat them up is, right?
You take a beat them up streets of rage.
Peace.
Streets of rage was
almost on my list, man.
It was there for like a hot minute.
Streets of, streets
of rage was on my list.
This was streets, streets
of rage one was in this slot.
Uh-huh.
And then at the last
second I flipped it for this.
It was streets of rage.
It was, that's what it was.
Uh, I have the image of what
streets of rage on it still.
Anyway, take a, take, take,
take, take a beat them up.
Take the best beat
them up you've ever seen.
Take the best action
platform you've ever seen.
Take one of the best fighting you've ever
seen and take one of the best part social
party games you've ever seen and merge
all of that into one video game package.
And that is Kirby superstar.
Yeah.
You are getting the
best four different worlds.
You're getting a pseudo fighting game
with move sets and special moves.
You're getting a pseudo platformer with
amazing platform action.
You're getting a
pseudo, pseudo beat them up.
That's two player co-op beat them up, uh,
side scrolling action platform.
You're getting all these
pieces into one package.
And then you have a party
game system on top of it.
There's, the way this game works is
there's multiple games.
So you put up the menu and there's
multiple games to choose
from and they're all different.
You're like, what is going on?
And it's kind of a collage.
You see the menu.
It's a collage of different pictures and
you select what picture you want.
And some of them are social party games
and some of them are like full co-op two
player, you know, epics.
Yeah.
This, this is one of them.
And it's like, you're getting this, like,
it's almost like, like, uh,
it feels like, it feels
like, like a 12 game one.
Do you remember that?
Um, just for the NES, it was Mario
all-star where it had
every Mario game on the SNES.
Do you remember that?
It had like Mario one,
two, three, lost levels.
Yeah.
This feels like that,
but with original stuff.
Yeah.
This feels like a collection of games,
the game, but the game, this is the first
time you're playing the games.
They don't exist anywhere else.
It's like a collection of games, but this
is the first time
you're experiencing them.
In fact, when I first played this game,
that's what I thought it was.
I thought this was a collection of like
previously released games.
I was like, Oh, this
is a great little pack.
And they're like, no,
no, this is the game.
There's no, this is another.
And I was like, I was
like, are you kidding me?
This is like 12
different games and one in each.
They're all amazing.
Like, and the thing I bullshied about
this game, there's very few video games
where I can grab a random person, put
them and there's something here for them.
Sure.
They're going to have fun.
No matter.
I don't care if they never
played a video game before.
I don't care if they've been playing
video games for 55 years and there are
grandmasters and Buddha
Buddha ultra gamer Lord.
Yeah.
Both of those people, the old, the five,
the 55 year old Zen
grandmaster Buddha gaming Zen Lord.
And the person I just plucked from the
streets, never touched a
video game in their life.
Both of them are going to play this game
and have the best time.
Yeah.
Yeah.
This is a goat game.
Nothing against the NES
Kirby, which I liked a lot.
But this just seems like
15 levels above all that.
It is.
It just is.
It's the final form of Kirby.
It's the final evolution of Kirby and
you're never going to
top this no Kirby game.
And I like Kirby games.
None of them even come close to this
before or doesn't even come close.
One of the things that's interesting
about Kirby, this one included is like
you could technically just float up to
the top and just get
to the end every time.
The game doesn't stop you from doing
that, but there's so much stuff to do
that it's more fun to not do that.
And so Sakurai who made this game and
later would make a little indie game
called smash brothers.
It's just an innovator in the sense that
like the number one thing
should be fun all the time.
Give people the option
to cheat if they want.
Who cares?
Sure.
Sure.
But if you make the fun thing more fun,
then they're going to do the fun thing.
That's what people want.
They just want to chase fun.
Yeah.
Yeah.
I mean, I mean, if your goal is to make
the most fun video game ever, which is a
weird goal, why would you do that?
Why would you do that?
God, these are supposed to be serious.
Supposed to be serious.
But if you're trying to make a fun game,
you want to be
different and make a fun game.
This is the game you make.
It's the most, this is the most fun game
you make right here.
And by the way, um, there's a lot of
smash brothers in this game and you see
that there's a lot of smash boys and I
played smash bars and there's a lot of
Kirby superstar ideas in smash brothers.
And I was like, Oh wow.
Yeah, I see it.
So yeah, just, uh, I honestly like,
again, this is another
video game ass video.
I was about to say, I think this is the
most video game ass
video game on this list.
It's the most video game.
It's the most video
game ass video game by far.
Like, by far.
Hey, you want to play a video game?
Sure.
It's this one.
What do I do?
Just figure it out.
Just don't worry.
Don't worry about it.
Just don't worry.
You're going to
have a good time figuring it out.
Yeah.
But like, what do I do?
We're just trying to get to the end, man.
Don't worry.
Just don't worry about it.
Don't worry about it.
Yeah.
Yeah.
It's a good time.
It's the damn good time and everyone's
going to have a good time and no one's
going to be, no one's
going to leave this.
I don't care.
You're depressed.
You're having a hard time in life.
You're going to walk away happier and
less depressed are playing this game.
This game cures depression.
No, it doesn't cure depression, but it
comes very close to mine.
It might.
It might.
It's so unbelievably amazing.
Yeah.
I do.
I want to give props to the, uh, there's
the Kirby we came return to dreamland.
What's that?
It's like a four player.
I want to say I've played that.
I'm not sure.
That's probably my favorite Kirby game
because it's basically this, but just
bigger, longer, more to do.
Yeah.
But I mean, yeah, this is amazing.
Uh, yeah.
Love the pixel art.
Love everything about it.
Um,
and listen, I had streets of rage here.
It was tough, but this game, it does more
than streets of rage does for me.
You know what?
It shapes me more than
streets of rage does.
I have yet.
Yeah.
Okay.
So she's raised on my list and it's a
game that I can get any, I can get almost
anyone to play that with me.
Anyone, but there's always going to be
some resistance to it.
There's going to be some like, Oh yeah.
I don't play beat them ups.
I don't do this.
I don't do that.
Don't worry about it.
You're going to have a good time.
And then eventually they're like, yeah,
like this game, like, like maybe level
three, level four, they love the game.
This is like, man, just play a game.
Yes.
And they're going to have a good time.
They're going to have a good time.
You're right.
There is a resistance to beat them up.
And this, this game's the antidote to
that in a kind of a similar way.
Smash blurs for a lot of people as an
antidote to playing a fighting game.
Yeah.
You know, people go, Hey, I don't want to
play a fighting game, but
they'll play smash brothers.
And you can say, Oh, I don't want to play
beat them up, but
they'll, you'll play this.
This is almost a bridge game to a genre
that you're afraid to play.
Yeah.
Yeah.
Sakurai is such a smart guy.
Apparently Sakurai was one
of the lead advisors on RE4.
Like in secret, like he's the one that
made the letterbox, like zoomed in camera
for Leon to make it more actiony.
He's the guy that brought that idea.
Oh, I didn't know that.
He's been a consultant on a
bunch of like shadow projects.
Interesting.
