S2E11
· 01:51:11
Hello.
This is the counter hit where we counter
the hits of life that beat
us down with our own vibe.
I'm your host and resident vibe.
Zishan scare quotes, but you can call me
Bob
today's show dives into
video games that shaped us
and much more, but first let's introduce
our guest this week player fighting
games, sci-fi junkie
and occasional writer.
It's cadets.
Hi kid.
How you doing?
Hey scare quotes.
How are you doing?
I'm doing all right.
Happy to have you on the show.
Dude.
I'm glad to be here.
Yeah, I'm happy to have you as well.
Yeah, we have a little bit of a history.
We've played video games on occasion.
Oh, yeah, I'd say so
once in a while.
We've talked.
We've mingled.
Yeah, we've chatted.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Definitely.
Yeah.
Speaking of which you have been asking
everyone including people that probably
are like, dude, you're a crazy man.
I don't know what you're talking about.
Just random people on the street.
About this meme that's going around
called my nine games or the nine video
games that shaped me.
Now, you've been asking me, you've been
asking everyone about this.
Everybody.
Where's this come from?
Because I saw it come through and like,
what the heck is this?
What's this about?
So I was, you know, being
very productive at work one day.
Very productive.
Very productive.
And I saw this.
It showed up in one of our Slack channels
and I was like, and I thought first I
thought actually, oh, it's our nine
favorite video games.
And then I look closer and it's not that
a lot of people think it's that but I
think this is a much more interesting
question because it's not your favorite
video games per se, although that
obviously is going to be a factor, but
it's the nine things that shaped who you
are and maybe more precisely shaped your
understanding of the
medium of video games.
Yeah.
And I thought that was a super
interesting question
because I never thought about it.
And then I spent like two
weeks thinking about it.
Wow.
Yeah, and I was like, I have to do that
now that I spent two
weeks thinking about it.
I need to make sure everybody else is
spending two weeks thinking about it.
Yes, you suffer to know
everyone else needs to suffer.
I need to not feel bad about this time
I've put into this endeavor.
Yeah, of course.
Yeah, that's what I was going to say.
You're right.
I mean, it is a great question because at
first I was like, okay, what are the like
the nine best video games?
I'm like, but wait, this
is a different question.
This is one of the games that shaped me,
who I am and what understanding of this
medium really is and I saw it all over my
feet on blue sky and other
places and then you started.
What's yours?
What's yours?
What's yours?
And I'm like, all
right, and it was tough.
It is really tough to
come up with the nine.
It's such an arbitrary number.
It really doesn't mean
like you could do 2550.
2550.
I even thought, you know, it's an even
easier number to do five,
but no, this isn't five.
It's nine.
No, it's nine.
Nine.
Yeah.
All right.
All right.
So
for this, we have a couple different
visuals here for those that are watching
the podcast via video.
This is one of the benefits.
You get a little bit of a visual, but
don't worry if you're listening via your
ear holes, you're not going to miss out
on anything right here.
And so looking at this list right now, we
got we got a very compelling list.
This is your top nine right here.
I've got things like Metal
Gear Solid Shenmue Subnautica.
This little indie game called Street
Fighter 3 Third Strike.
I'm not sure anyone's
heard about it over here.
Legend of Zelda Majora's Mask.
I have a lot of questions about that one.
Half-Life, Ninja Gaiden Black, Kirby
Superstar, and of course Final Fantasy 7.
So zooming in here folks, I have to ask
you Kit, my good buddy here.
Yeah, talk to me about Metal Gear Solid.
Oh my God.
This question is annoying to me because I
feel like no matter what they say on this
topic, it'll never be enough.
Okay, that's kind of
frustrating because sure
I would not be this might be a little bit
dramatic to say but I would not be
exaggerating to say that a very large
part of my foundation my Constitution if
you will, yeah person
comes from Metal Gear.
Okay.
Yeah, I'm honestly not
exaggerating when I say that I
didn't you know, just
quick little small story.
I didn't really like
video games pre age 9.
You didn't like wait wait.
I did.
Yeah, yeah age 9 you're like now is age
9 and so he let me explain
so most of the video games.
I was running into were very much, you
know of the Super Nintendo Genesis NES
Gameboy that era, right and a lot of
Nintendo a lot of kind of like sprite
based, you know, games simple games
platformers that kind of stuff and at
that age I had a very annoying complex
where I wanted to be an adult right now
as soon as possible.
Oh, yeah, yeah, and and so I disregarded
anything that I
perceived as made for children.
Yeah, and so my the way I viewed the
world was if it was made for children, it
wasn't worth my time and I love pretty
much all video games into that because I
saw them as like toys.
Yeah, and I'm talking Mario Sonic, you
know, your standard sure video game fair.
I mean they are toys, right?
We are toys toys.
We can say that and here's the thing
nowadays as an adult.
I can respect that there's great power in
a toy is nothing wrong
with yeah toys are great.
But as a child, I didn't understand that
I thought toys were meant to be, you
know, you know, they're for children.
They're not for me who's an
adult at 9 years old, right?
And I looked at them with such disdain
and what Metal Gear did was take me out
of that and say hey, this
medium isn't just for kids.
Yeah, it's for everybody.
And in a way it kind of brought in my
mind about the medium because again, I
relegated it to hey, this is a toy.
This is the same thing.
You pull in a toy box.
You pull Mario you pull Sonic you pull,
you know, whatever action figure whatever
doll you pull out of your toy box.
You do the same thing with those games
and I just I didn't want to be part of
that and Metal Gear took me out of that
kind of limited scope
of what video games are.
Yeah, literally in some respect shook me.
It's like I was blown away.
It's pure away.
Okay, and this game
once you get past that initial shock,
then you get into it.
It's just it's a it's just a revolution
of of the video game medium.
Yeah, and and and almost every aspect of
it has touched me in some way, right?
Almost everything from the sound design
to the visuals to the the voice acting
the the writing the dialogue the
even like like weird details like the
credits playing for you when you are
literally soon as you swim up and you
step out of the water
the credits on the screen.
Yeah during the gameplay that has never
left my brain and mind-blowing be and I
was like I was like this is not a movie.
It's not a game either though.
Yeah.
And I know I don't know what this is and
I think me not understanding what it is
just God so compelling automatically it's
like I can't there's something there's
something compelling about something you
can't quite describe.
It's like you have a feeling you feel it
you feel it but you don't
you can't put it into a box.
You can't figure out
what it put into a box.
Yeah, and there's automatic magic when
you can't put something into a box.
You can't describe it.
You you've basically you you've revealed
the mystery and and by revealed I mean
you don't know what you don't know what
the mystery you don't know what the
mystery is but you reveal that there is a
mystery here and you
can't quite make sense of it.
Yeah.
Yeah, and this game and did that for me.
It just completely blown in mind.
Yeah, and it's it's still
blowing my mind even to this day.
Absolutely.
I got it's so funny.
You talk about your story about a feeling
that games were a toy.
So I have a similar journey in that I I
would have put it exactly like that.
But there was a moment in my life where
like video games are a thing you do when
you are a kid and you
will grow out of them, right?
That's that was my idea.
Yep, and I can absolutely say Metal Gear
was one of the games that I played that
was like oh, I'm adult.
I'm older now.
Yes, I understand the world
more and this is a holy crap.
This is format.
Whatever this is still speaks to me and
I'm learning from it in the same way that
you know adults learn from films and
books and other stuff.
I'm like, yes, that's kind of amazing.
That's kind of incredible.
So yeah, I resonate
that with that completely.
I remember I had played video games that
had voice acting in them before but it
was always like 90s Saturday morning
cartoon voice actor.
That is correct.
I know your solid was like, whoa, we're
taking this seriously.
What we're taking this very seriously,
even though it's goofy as hell at the
end, but doesn't matter even if
it's goofy, even if it's goofy, it's
somehow still being taken seriously.
Yeah, kind of crazy.
And you're watching that, you know that
opening crawl as you're kind of still in
the opening cavern area and
you're like games can do this.
Yeah, games can do this.
Yes, I did not think this was possible.
I did not think video
games could do this.
Wow.
Yeah, that's awesome.
Yeah, like I said, this list is so hard
because metal gear
solid was almost on my list.