And one of the, one of the interviews of
Sakurai for one of the smash directs that
he did is he talked about the problem
that fighting games have, which is
no one wants to admit it, but like the
moment people get better at the game, you
have to keep complicating the game to
give people the same feeling they had
when they first played a game.
Like the first time you played street
fighter to all that stuff.
Sure.
Sure.
Sure.
And like, unfortunately that in and of
itself, gate keeps people because there's
going to be people that they love
fighting games because
it wasn't complicated.
They just got to mash
buttons and have a good time.
Right.
And he's such a smart guy.
He understands what
makes games work and fun.
And so his whole goal with smash was to
create the feeling of what it was like to
play street fighter
two for the first time.
Yeah.
Yeah.
And then listen, there's a reason why,
you know, when there's a, when I'm back
against the wall on a mass with the,
what's the best fighting ever made
spashes, usually what I say,
usually I say is back to us.
And then I would say
virtual fighter as well.
Sure.
Those two.
Yeah.
Yeah.
He's a genius.
He is.
He really is.
I would love for Sakurai
to get headhunted by Capcom and work on
street fighter seven.
That would be me so happy.
Yeah.
I feel like he'd do, he'd do something
justice personally, but
anyway, we're not talking about that.
We're talking about Kirby.
Kirby's a good time.
Love the graphics.
Love that in this game.
I remember playing this game back, back,
back when there was like a, there was a
screen for everything.
There was a victory screen.
There was this screen.
There was so much unique graphics to each
sequence of the game.
I was like, what the hell is this game?
There's no, this game has it all.
It's it's, it's the
kitchen sink video game.
It's got everything.
It's like, do you like video games?
No.
Well, have you played Kirby superstar?
No.
Well, then you
haven't played video games.
You don't play, you haven't played video
games and you haven't had as much fun
with a video game
until you played this one.
That was true.
Yeah.
Yeah.
That's a good one, man.
That's a good one.
I don't know if I can top that.
I don't know if I can,
I don't know if I can,
I don't know if I can top that.
I can't even top that.
Yeah.
I mean, if only there was some way we
could bring back this unreliable
narrator, just at least one more time.
If only that was possible.
Oh wait, what's this game?
Legend of Zorda, Zordark's awakening.
Big fan of Lark.
Yeah.
Lark's a good guy.
Yeah.
Yeah.
He's a good guy.
He's a good guy.
We got two legends of
Zeldas on our lists.
That's crazy.
That is kind of crazy.
That means you're a fan boy.
Oh, I'm the worst.
That's what that means.
And again, I could have put a lot of
different Zeldas on this particular list.
All the Zeldas on this list.
I thought long and hard about putting the
first Zelda, which was
like my first real love.
Yeah.
I thought long and hard about
Breath of the Wild.
Oh, sure.
I thought long and hard
about Link to the Past.
Yeah, easily.
Majora's Mask was up there because I love
what that game does.
Wind Waker was even up there.
Yeah, I did with Wind Waker.
Some of the boss
battles in the Zelda series.
Yeah, but I decided to
go with Link's Awakening
because,
well,
because I mean, this game does so much
for a goddamn little handheld.
Just to confirm, this is OG
Link's Wing and not DX, right?
I'm talking about OG.
Okay.
Okay.
That's my favorite way to play it.
Okay.
Or the Switch version.
That Switch version's very good.
Okay.
DX, no disrespect to that version, but I
think the graph, the
color's too gaudy for me.
I think the...
Interesting.
And this isn't even what you're seeing on
the screen doesn't even do it disservice
because the game had like a greenish hue
on the original Game Boy.
Yes, yes it did.
And if you, spoiler warning, this game
has a lot of Twin Peaks vibes
and Twin Peaks has like
a green hazy vibe to it.
So I think that there's
more commonality there.
Interesting.
Interesting.
So in the world of video games, I always
thought that there was the first game
that is like the big mega hit.
And then the sequel is
always a weird experimental title.
So there's Zelda I, Zelda II, Castlevania
I, Castlevania II, Super Mario Bros.
I, Super Mario Bros. 2, right?
Not knowing that Super Mario Bros. 2, our
version of that's different.
I had no idea.
I just always thought that's the deal.
And then the third game might return to
form in some capacity or maybe there
would never be a third game.
Who knows?
That was what I believed
video games, the narrative was.
So here's the fourth game in the series
and it's on a handheld.
And I was so puzzled by
how story driven it was.
It was the most story driven Zelda game
up until this point.
Because I think Link to the
Past was kind of story driven until you
get to a certain point,
then it opens things up.
This is almost always
handholding you in this experience.
And at first, I hated this.
I was like, "Let me play Zelda like Zelda
I where like you just, you just in a
field, got to figure shit out and just
like make it work out."
But then I see the benefit of what
happens when you guide the player along a
very specific journey.
They get to go down a very specific story
beat the way you want it to.
And then I had something happen where
it's, it's only happened a
couple of times since where
knowing what the next story beat is,
because this game does a great job
telling you what's about to
come up before it happens.
It like alludes to it.
You don't want to keep playing, but you
want to keep playing as you
keep existing in this world.
So if you were playing Link's Awakening.
Yes.
Yes.
So I mean, there's a twist that happens
halfway through at the face
shrine where it's implied that
yeah, if you want to get
home, you're stuck on an island.
If you want to get home,
you've got to wake the wind fish.
But once you wake the wind fish, all
these people that you're in, they're
going to die because this is all a
figment of your imagination.
And it's not real.
You know, this halfway through the game.
And so then every single element in the
game is playing on that idea that you're
progressing the game to beat the game.
But every single step you're taking is,
is going one step
towards everyone's destruction.
Yeah.
And like shortly afterwards, you spend
some time with Marin and you get to bond
with her and you know, the entire time
this is all going to go
away, but she doesn't.
And it's just, it fucks with you, man.
For an eight bit Game Boy game to do that
for a flagship title,
I was like, what the
fuck?
I've talked to so many people who played
it first when they were younger, a lot of
that went over their head and they
revisit as an adult
and were like, Oh, damn,
damn, damn.
Yeah.
Add on top of that.
I think this game has the better up until
this point, the best dungeon design
better than links linked
to link link to the past.
Okay.
I also think it does the
best job with a single design.
Whereas linked to the past has two
overworlds you're alternating
between two the entire time.
I think this,
this shows what can happen if you really
tighten that up and just
make it just one overworld.
I do love the design of this overworld.
Yeah.
Yeah.
I love the Pegasus boots.
I love that you can combine
abilities, which was awesome.
Like, because you're gonna have two
buttons, you don't
always have to have a sword.
That's right.
That was so cool.
To this day, I think what hurts Zelda is
that it's so fixated on the master sword.
Like, yeah, I really don't like that.
I think that's Ocarina's fault.
It is 100%.
That's what I think.
Yeah.
Yeah.
Because in, in link to the past or yeah,
link to the past, you get two
more swords after that's right.
Master sword and they're more powerful.
Yeah.
Yeah.
But in Ocarina, the master sword is the
strongest standard sword.
And so it became, it almost kind of
became Zelda's new identity.