Yeah, there's another game on this list.
That's that's what we'll talk about but
very similar reasons.
I almost put this up here.
No, listen, I get it.
I understand.
Listen, I understand the rules is also by
the way, this is not
my favorite metal gear.
Yeah, I'm with you.
100% that's the crazy thing about this.
I don't this is not my favorite metal
gear, but it's the one that
shaped me without a doubt.
You know, I got the chance to replay all
the metal gears recently with a colleague
of mine and middle year solid one.
We played through a
couple times actually.
The tone is just so
it's peak man.
It just gets that tone really well.
And of course, they're borrowing from
John Carpenter's
escape from 100% that right.
But like, it just gets that
grit that yes, it's so good.
So good.
So good.
Yeah, and then yeah,
I was gonna say blew my mind
about the genre just really
for sure and you and I were
silly dumb Americans, right?
Yeah.
Yep.
That's right.
We go back and we go like to Japan.
They've had metal gear one.
They've had metal gear two and then they
had Kojima's snatcher and police knots.
They kind of had a
lead up to this moment.
We did not.
It was like we did not drop right in.
Yeah.
Yeah, I knew metal gear from the NES and
I was like, oh, it's like the same game.
Okay, I guess so and having no idea that
it was like this and no idea when he
talks about when snake in the early parts
is talking about his past and talking
about, you know, outer
heaven and taking down big boss.
I'm like, wait that
happened in the NES game.
Like wait, all this lore
happened in the NES game.
One of the cool things about MGS one I
can say is and I think probably some of
my favorite things in the world do this
is you dive right in and you get the
sense that this world is lived in like
there's a history to everything here 100%
it doesn't like hit you on
the head with it necessarily.
I mean, there are lower dumps, right?
But like, yeah, a credit to I think
Jeremy Bao steam's localization.
This is absolutely one game he worked on
and there's a tonal difference between
this and later games in the series.
It just feels these are characters that
have existed prior to you coming into it
and then they're going to exist far after
you're done with your
experience with them.
That's always super cool.
Yeah, I think the literary turn of people
like these is organic, but
like that's exactly what it is.
Like you feel the history of everything
you see touch here immediately.
Yeah, absolutely.
And of course, we're
not even talking spoilers.
There's a lot of stuff to spoil and then
all the twists and turns
in the particular game.
Oh for sure.
There's tons of stuff for oh my god.
Yeah.
Yeah. Yeah.
We're just talking about we're just
talking we're just setting the table.
Like yeah, literally could you could just
keep going with this.
We could spend the entire seven-hour
podcast talking about the first act of
Metal Gear Solid 1 literally.
It was just the first
act which seven hours easy.
Easy.
That's that's like no joke.
Yeah, and you know, I mean it even
convinced me that oh, wow, there's like a
career in like voice
acting like people can do this.
Yeah, so like David Hader
and a bunch of other
people did their roles.
I got the chance to meet David Hader
about over the summer which was awesome.
I mean it really was a formative
experience for sure.
Yeah, so that's awesome man.
And it's always cool when we write
something off and then something comes
back goes wait a minute.
Hold on.
Hello.
There's more to this.
Trust me.
Yeah.
Yeah.
Yeah, and I imagine in your world because
of how much you love this game and how
much it's meant to you.
Yep.
You probably have this problem that a lot
of people do which is you play more games
looking for the same feeling and
experience and you don't often get it and
it can be disappointing for a while
chasing the dragon or in this case, maybe
chasing the Rex is yeah
chasing the Rex chasing the Rex.
Yeah.
Yeah, so show so show.
Yeah.
Yeah.
Well, that's a good one.
I mean, that's that's that's it and the
entire Metal Gear series could have
filled up someone's top nine.
I'm sure easily.
I wouldn't even wouldn't even bat an eye.
I wouldn't even bat an eye
wouldn't even bat an eye.
Yeah, it's like why not?
Okay.
Well with that.
We're gonna alternate between our top
games your top games but are the nine
games that shaped us right?
Like you said you can see there is a
Metal Gear game in my in my top nine or
my my nine games that shaped me.
Ekaruga flashback Street Fighter 2 a
little indie game called Street Fighter 2
not sure you've ever heard of it.
Shout out the Colossus Prince Bird Sandal
Time the Bard's Tale Metal Gear Solid 2
Link's Awakening
and Doom.
So I guess I'll alternate here and talk
about talk about my guy here and we'll
focus on the first one Ekaruga.
Yeah, it's so funny.
I look at your list and it could almost
easily be my list as well.
Oh, that's hilarious.
That is hilarious.
Yeah, so this is what the
year 2002 2003 early 2000s.
Yep, I'm kind of sort of I've already
played Metal Gear Solid like you right.
I've been like man games are awesome
games can just be like kind of anything.
This is truly incredible.
But I'm in the stage of
like looking for high form art.
I'm looking for like complete like
30-hour games that tell a compelling
story and oh, yes, the artiste did use
that and I'm bought into this narrative
that oh as games keep progressing certain
genres are just dead now.
So space shooters are dead.
You don't play space shooters anymore.
That's that's an antiquated age.
Yeah, and I'm at the game store and I see
this cover of this game.
That's got black and white with some some
very sketchy art and
says the word Ekaruga.
I couldn't even pronounce it like what
the hell is this and it had like this
accolade on it like a really great game.
I flip it over.
I don't understand the
screenshots that I'm looking at
and what makes me settle on
getting it is back in the day.
They don't do this anymore.
Remember the webcomic Penny arcade?
I do.
They used to do game
reviews back in the day.
And one of the game reviews I did was for
the Dreamcast version of this game called
Ekaruga and they gave a glowing praise
like it was like amazing and incredible
and I'm looking at this thing.
I'm like it says on there that you'll get
a kick out of this anime style cutscenes,
which is a total lie.
It's not in the game, but I'm like, okay.
It was like 40 or 50.
I forget how much it was
a kind of expensive game.
I'm like, I'll pick it up.
I'll grab it.
Yeah, you boot the game up.
It's very simple.
There's no intro.
There's no cinematic.
Nothing just title screen.
Here you go.
Get some really cool music one time.
I don't know what I'm doing.
So I just push the button that gives you
a small tutorial and I start the start
the game start whatever and I'm dying
like left and right.
Like I don't make it very far.
I'm just getting my ass killed.
I don't even make it
past the first level.
I don't think a couple times.
This is a game where you are a space
shooter and you don't have any power-ups.
Nothing.
All you can do is switch
polarity between black and white.
That's it.
That's right.
And so you absorb bullets and then those
bullets become your bombs
later if you want to use them.
And so trying to rewire my brain to like
learn about that was kind of interesting.
But I remember like you start the game
and you have like maybe
like one or two continues.
You know, I'm like, how
do you ever beat this game?
Like I just keep dying.
I lose all my lives and I'm
dead and I'm dead and I'm dead.
And after an hour passes it says, oh,
you've unlocked another continue.
And I keep playing.
Oh, you've locked another continue.
And you've locked it unlocked and you
keep the more time you
add to the game counter.
You unlock more and
more and more continues.
I forget.
I think it caps out like 20.
It's something like that.
Yeah.
So I finally unlock enough continues to
beat the first level and then it goes to
the next one and then I'm
starting to get really hooked.
I'm like, oh wow, like there's a way to
like beat there's a way to one CC this I
didn't know one CC meant
I was like, what's one CC?
Like you beat the whole game
without how do you do that?
I don't understand how you do that.
But I'm amazed by the visuals.
I'm amazed by the music.
It's perfectly syncopated
with the action in this game.
Wonderful.
Wonderful music.
And I didn't know this until later.
The game director is
also the game composer.
Oh, I didn't know that either.
In my mind.
Oh, that's crazy.
And it's only got five
levels, but each level is unique.
It doesn't waste your time.
It goes right into what it's trying to
convey to you and I'll even argue it has
a kind of an
interesting story at the very end.
Yeah.
What your character does and what your
spaceship does and it kind of kind of
ends on a down note
somewhat kind of yeah.
Yeah, but before I know it kid, I'm
logging like 40 hours in this game.
I've unlocked free play
mode, but I don't care anymore.