Yeah.
Yeah.
Which bummed me out.
Yeah.
Although breath the
wild is kind of a break.
They do a good job at that.
Yeah.
I don't love the way they
handle it, but I love the idea.
Yeah.
Yeah.
I remember the promotional art for
Skyward Sword implied that the master
sword wasn't going to make an appearance.
It does.
Yeah.
Yeah.
I was looking forward to that, but this,
this showed me that you can be really
creative with this formula.
I love, I love the black and white
design, the, the single monochrome
design, just four colors
is all you can mess with.
It's very charming.
The pixel art's gorgeous.
The music is amazing.
Yeah.
And a lot of the designers that worked on
this game kind of disappeared.
They kind of just fell out after this and
just kind of didn't
work on any other projects.
Just, this was interesting.
And of course, this game has a lot of
twin peaks influence.
And at the time, twin
peaks is really popular.
Yeah.
And I loved it.
I thought it was great.
I want my Zelda games
to be weird and funky.
I want to go in not
knowing what to expect.
Yeah.
Yeah.
Which is why I like you would.
Yeah.
Probably Majora's mass is
probably the most akin to this.
Yeah.
Yeah.
And honestly, I get, I get a little sad
thinking of when you get
to the end of the game and
everything exactly happens, how they said
it was going to happen.
And by the end of the fifth dungeon is
that everything disappears and fades and
dies and all that stuff.
And it was all, you know,
you know, links awakening.
And you find out that Marry was just a
representation of what
Zelda was in your mind.
And they don't exist anymore.
And it's sad.
It's sad.
It's a good time.
Probably will not be 3d remade.
Yeah.
They've already remade it on switch.
Yeah.
Yeah.
That's a good one.
That's a good version of the game.
Wonderful soundtrack.
I'm curious though.
I'm not.
I'm curious about it.
One of our core friends, Sean pie.
He loves that version of the game.
Oh, he does.
He now.
He said he loves both, but
the, he really stands by that.
Especially just the music and he's right.
The music is phenomenal.
Interesting.
Because, um, they incorporate the game
boy sounds into the
orchestral sounds in the soundtrack.
They don't try to like undo it.
They try to embrace it.
Right.
They actually embrace it.
Yeah.
Which is super cool.
That is cool.
Um, have you played link between worlds?
I have.
That's a good game.
I haven't, but I'm just curious about it.
Uh, the most controversial part is that
you have to buy your items.
Like, Oh, you buy like the boomerang and
the bone arrow and you rent them.
You don't, you don't own them.
Oh, I see.
But at any point, if you want a specific
item, you just go to the store and rent
it out and swap it for something else.
I see.
Interesting.
But you know what the puzzles are great.
It's like a sequel to a link to the past.
And if you know the overworld from that,
they very much are one-to-one similar.
So
it's a good time.
Yeah.
I didn't play the Zelda, like the actual
Zelda one where you play a Zelda.
Oh, right.
You did that.
I heard mixed things, but I'd like to
check that out at some point.
Yeah.
I'm curious about it too.
Also, uh, no master sword in this game.
You get the seashell sword.
If you get all the seashells, you can
upgrade it to a seashell sword.
That's right.
I do remember the seashell thing.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah. Lovely game.
Um, and then after this, we get Ocarina
of Time and you get the
quintology of Zelda games.
And I would say after Ocarina of Time,
well, after Majora's, we start seeing the
megaliths of what Zelda becomes and it
becomes this big monolithic thing.
Yeah.
Um, instead of just being
a fun adventure story game.
I don't know.
It's a good time.
I like this game quite a bit.
I do too.
I do too.
And it formed me because I was
actually a Sega game gear guy.
I did not have a Game Boy.
I was, I'm a Genesis guy.
So yeah, same.
And so every time I go to a buddy's
house, he'd have a Game Boy.
I'd play whatever Game Boy game he had.
I'm like, this sucks.
This sucks.
This sucks.
But then he had this game.
I'm like, Oh, this is good.
Oh, this is good.
So I had to get a Game Boy afterwards.
Had to.
I think I played this
later on my Game Boy pocket.
Ah, yeah.
It's my, I had a silver Game Boy pocket.
Nice.
Yeah.
And again, this game taught me once
again, it's not about the
graphics or the technology.
Yeah.
Just really good design.
Because by definition, this thing is like
one eighth of a super
Nintendo, like, yep.
And I had to wait a little bit because I
was still in my games
and for, you know, kids.
Sure.
Yeah.
So I had to come back to this, you know,
and I had an old Game Boy
pocket, but I got to play it.
So speaking of mods, you spoke about it.
Um, there's a free online version of the
original Zelda that's on
PC called Zelda classic.
Interesting.
And on there is a meaning there are
thousands of thousands upon mods where
people have made their own Zelda games
with the Zelda one engine.
That's pretty cool.
And someone made, they recreated this
game into the Zelda one
engine on Zelda classic.
And that was super fun to play on PC.
Interesting.
Wow.
I don't know why Nintendo
hasn't come after them yet.
It's been around for like 20 plus years.
Yeah.
It must not be splashing
enough for them to realize it.
I don't know.
But it's a reverse engineered piece of
code that takes Zelda one and you can
just do whatever you want with it.
Make new quests, the second quest, the
third quest, the fourth quest, et cetera.
Or they don't think there's much harm in
doing that for a game that they're no
longer really banking on.
I guess, but it's going
after everyone these days.
They are.
I'm just trying to think of why they
wouldn't go after them.
I don't know.
Maybe they've tried, but like, because of
how it's reverse engineered.
Cause it is reverse and like, there's no
raw, there's no NES data in the game.
He just literally went frame by frame and
just perfectly replicated it.
I was talking to a guy recently who was
talking, they were talking about
console breaking because he's big into
console breaking in that industry.
And a lot of it is for preservation.
It's not even for various reasons.
And they just recently cracked the Xbox
one, which was like considered
uncrackable for a but
he says something to me.
He said that game companies are, they
don't try to make
systems that are unbreakable.
That's not really their goal.
Their goal is to make a system that's
unbreakable just for the lifespan of its
existence in the market.
They don't care as much if you break it
once it's kind of left its, its cycle.
You'll notice there's a lot more
scrutiny, legal scrutiny on breaking it
within its cycle as opposed to breaking
it out of its outside of its cycle.
That makes sense.
And I can see maybe, maybe like they just
see the NES as like a
write off at this point.
Yeah.
I don't know.
I mean, it's, it's crazy that
Nintendo's going after all these piracy
sites, which fine, you know, due to
diligence, you know, yeah, anti-piracy,
but like, then they have the audacity to
sell you a ROM that
they took from those sites.
And it's not the
official, you know what I mean?
Like that's crazy.
Like literally the text file is on there.
Yeah.
Crazy.
It's crazy.
It's insane.
That's crazy.
And also this song, this game has a,
there's a Game Boy trend for Nintendo
games where hip Tanaka was like an audio
engineer for Nintendo and
a lot of Nintendo games.
And this one had it.
If you put in a secret code, you would
get hip Tanaka song and it's an eight bit
chip rendition of his song.