And I'm just trying to
like get good at this game.
And when you beat a level beat a game, it
gives you a code you
can go into a website.
You could pop in your top score.
Yeah, and at one point this probably
isn't super impressive.
But at one point I'm like I'm in like the
top 20 for like level one like being able
to I'm almost up there and there's a
bunch of entries here and then I joined
like an IRC chat just doing nothing but
talking about ekuruga, right?
And this game made me realize that I mean
if we're watching we have a let's play
kind of in the background right now.
The let's play is 25 minutes long.
That's how long the game is from
beginning to end if you play
it perfectly and don't die.
Yes without dying, right, right, right,
but I can get just as much
time and value into something.
That's only 25 minutes long.
In fact, I might get more value out of it
versus a 30 to 40 hour
fifth, you know campaign which
is crazy to say today.
It is absolutely
insane that that's the case.
Yeah, and I love this game and I know
some shoot them up fans deride this game
now because I think it's overrated but I
would argue that it's because of this
game shmups came back and now they're I
would I would argue the same thing.
There are there are venerable niche genre
now that I still play all the time.
I love them.
Yes, and treasure is one of my favorite
game developers of all time.
Like they don't miss in my opinion.
They made Gunstar
Heroes, you know, right?
Gunstar Heroes love it.
Love guns are you reading Silvergun?
They've done Guardian Heroes.
They've done a ton of
stuff sin and punishment.
Such good stuff.
Another classic.
Yeah.
Yeah.
So a game that completely came out of
nowhere surprised the heck out of me.
Yep.
Made me second-guess my understanding of
video games and what they could possibly
do and made me realize that I can spend
as much time on a game if I like it
enough and it can give me
as much value if not more.
Then whatever, you know, you go to the
game website and says, oh, this gives you
40 hours of replay value.
I don't know what that means anymore.
I have no idea.
All I know is do I like it enough?
I want to keep playing it.
Your story, it's interesting because as
you're you pretty much hit
the nail on the head with that.
This game teaches you how to value your
time in a way that it this is one of the
most poignant video games.
I think it's ever been made.
Yeah.
It's not it doesn't shy.
It's not about what it is.
It doesn't try to be something.
It's not
and it teaches you value in every second
every minute of the game.
You see the value and I like you took a
chance on this too, right?
This wasn't something you were
necessarily excited to play.
I was not I was like
looking for something.
I had some disposable cash.
I'm at the store and like
this has a weird cover to it.
Yeah, okay.
That's all that's all I knew that's and
then that's if you took
a chance and my God like
it's funny how the game
just found you in a way it did.
Think about it, right?
Yeah, it did.
I even I got so obsessed with this game.
I got my CRT and I
flipped it on its side.
So I can play it in critical mode.
Yeah, I got so obsessed with this game.
That's amazing.
That's
and then wow and the to
kind of end things off.
I will say to people all the time if
people put a gun in my head, what do you
think is the quote
unquote perfect video game?
I'm like, well, it's kind of a construct.
But if you really want me to like give
you a quick answer, I think he was very
close to being a very
perfect video game for what it is.
I would have to agree.
I did for what it is.
I think it's a perfect game
and I had a buddy of mine asked me this
and he's like, oh, okay.
Can I try it out?
I'm like sure we can try it.
Not sure you're gonna love it.
We can try it.
Yeah, and I gave him free play.
He just he played it.
He went through it in 25 minutes.
You died bajillions of times and he's
like, yeah, I don't
know what that was about.
Okay, like he did not affect him at all
in the same way that affected me.
Yeah, that's probably because of the free
play because I had to just keep grinding
and grinding and grinding like there.
Yeah, you know, okay, wait, there's a
lyric from a song that I love so much and
the lyric is basically it just it
basically sums up what you
just kind of illustrated.
What is success without persistence?
Right?
Yeah,
and that's kind of
what we're seeing here.
It's like if you play this on free play
and not that you can't have a good time,
but are you getting the full breadth of
what the journey has to offer?
Yeah,
that's the thing here.
This conversation, none of us put any
kind of Dark Souls game on here, but a
lot of time that's a conversation that
comes up which is should Miyazaki change
or dumb down the experience to make the
game more accessible and I'm of the
opinion that this is just my opinion.