It's on there.
Cute, neat, fun.
And hip Tanaka, I believe
worked on the first Metroid game.
The entire soundtrack of that is there.
So,
so yeah,
not all I have to say about
this, but it's a great one.
It's a good one.
Great, great game.
It's a fun time.
Great game.
We're just about to wrap up with yours.
I wonder what is on your list.
I wonder what the final
game on this list could be.
Was I just shit talking it before I
couldn't have been.
You were just talking it and I was like,
Oh, this motherfucker.
Oh motherfucker.
But here it is.
It's guy with storm.
It's berserk.
It's, it's, it's berserk.
I mean, the game does make you berserk.
Yeah.
No, it is berserk.
You everybody should like,
you said FFA was your favorite, but you
put this one on here instead.
You got to tell me that story.
Yeah.
Because this game,
again, this is a game that sh that
reshape my understanding.
I don't like RPG.
I didn't at the time.
I didn't like RPGs.
Like what is this whole
like wait to attack thing?
Why are we, why, why am I doing that?
This game is yeah.
Okay.
True.
You don't have to wait to attack,
but think about what you can do.
So instead of focusing on your next
reaction, now you can plan
for what you're going to do.
Yeah.
And I was like, Oh, why?
And then I've kind of found, and this is
a weird connection to matters, the
gathering, but these kinds of games kind
of showed me the power of, of being able
to think before you act.
And I was like, Oh, before you act, you
know, I think fighting games that are, is
a lot of thinking while you're acting.
And I think a lot of these games are
thinking before you act.
Yeah.
And
I saw that and I got to see that this,
this is like my first, this is not my,
this is, this is a game that I got
wrapped up in it in a way
that it's not my favorite RPG.
And again, like my favorite RPG is
probably the version of the Dragoon.
Right.
But that's later on.
So before we get there, I have to first
realize that I like turn
based RPG to discover it.
Yeah, I have to discover it.
And I play a little bit of pharmacy six.
I played, I think maybe a little bit of
dragon quest, but I really
wasn't loving the vibes of those.
And that's the thing.
I needed the vibes to match what I
already thought was a boring game or else
I'm not going to play it.
Sure.
I have to have a reason
to, to, to, to almost like
to hang tough in the game.
I don't like, do you know what I mean?
The vibes have to be good enough that I'm
willing to suffer this thing.
I don't like until, until I get to a
point where I realized how great it is.
And the vibes of this game are so dope to
me that I was able to
suffer this awful battles.
I didn't like it, but I got to a point
where it almost taught me
patience in a weird kind of way.
Yeah.
I had no patience and it
kind of taught me patience.
Sure.
In a, in a weird kind of way, a turn
based RPG is kind of the
opposite of a fighting game.
Right.
Yeah.
But I'm a review player.
So we want everything we want to do.
We want everything and everything.
You want to be Goku.
I want to, I want to be, I absolutely,
absolutely want to be good.
So it's like this, this, this is the game
that taught me patience for a slower pace
game and the vibes are just right so that
I can appreciate that.
Yeah.
But when I get to pharmacy eight, I, I
wouldn't have been able to play pharmacy.
This is why this game shaped me.
I wouldn't have been able to appreciate
pharmacy eight without this game.
Yeah.
I wouldn't have been able to appreciate
legendary dragoon without this game.
I needed this game to come first and I
played a little bit of fantasy six and
the vibes were not right for me.
I didn't like the vibes because guess why
they were too childish to me.
Gotcha.
Yeah.
I looked at FF six and
I saw a children's game.
This game didn't look
like a child's game to me.
It didn't feel like a child's game to me.
It felt very like the art style is very,
like it's very dystopian.
It's very almost mecca, like mechanized
Neo golf kind of thing going on.
Yeah.
I don't know how to describe it.
Exactly.
I'm sure someone smarter than me can
explain what that is, but it's got an
environmental punk environmental punk.
There you go.
That's a great way to describe it.
That's not childish to me.
Yeah.
The child can't understand that.
So the vibes immediately hit me well.
It's like, oh, this is
not a children's game.
I played Final Fantasy eight firsts.
So when everyone was telling me, no, oh,
that's what everyone's telling me.
No, that game's shit.
Seven's better.
I'm playing this.
Like why does
everyone look super deformed?
They look like kids to me.
Yeah.
No, no.
And you know, listen, I feel the same way
and what's why I found this day is my
favorite Final Fantasy.
I feel the exact same way, but that's
what, but that's a critical difference.
You play in that first before this.
Yeah.
That's going to reshape
your entire understanding.
Yeah.
That's great.
Yeah.
Yeah.
I had to have had played this first.
Otherwise I wouldn't even, you know, that
wouldn't even work for me.
You're right though.
That's a crazy, that is
a crazy jump by the way.
This to eight is a wild job.
Isn't it?
Yeah.
That is insane.
What got me to finally take this and like
it is I had to go back and play the super
Nintendo ones like five and six.
You have to kind of reshape your.
And then I got to, okay,
this is how we got to seven.
And then I got to enjoy it.
Yeah.
Yeah.
Yeah, absolutely.
Yeah.
And then also you're, you're part of a,
you're basically, you're basically part
of a gorilla task force that is trying to
topple and make a corporation.
Also, I didn't think
that was for children.
I was like, children.
Sure.
I understand that.
Right.
Yeah.
I'm a big, I'm a big adult man at nine.
I understand it, but the
children don't understand this.
You know, even though
I didn't understand it.
And so, yeah, this game is hitting every
vibe for me and it's
teaching me patience.
It's teaching me how to appreciate RPGs.
And I would go on from this
game to play hundreds of JRPGs.
I'm now a huge JRPG fan.
Yeah.
But this is the game that this is the,
this is my, this is my
gateway drug to JRPGs.
And I think that's what a lot of people,
a lot of people would say.
A lot of people would say that.
Yeah.
Yeah.
Absolutely.
Yeah.
They'll say, this is the game that
taught, that showed me some people's
their first video game.
You know, it's like, yeah, this is the
game that I got introduced to that.
It's not my favorite, but it's definitely
the one that shaped me without a doubt.
Everything from the music to the premise
to kind of this more emotional story that
I wasn't used to, to this kind of
psychological thriller that
it turns into a little bit,
to these characters that I was not ready
to absolutely fall in
love with, so to speak.
It was hitting me on every single note.
Yeah.
And so it opened the door.
It opened the JRPG door.
All these other games on my list are
opening some kind of door.
This is opening the JRPG door.
Yeah.
You know, it's funny.
I remember everyone and their mother
telling me how great this game was.
Yeah.
And I felt that I was getting gate kept
from playing this game.
Because I'd go to a buddy's house and be
like, Hey, I hear nothing but great
things about this game.
Can I play it for a little
bit while we're hanging out?
And every time, no, you can't.
Why not?
It will just take too long.
What do you mean?
It'll take too long.
Just boot it up and let me play the game.
Nope.
It'll take too long.
It'll, it'll take too long.
It'll take too long.
It'll take too long.
So I felt like,
how dare you?
But of course now I know what he meant.
It's like, it's going to take you like
bajillions of hours before you even get
to the beginning of the game.
No, I'm not going to do that.
And I think a lot of people were like,
man, this is a lot of game
for the game I just bought.
Yep.
That's true.
Right.
It's like, Oh, it's
three discs by the way.
What, what do you mean it's three discs?
I don't understand.
What does that mean?
Three discs.
And it's not like, it's not like Resident
Evil two where it's like two different
characters, you know, two different,
there's two different reasons.
There's a reason why it's two discs.
Cause like you're playing two different
characters, pathways.
This is like one game is three discs.
Like the same one game is three.
That's a weird concept.
I think for a lot of
people, especially that.
Yeah.
Yeah.
No, I mean, in retrospect, it's got a
fantastic soundtrack.
I even like the super deformed look.
I love,
I love that it probably started off as a
super Nintendo game.
Probably.
And then they just kind of were like,
screw you, Nintendo
for making cartridges.
We're going to make this on CDs, man.
I mean, then there was the whole Nintendo
Sony backstab thing.
Yeah.
Right.
Yeah.
So yeah.
And I don't know if this is true, but I
feel like I've read that square soft was
like really not doing great financially.
And this was like their only game like
get it.
And turns out it paid off in droves.
It paid off in droves.
I mean, that's true of
the original fun of fantasy.
That's why they called it funnel fantasy.
Yep.
That's true.
It was supposed to be the final one.
The final one.
Right.
Right.
Yeah.
Yeah.
And then here we are on
final fantasy 29 or whatever.
I love the cover art,
love the characters.
The cover art is fantastic.
Oh yeah.
Um,
I like the idea that the remake is a
remix of what you expect to happen.
It's not exactly the same thing.
I also appreciate that.
And I've done a 180 on that philosophy.
I used to think a remake should be,
should, should replace the original.
Now in recent years, I've done a 180 on
that belief and I think
it should be different.
Yeah.
Cause I never want
anything to replace the original.
The original is the original.
Let's do this thing.
Let it let, let the
original be its own game.
Yeah.
Except for a street
fighter three thirds strike.
Let's remake that.
Cause then I can play it.
How do I unplug the entire, I just want a
heart exit right now.
I just want to yank everything off.
You know, it's also nice.
It's a complete game.
It ends on a note.
They're, they're not going to make any
continuations or sequels.
Oh no, of course not.
And the remake won't stretch it out and
pad it out to three more games.
That's, that's, that's the, that's the
one thing I don't like about the remake.
I don't, I don't want to
buy this game three times.
I just, I don't really want to do that.
I have yet to fruit truly play it, but
I've seen my wife played the first part.
I was like, Oh, that's cool.
They're making some changes, whatever.
And yeah.
And I keep saying when they announced
they were going to put in three parts,
okay, I'll wait till
all three parts are done.
That's what I said too.
And so I'm still on that camp.
I bought the first two parts cause
they're on sale on steam, but yeah, I
essentially was in the same boat.
I was like, I'm going to wait
till it was all three parts.
Yeah.
Great soundtrack.
Great vibes.
Amazing.
Cool characters.
Cool characters.
So cool.
And you know what?
RPGs, even though they're not my
favorite, I'm glad more people can play
them and people vibe with them.
And I think if it had not been for this
game, the RP, I think a lot of gaming
would be different
without this game successful.
Oh, just in general, I think gaming would
just be in a totally different landscape.
This is a pivotal game for the industry.
Absolutely.
I don't think even MGS
one would have happened
because this is, this, this is 97 if I
recall, this is right as before.
And just as 98 end of 98,
I do know that a lot of the people that
work in MGS one were playing this.
So probably,
uh, the original creator of Castlevania
was super excited for this game and said,
if I, if you ever allow me to make
another Castlevania game, I
would love to make one like this.
That's what he said.
That's a crazy statement.
Isn't that crazy?
That's a crazy statement.
I think this game had the same director.
I think it's the same director as far as
he nine and 10, but not eight.
I think eight is unique.
Right.
I thought nine was the
final fantasy creator.
Right.
But I, but it wasn't, but
that's seven wasn't though.
Right.
I think seven was the same
version did six, wasn't it?
Yeah.
Hold on.
The internet's going to
kill me if I don't get this.
Right.
Yeah.
We're going to get this right.
It was, it was, yes, it was.
Yeah.
He, the director, Kitase Yoshinori,
Kitase, he did six
corner trigger and seven.
Oh, he did eight as well.
I'm sorry.
Nine was the outlier.
He didn't do nine.
He did seven, eight and 10.
Yeah.
Is what he did.
Interesting.
Nine was the outlier.
And, uh, our producer and creative
artist, director extraordinaire, Daniel
AKA double cross, his
favorite game is final fantasy 10.
Oh, okay.
So, you know, I noticed that pharmacy 10
is a lot of people's pharmacy seven.
Yep.
That's kind of like, it's kind of the,
the JPG that shaped them.
And depending on where you are, like, I
noticed that 10 seems to be a common jump
off point for a lot of people set it's
for, it's for me at seven.
And I think for a lot of our generation
at seven or six, but 10 does seem to be a
jump off point of a lot of people.
And I, I, I didn't love
10 when I first played it.
I had to go back to it and appreciate it.
But, um,
I want to ask you what, what, if you're a
play pharmacy nine, what did
you think of pharmacy nine?
I remember at the time I
thought we were going backwards.
Sure.
Sure.
But now I love it.
And I think I like it more than seven.
I, I, I was talking to
him one of my best friends.
I was like, I think nine on paper might
be the greatest fun as he ever made.
Yeah.
I think so too.
It's not my favorite, but I
think it might be on paper.
If you were to like list all the
attributes of a font, fantasy game, nine
checks every single box.
Yeah.
So on paper, I think it's might be the
grandest one honestly, but, but I see the
10 because 10 is such an
important game for so many people.
Like I get it.
Yeah.
I think what I liked most about 10
was that it was just a leap in graphics.
It looked amazing.
It was like, holy crap.
First time voice acting too.
Right.
First time you get voice acted.
Pretty big deal.
Anything you can do like with water
effects was cool on the PS2.
Yeah.
Yeah.
Yeah.
I, there aren't too many people, but
there are some people where their first
final fantasy was 13 with lightning.
Yeah, that's right.
I know a buddy who has a lightning
tattooed all across his like leg.
Like he's a big lightning fan, like his
favorite video game
character of all time.
Amazing video game character.
Very interesting choice of the game that
you would choose that one.
Yep.
Man.
Man.
Oof.
Yeah.
Final fantasy, man.
Yeah.
If only ever they get to the final one.
I'm waiting.
They're not going to.
I'm waiting for the final one.
No, they, they final
fantasy will
call it eternal fantasy now, right?
Because we're not going
to get to the final one.
Yeah, that's true.
That's true.
We're not going to do it.
So.
All right.
We are at the final.
The final, the final, not final fantasy.
Final, final, the final,
final, final something.
Wonder, wonder what my final game could
be in the games that shaped me.