Of course.
I want to choose my words very carefully.
I never want to get anyone from
experiencing anything.
I want everyone to enjoy everything.
However, I think in that same vein, I
don't think it's reasonable for all
artists creatives to make their thing
bestowed to all people meaning if I want
to make this thing that's important to me
a certain kind of person is going to love
it and a lot of people
won't and that's perfectly fine.
I think there should be more things made
for different kinds of players different
kinds of people different kinds of
preferences that does not mean this thing
that a lot of people like should be
changed to cater to that audience with
within reason, you know accessibility,
you know stuff like colorblind is like
that's different, but I'm like that's
that's different when it comes to raw
like the Dark Souls games are about
difficulty in Ikaruga.
This is all about difficulty
and like persevering I die.
I lose I get a game over.
I don't get any RPG points.
I don't get any experience.
What did I learn from that?
How can I get better and that's a certain
experience in and of itself.
Absolutely and that's that's that's
that's part of the
magic on the game for sure.
It teaches you that teaches you that I
agree with I think that we can have
diversity in our games and we can have
games that fit multiple different types
of you know gamers, you know regardless
of what they're looking for and I think
it's also helpful to play things that
don't agree with you.
Yes, you know because it helps you help
shape your understanding of what what not
only what you are what
you potentially could be.
Yeah, absolutely.
So yeah, I mean no, I agree
with and I I also I agree.
I think this is for what it is.
I think it's it's one of the most
complete poignant perfect
games that are being made.
Yeah, because I mean you might think oh,
there's only five levels.
They could have added more
levels now if you play it.
They use up all of their ideas in those
five levels and that's that yeah,
yeah, it doesn't waste.
It doesn't waste anything and it doesn't
it doesn't shove more than
what's needed in your face.
Absolutely.
Yeah, it's a
killer killer entry.
My guy is a good one.
It's a good one.
Absolute killer entry now.
We got alternate.
Yeah, number number two for you or I
don't think it's in any list, but I mean
the second entry here.
I have is Shenmue.
Yeah, no, it actually
it is an order for me.
Okay.
I don't think I did mine in order.
So you're better than.
So I'm going to run into the it's Metal
Gear part 2 essentially here.
It's funny because Shenmue was it wasn't
that much longer after Metal Gear.
I think it was like maybe a year and a
half maybe two years.
It was it was it was close.
I think it was Metal Gear was like 98 and
then I think Chevy was 2000.
I want to say maybe 99 in
Japan than the US release.
God, where do I even
begin with this game?
Metal Gear had started the foundation of
expanding my understanding
of what the medium could be.
Yeah, and Shenmue took that baton in the
relay race and just kept running.
In a few very specific ways.
Metal Gear was more general.
Yeah, this game.
So martial arts is a
big part of my background.
I did martial arts for
many many many years.
And fighting games though, they've been a
big part of my life as well.
Fighting games.
Yeah.
Yeah.
This this game this game took
the concept of a martial arts.
Epic and package it in a video game.
Okay, and then and then and then put it
in a world and blew that world up.
Yeah.
Shenmue to me is
it's it's
you know, we talked about how you know,
the how a game can be organic, right?
How it can like feel lived in
and usually it's characters.
You're talking about
this game is the world.
The world is the character.
Yes game.
The world is alive.
The world is organic.
The world is breathing and everybody is
just living in that world.
Whereas I would say in Metal Gear, you're
you're deriving the world from the
characters and I would say in this game.
It's almost the opposite.
You're deriving the
characters from the world.
Everybody has their place in the world.
It's almost very Eastern philosophy in
respect and that's another thing this
game kind of showed me it started my
journey into Japan if you will into into
the Eastern philosophy into, you know,
not only Japanese culture, but also just
like I would say Buddhism.
I would say just basically,
you know, I'm a dumb American.
I've never really
experienced another culture.
Right.
There you go.
Up to that point never even really knew
anybody from another you know, you know
other than like, you know, Americans, you
know, second-gen Americans third-gen
Americans, but like this was me.
This was me able to
experience a different culture.
And it was able it was a I was able to
put myself in that culture.
And truly live his life.
And I supply him in that world.
Yeah, and so and on top of that, it's
it's a martial arts epic.
So it just it it took what Metal Gear did
blew it up expanded it and then gave me
my appreciation for the Eastern
philosophies and for martial arts as a
whole and also I would
also say this game right here.
It's almost in very much a sense a
single-player fighting game.
Yeah, I mean it started off as a virtual
fighter RPG, which I
found out way later on.
I didn't even know that sure.
Yeah, and so it makes
perfect sense when you play it.
It's like if I were to try to craft the
perfect, you know, this is a weird thing
is a single-player fighting game.
But if I were to try to
craft it, it would be this game.
This is what you get
when you try to do that.
If you try to encapsulate a fighting game
experience into an
open-world narrative is what you get.
That's a really good and call out because
when I think about
fighting games, I love them.
You love them.
Yeah, one of the challenges of trying to
make them compelling is that the
single-player space, I think is we focus
so much in the fighting, but I think
what's important about fighting games is
location and place too.
And that's one of the things I think like
Street Fighter gets pretty well, like you
get the sensor going places around the
world like any travel is that yes, I want
to give props or props is due the Fatal
Fury series takes place in South Town.
So you get a sense of
what South Town is all about.
So yeah, I mean, that's right.
I think Shenmue getting
that makes a lot of sense.
Yeah.
Yeah, and it gets in a big bad way.
And
again, like Metal Gear, it's very much
foundational to who I am.
It's such a it's such
a it's a simple story.
It's a very simple story, but the story
is is second fiddle to the world.
Yeah, I talked about the world being the
character and everybody's living in it.
The world is what you're there for the
and you're just living in it.
Yeah, it's Metal Gear is
a game where you go in.
Oh my gosh, the terrorists
are taking over Shadow Moses.
You're two objectives.
Save the DARPA chief saved the arms tech
president and then what happens next
twists and turns bound.
This is like very simple slice of life
and to find out more you have to interact
with the world and as you keep
interacting more kernels keep coming
through and your curiosity gets kind of
picked up from there.
Yeah, exactly.
Yeah.
And so funny because like on paper,
Shenmue sounds kind of boring.
It does like on paper
like you write it down.
This is kind of
what and you know what you know what this
is not even a hot thing.
Hot take to say it is kind of boring.
Okay, but that's also part of the point.
Yeah.
Video games don't have to be explosive.
They don't have to be they don't they can
just literally be yeah, you're just in it
and that and also that's real life to
real life is sometimes very boring.
Oh, yeah.
Oh, yeah, for sure.
And if you're trying to capture that you
can't shy away from it sometimes
you just can't.
So in your cannon of like understanding
games can be more than just toys.
Yeah.
If Metal Gear is like oh my gosh, I know
games could do this.
I didn't know his legs.
Hey, it can be representative of life and
that can still be absolutely interesting.
Wow, 100% 100% man.
That's cool.
I need I needed Metal Gear to come first
and this to come second.
Yeah, that makes sense.
Yeah, respect.
Yeah, I'll be honest.
I've only ever I've gone to people's
houses and played a
little bit of Shenmue.
I'm aware of Shenmue.
Shenmue is a kind of a blind spot for me.
Yeah, I'm aware.
I'm aware of
it being at the time the most expensive
video game to be made.
No, that's that's right.
Yes.
Yes.
I'm aware of that.
I'm aware that some
people don't like Shenmue 2.
I don't know why but people have said
that and I also know that there's a
Shenmue 3 that came out what
10 years ago now or is there?
Okay.
Yeah, yeah, yeah, yeah, yeah,
yeah, yeah, yeah, yeah,
and I do have a lot more experience in
the Yakuza series, which I think there's
a lot of commonality there.
Absolutely.
I love I love a huge Yakuza fan.
Yeah.
Yeah.
And then of course, we're both fans of
Virtua Fighter and there's
of course, there's VF in here.
Well, absolutely.
Absolutely.
Yeah.
Love it and I love it when the Dreamcast
seems to be a progenitor of a lot of
innovative things that never get 100%
capitalized but then other game
developers steal stuff that is correct.