What could it be?
What could it be?
What could it be?
Oh, my God.
Oh, my God.
Talk about revolutionary games.
It's doom.
Oh my goodness.
So.
It's 93 maybe.
And my understanding of video games are
whatever you can get on the
Nintendo or a Sega console.
Right.
And then like RPGs are like more, more
brainy artsy fartsy games on computer.
Yes.
And then I see a
screenshot for this game.
Like what the fuck is this game?
Yeah.
And.
We were not a very well off family.
So.
I wasn't going to be able to play it with
whatever hardware we had.
But at one point, my, my father worked
for a company and he had a business
computer that had color
graphics on the laptop.
Color graphics card.
It was massive.
It was huge.
It was crazy.
And it's on an operating
system called OS 10, not Mac OS 10.
It was just called OS.
It was made for business computers.
It was an IBM like offshoot.
Okay.
But it could run doom.
And I'm like at the, I'm at like the
pharmacy and I, they had the shareware
disc for five bucks.
Yeah.
And I had five bucks and I bought it and
I installed the shareware disc to it.
And oh, my God, man,
I cannot describe how
this changed my life.
Like I was like, it was my first real
first person shooter, you know, beyond
Bard's tale, which was like a first
person clicky, crawly game.
The smooth scrolling was
something I'd never seen on a PC.
The violence was cool.
I think the character icon for your doom
guy was just neat just to
see his facial expression.
His facial expressions.
So cool.
I didn't, I would learn later, learn that
John Romero, who would design the first
couple of levels in the first episode of
doom, big Zelda fan and a
big street fighter two fan.
Like he considered those like the two
most important games ever,
but I became obsessed with this game.
I memorized all the cheat codes so I can
unlock weapons that you can't get in the,
in the first chapter or whatever.
And then doom was like the game to get
and play in whatever way you could.
And I felt like I
unlocked a piece of myself.
Like all my friends were playing on a
game level that I had never achieved and
suddenly this is what doom is.
Oh my God.
The music was great.
I mean, it's, it's, it's midi butt metal
reverse engineered to sound like
Metallica, but not quite.
Yeah.
The shotgun's one of the, is literally
the greatest shotgun in gaming history.
If I ever play a shotgun and it feels
worse than the shotgun, I'm
already like, nah, nah, nah.
Monsters were cool.
And the funny thing is there was a time
when after playing this game obsessively
forever and then moving on to things like
quake and quake two half-life, even I
thought, oh, doom is antiquated.
Doom is, doom is terrible.
Tomb is, doom is clearly of its time.
You go back to it, man.
And it's really playable.
It's got some interesting designs, uh,
choices that I think modern games could
learn a thing to from.
And it's fast.
It is just blazingly fast.
And I'm like, oh, that's right.
Games don't be a slow crawl
every time you played them.
I played it in a browser recently and I
was surprised at how playable it was.
Yeah.
Yeah.
Like today.
I also had a lot of fun playing this game
multiplayer on a, I think it was Z doom.
We download the client for Z doom.
Z doom.
Wow.
And, uh, obviously the best weapon is a
super shotgun and
everything's almost an instant kill.
And there's no aiming of any kind.
You just like, just run around, just
click, click, click,
click, shoot, shoot, shoot.
But it is so much fun.
I, uh, I sometimes think that's the best
first person multiplayer you can have.
As the podcast goes silent, cause we're
just watching the gameplay.
I honestly, I'm like, I'm amazed at how
well this game holds up.
It's bright and colorful.
So you know what leads to what like, it
even has quote unquote shadows, which
aren't real shadows, but I guess it's how
the textures work to make you think
you're in a shadowy area.
Like it just was so neat and innovative.
Yeah.
Uh, is, is this the most I mean, I, I
kind of feel like it might be, but is
this the most
revolutionary video game of all time
in terms of shaking what a video game is
or what video games will become?
Is this the most revolutionary?
You had to, you had to choose a game
because I can't think of anything more
bigger than this in
terms of like a revolution.
I mean, for me half my
version of this game is half-life.
Sure.
Yeah.
Yeah.
But I feel like this game is maybe the
original revolution.
So I think so because as a dumb, stupid
kid, I was like, man, wouldn't it be cool
if like you played in like VR and like
you could like be in the thing and you
could see your hands and everything.
And this was like, Oh
yeah, we can probably do that.
Like we can actually probably do that.
VR is like a thing now.
Like, yeah.
And it's probably no coincidence that
John Carmack is like at the head of like
VR development, I think for a matter.
I think.
Okay.
Okay.
He was the programmer on this game.
Like that makes sense.
But yeah, I think
this changed everything.
And I think it did too.
And just to be clear, if you take the
camera out of the equation, all this
really is, is a smash TV clone.
It's a, sure.
Sure.
It's a twin joy stick.
I see what you're saying.
Yeah.
Like if you zoom out and just have the
camp, the map view, that's all it is, but
you changed the perspective and suddenly
it's a totally different game.
It's a totally different game.
Yeah.
Yeah.
And honestly, when I play games like Duke
Nukem 3D, which is also a very good game
and like quake, sometimes I'm like, man,
I don't really miss the aiming.
I know that seems funny because aiming is
like a big part of games now, but like,
especially FPS games, right.
And like, I sometimes don't miss it.
Yeah.
Think about all the seconds you waste
trying to figure out if you aim right at
the right spot versus
just spray and pray.
Just go spray and pray.
Yeah.
It's more about what gun do
you have than where do you aim?
Sure.
Yeah.
Yeah.
And this game had a small a
smidgen of auto aiming to it.
Yeah.
Yeah.
Just to help you out.
Yeah.
Yeah.
I mean, I can't say
enough good words about doom.
I can say the shareware episode, which is
episode one is probably
the best episode of doom one.
Cause if you play the other two, there's
some sloppy design that's like, doesn't
really stand up to scrutiny.
Sure.
Doom two is the better game.
Cause you've got the super shotgun and
more enemy types, but
it gets even messier.
It gets a little unbalanced, but I mean,
this just changed everything.
And then do you ever play checks quest?
No.
So dude, the cereal checks.
Oh my God.
They made a doom clone that
you got in your cereal box.
Oh, I remember.
I think I saw that on a
YouTube video on time.
I've actually played it and it was pretty
damn good for what it was.
That's pretty funny.
Wow.
Wow.
That's what checks quest.
That's funny.
And a fun fact for all you PC gaming
master race people, the original doom had
a max frame rate of 35 frames per second,
which is kind of crazy.
Not 60 35 35.
What a weird number.
That's weird.
Now, of course, in the most recent doom
ports, you can play this game using 60
FPS, even 120, you know,
it just runs circles on it.
You can do 9,000 FPS.
Yeah, for sure.
No, no, no, no.
We should mention this in
the S version that got ports.
Oh yeah.
That was a version of the game.
There's actually two
versions of that now.
Oh, really?
So there's the version you're talking
about, which is the super
effects chip that is right.
A version of the video game.
Right.
And then I think limited run games made
an updated port with the super FX to chip
that makes it runs at an
actual stable frame rate.
Oh wow.
Yeah.
Interesting.
I wonder if I can grab that here.
Doom do
see how this works out.
Hold on.
Oh no.
Pop out baby.
Here we go.
Let's sit.
Hey.
Oh wow.
I mean, it's running.
Yeah.
I actually even think it runs
better than the 32 X version.
I mean, like if this is your first like
frame of reference for the game, doom,
like you could, you have
a great time with this.
Yeah.
Yeah.
This like, well, like when I first
started playing half life, I was playing
on a dial up modem and when I play, when
I play online, people, you know, my
character would stop
every like three seconds.
Yeah.
I was just like, oh,
that's how the game works.
And I didn't know that was lack.
I had no idea.
All right.
So this is the updated limited run games,
updated port of the game.
It's even got this.
Whoa.
This Bethesda animation to it.
Fancy.
Look at all these animations.
That's where all the chip comes from.
R and R digital.
I don't know what that is.
Yeah.
Bitmap bureau worked on it.
Oh, they're good.
They're a good group.
All right.
Let's see how the frame rate goes.
I'm going to skip
around here a little second.
Hey, look at that.
Hey, that's good.
Look how stable that frame rate is.
Stable.
Don't pause the game.
I'm in the middle of watching you.
Come on.
I'm a voyeur here.
Here we go.
Look at that.
Look how impressive that is.
It looks good.
It's really good.
Turns out if you put, if
you update the graphics chip,
it'll
run better.
Look at that.
The CPU is not the problem.
I think the devs, the Arganite, the
Arganite studio devs who made Star Fox
were like, yeah, so the super Nintendo is
just a conduit for us to run our chip and
the chip is just a way to run our chip.
And that's how the game runs.
That's right.
That's right.
It's like, it almost
ignores the super Nintendo.
Yeah, basically.
Yeah.
Yeah.
It uses it for like the
resolution and that's it.
That's right.
That's right.
Yeah.
Look at that.
And look at that.
Dang.
Pretty cool.
Pretty sick.
Again, we're watching a,
the recent rerelease of
Doom on the Super NES.
But yeah, man, I mean, I feel stupid to
say how awesome Doom is,
but Doom is pretty awesome.
It's very playable still today.
You can pick it up for like five bucks
and get Doom one, Doom two final Doom,
all the expansions and multiplayer on it.
Yep.
I heard that there was a, I forget which
nine inch nails album it was, but the
nine inch nails album that
corresponds to this game came out.
Their, their album got delayed by like a
few months, like six or seven months.
And everybody thought it's cause they
thought the album wasn't good enough.
So they were re-tweaking it and the
singer was like, Oh
no, Doom just came out.
And so we just,
yeah, we were just playing Doom.
Yeah.
And then that's what
became of Quake one soundtrack.
Yeah.
Yeah.
Yeah.
No, Trent Reznor is
such a big fan of Doom.
Yeah.
That's the social
network composer, everyone,
the social network composer,
but any who,
I think that's what
has that been everything.
All the games that have shaped us.
There's so many more we
could add, but yeah, that's yeah.
Any, any parting thoughts you
have before we wrap this part,
man, like I first, I, I was thought maybe
like my list was not good enough.
I thought maybe I thought
your list was really good.
And, but honestly, I think these are, I
think these are the right lists.
Like I'm happy with, I'm happy with your,
like your explanation for like,
you, you, you had a very compelling
thought process for every game.
So like, I'm confident
in those games for you.
And then looking at my list, sometimes I
doubt my list a little bit, but I'm like,
no, this is the right list.
Yeah.
I mean, there's no wrong answer.
These are the games that shaped you.
Right.
You know, and you know what?
I'm honestly more interested in these
types of discussions than I am in like,
okay, so this game just came out and I
give it like an 8.3 and here's why I'd
give it 8.3 because it's missing this
feature and that feature.
And there's a critical flaw here.
And I'm like, I don't care, man.
Just tell me why you liked it.
Just tell me why you liked it.
That's all I want to hear anymore.
And that's why I got so excited when I
was at like, I was like ordering
everybody to tell me their
favorite nine or their nine.
Cause I just thought this was the one of
the most interesting
questions I've heard in a long time.
Yeah.
You know, like I
don't want to hear about,
I dunno, man.
Like I get real, I get real mad at these
days when like anything comes out and
it's like, it's good, but there's this
one thing in a like, or this, that I'm
like, okay, tell me
you liked it or you don't
hyper obsessive, uh, new game fixing new
game, like hyper fixation.
It's like this weird,
like it's, it's like, um,
the cutting edge analysis.
Like I'm going to like pick apart this
brand new thing and just came out and
just dissect it every
possible, which way.
Um, and I'm gonna tell you, I don't know.
Yeah.
There's something
very shallow about that.
It's like assuming a video game is a
product in a service sense
meant to serve me instead
of being like, no,
these, these are people.
This is a man-made
thing that people made.
Like I'm trying to set up
my Yelp review for the game.
Yeah.
Like, yeah.
Yeah.
Yeah.
And I just don't care about that anymore.
And maybe it's because I'm getting older.
I just don't care.
I don't really care either.
Uh, I, I roll when I hear
that kind of stuff these days.
In fact, if I talked to someone and
someone says I'm spending hundreds of
hours playing this one
video game, Oh, cool.
What's great about it?
Oh, nothing.
What?
So you're, so what's,
what's great about your time.
That means nothing, I guess.
I guess.
I mean, like, yeah.
Yeah.
Yeah.
I just, I want to hear good stories about
good games and what they meant to you.
Me too.
I want to know why like, like, what's the
passion for like, what, what is the
driving passion of this game?
I don't want to hear about that.
Yeah.
That's what I want to know.
Cause that's what I hear when I, when I
hear your voice, it's like how, how games
have, have been artful expressions from
someone and how we've
been able to feel it.
And that's pretty cool.
Yeah.
Yeah.
Yeah.
And they're not the newest games either,
or the latest games.
It's almost never that.
Yeah.
Yeah.
In fact, you know, there have been some
games where I didn't like them the first
15 times I played them.
Absolutely.
But then the 16th time,
16th time.
Yeah.
That's right.
That's what it, if you had to pick, you
had to pick one game and your honorable
mentions that you would just real quick,
just throw up as a possibility to
interplay something on your list.
What game would it be?
My God.
Honorable mentions.
Jesus Christ.
Just one game that could have gone on the
list that didn't go, but
very easily could have.
Yeah.
This was on the list at
one point and I took it off.
For all probably like, it was like a hair
of a difference, but Sonic the Hedgehog,
or first one, the first Genesis.
Okay.
Beautiful.
Wonderful.
That was on my, my, one
of my best friends list.
I was on his list.
Yeah.
That was my platformer of
choice when I was growing up.
And that's important
for me for two reasons.
One, I love the game when
I was growing up as a kid.
I think Sonic two and one, when I went
back to revisit them at 10 years
afterwards, I was like, holy shit, these
games still stand up.
They do.
And they look gorgeous.
They look amazing.
And oh my God, like, so my myth of
believing that we should always keep
moving forward and that old games are bad
and new games are good got completely
destroyed with that.
Cause I was like, this game plays better
than the newest Sonic games right now.
Yup.
That almost made the list, but I
had to make room for.
Yeah.
I think I had to make
room for street fighter two.
It was like, two part two.
Hey, that fair.
That's that's slowly fair.
Um, easily.
It could have done that too, but no, I
think Sonic's a great choice.
It's a game that has shaped everybody
for, especially in our generation.
It has touch interviewed or played it.
It's probably shaped you in some way.
And I think I feel like an imposter
because I don't love all versions of
Sonic and I don't, oh yeah.
I'm not even a big fan of the 3d Sonic
games, but like, yeah, you
give me the Sega Genesis ones.
Yeah.
We're talking, we're cooking.
I do love Sonic adventure one and two,
but I'm also a dream cast head.
So there's that.
I played adventure two
before I played adventure one.
A lot of people did.
I think I liked adventure two, but then I
was told over and over again, no
adventure one so much better, so much
better, so much better.
I wouldn't say that.
And I made the mistake of playing
adventure one on the game cubes.
I think is a
horrendous piece of software.
I don't like the game.
The only version I think that's good of
adventure one is the dreamcast version.
I think it's a dreamcast.
I think you should
play the dreamcast one.
Don't even play the X box, Xbox live or
just play the dreamcast original.
Cast one runs at 30 frames per second,
but it's more or less stable.
Fun story.
I got gifted a dreamcast.
My uncle in law who went to comic book
store and I wanted Sonic so
bad that they were sold out.
Couldn't get it.
So he got me this game
called power stone instead.
And I was like, I was like, I wanted
Sonic, but all right,
let me try this game.
Oh my God.
This game is amazing.
Oh my God.
This is absolutely freaking fantastic.
Power stones in my honorable mentions.
I love power stone.
So another situation where I didn't get
what I want, but I got what I want.
You know, so that's great.
Yeah, that's not my
honorable mention game.
Mine is the longest journey, but
power stone easily could have been it.
The longest journey.
I don't think I've played that long.
Oh dude.
The longest journey is
the longest journey.
I'm going to go look it
up and I'll buy it for you.
No, you're going to play it.
It's fine.
It's the longest journey is
the greatest journey ever.
It's on Steam.
It's absolutely on Steam.
Yeah.
Yo, I'm pretty well
aversed of like point and clicks.
Why have I not heard of this?
Because I
know more about adventure games than I do
RPGs and I'm like, what is this?
You have never heard of the greatest fun.
Come.
Yeah.
You've never heard of the
greatest, but that's interesting.
I'm trying.
Why haven't I heard that?
It's slipped your radar.
Listen, I'm not joking.
When I say it is, it is the greatest
point and click
adventure game of all time.
I mean, it has incredibly
overwhelming reviews on Steam.
I say that with, with easily.
I say that it is the greatest adventure
point click adventure game of all time.
By far it is a revolution of the medium
of point click adventure without without.
Yeah, that game, it easily was on my
list, but I had to make
room for I think it was for.
I think I had it up.
It was a toss up.
I originally had it
instead of Majora's mask.
It was kind of a toss
between this and Majora's mask.
But yeah, longest
journey is absolutely amazing.
Literally the quote here is the longest
journey is not only the best adventure
game in recent years.
It's one of the best games ever.
It absolutely is.
It's absolutely one of the
greatest games ever made.
Damn.
All right.
I'm hyped.
I'm putting this on my wish list.
Favorite do a play,
get CC to play it as well
because it's amazing.
The longest journey.
All right.
Awesome respect.
All right, dude.
It's amazing.
Well, Kit, it's been a pleasure going
down memory lane with you.
Thanks for all that stuff.
I hope you've all
enjoyed this recollection.
Let us know in the comments below what
games have shaped you.
Maybe there's a game there that I know
and I'll be like,
Hey, I'll comment on it.
Maybe there's a game I don't know.
And I'll just be just like just now.
I'm like, I'm going
to add it to the list.
Yeah.
What is a game that you
would not put on your list
ever.
And you've put a
stupid amount of time in.
Oh, oh, oh, that I put a stupid on time
that I would never put on the list.
There's so many I could put on the list.
I'll be brave.
I have legal legends.
Okay.
Okay.
Yeah.
I would never, I would never put legal
legends on this, but I
have put a lot of time.
I've at least over a
thousand hours into this game.
Oh my God.
And I would never put this on the list.
And that's Street Fighter four.
Oh my God.
Me too.
Me too.
Oh my God.
Street Fighter four.
Oh,
absolutely.
And I'm not going to disrespect the game.
I'm just saying I just would
never put that on my list.
I would never put true.
I've, I've easily done
well over a thousand hours.
I would never put you
on a formal list ever.
Yeah.
That's a good call out.
Sure.
Of course.
Yeah.
And a, I, a lot of people,
that's for street fighter too.
So I can understand what I would do.
Absolutely.
Absolutely.
And I had a, I asked my friend what this,
who just had a child recently, I said to
him, if your child is going to pick a
street fighter game to play as their
first street fighter, do they start with
two like we did or do they,
because their street fighter
two would be a few better six.
So it's like, yeah,
would they start with six?
Would that be more appropriate?
And as I really don't know the answer to
that question, I'm not sure.
I don't know either.
I don't know.
Cause their child, they're, they're,
they're one years old.
So it's like,
you know, what do you
have them start with?
I don't know.
I think if you do it, like you make them
be a curmudgeon and start the beginning,
you run the risk of making
them think the way you think.
And you never want that, right?
That's what I'm afraid of.
Right.
So you want them to think differently.
I want them to think differently.
So that's why you
probably share with them and the newest,
whatever the thing is right now, that's
probably the smart thing to do.
That's probably the smart thing to do.
And then I can say
this cause I've seen this
hanging out with people who only play
street fighter six or five whatever the
newest game is and getting them to play
the new, the old thing with them.
They're surprised at all
the things the old thing does.
And they're like, wow, this game's fast.
I'm like, yeah, it's fast.
It's fast.
Yeah.
Now it doesn't matter.
You know, it is the heat.
Now to be fair, he's going to be playing
third strike with me anyway.
Oh yeah.
But I was just curious and I, what you
said makes a lot of sense just so they
don't think exactly the way
we think we kind of want to.
Yeah.
I mean, I don't have kids of my own, but
if I ever did, I would not want my, my
son or daughter or them or they to think
like me, I'd want them
to be their own person.
Yeah.
Yeah.
It's tempting to just want to say, no,
you got to play this original, but.
Cause I used to make a
joke with my buddies.
Like I'm going to make my
kids play Mario brothers one.
And then once you beat that, then you're
allowed to play two and then you're
allowed to, we, we made that joke all the
time, but like, of course.
Yeah.
Yeah.
Yeah.
Something wrong about that.
Yeah.
Well folks, this has been another episode
of the counter it special.
Thank you for katetsu for
being with us on this journey.
Maybe we'll see katetsu again later.
Who knows?
We'll find out.
Cheers all.
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