You see that is
stolen stuff from Shenmue.
You've seen 100% you've seen it.
You've seen it.
Absolutely.
Yeah, the Dreamcast.
I mean, it's probably my favorite video
game console of all time.
Wow.
And it came out at a time.
It was ahead of its it was
ahead of the competition.
It was early and it was
very much an ideal console.
Like you just said it started these big
ideas and then other other games took
took those ideas and sometimes improved
upon it sometimes not so much.
Yeah, but it's definitely where the idea
starts and then other people flush it
out, you know, for better for worse.
Sure.
And yeah, no, it's it's
the library is emblematic
of really really good ideas.
Yeah.
Yeah.
Yeah, that's probably the
best way to describe Dreamcast.
Good stuff.
Yeah, maybe we'll have
to do a let's play of it.
Did I be down?
I'm down.
It'll take 15 years,
but it'll take forever.
It'll take forever.
Yeah, but that's also
the point of Shenmue.
Sure.
Sure.
Sure.
Okay.
Yeah.
Yeah.
Yeah.
All right.
Moving on along then back to my list for
the second game in your list
flashback quest for identity.
Is this the game you weren't familiar
you'd ever heard of the game?
I've never heard of.
All right.
So let's talk about history of flashback
before we talk about
my experience with it.
So
so
flashback is in a genre of video game
called cinematic platformer.
So cinematic platformers at this time in
the early 90s are predominantly games
that use rotoscoping world.
That was the first game that came on my
mind when you said that word.
That's first game came on mine
and out of this world.
Another world's great.
It's an amazing game.
But again, like Ekaruga beyond all the
trial and error a full playthrough.
This game's like five minutes.
Yeah, and that's more about the
technology like it took them so long to
animate each frame and do all of this the
way it does and it's beautiful.
It's wonderful, but it's
done in about five minutes.
Nothing against it.
Just that's the way the game is.
And then I'm forgetting.
I think the way it works is Delphine
software published one of the ports of
out of this world and then from that
understanding made their game called
flashback and flashback is very much like
out of this world or another world.
The difference being is that a full
playthrough is like two
and a half hours long.
So it's like it's a big massive game
compared to another world and it's all
rotoscoped and it follows this story of
this character named Conrad
who you literally start the game and
you're running away from people trying to
kill you and I'll show the intro in just
a moment and then you wake up and you
don't remember anything.
You have no memory.
You don't know why they're trying to kill
you don't know where you are, but you
open up this little cube.
That's a hologram of you
from the past telling you.
Hey, you don't know what's going on and
there's a reason for that.
But trust me, just do this thing and keep
going and you're going along this
narrative and you have no idea where
things are leading but the past you did
but you're just trusting that past you
and it's so it dives into
like unreliable narration.
It dives into cinematic platforming.
You have a you have a firearm in the game
and it's a very it's a pretty long
experience for what it is.
I'll pop it up here.
Man, I want to play this Wow.
Fast for identity.
And we're going to do
the Mega Drive version.
There we go.
Yeah,
so I mean that you're looking at the
cinematic there you've been running
around and I'm going to shoot you down.
There's that
animation here in the forest.
Bam, you get shot the enemy.
I guess stops looking for you.
There's the smoke trail.
And then you get the title screen and
you're like what what's going on?
Wow.
And this is 1992 93
really cool pixel art.
It was actually made for the Sega Genesis
and then it was backported to like other
computer programs like Amiga and Super
Nintendo whatever so it was a Sega
Genesis game and it came with a Marvel
comic book to kind of illustrate the
backstory of your character prior to
and so there you are.
There's Conrad.
He's waking up and
this is all rotoscoped.
And you wake up your cube.
You don't know what it is falls and now
you have to find your cube and so the
game thing goes from there you go.
You go across all different kinds of
places you travel different and again,
you have kind of a downtrodden ending.
But it's a cool ending.
So now he's going to
pick up the hollow cube and
again all rotoscoped
animation click the button.
There you go.
Dude that rotoscope has aged very well.
It really has.
My gosh.
And so you get on this pliggle intrigue
of figuring out that you've gone from
being an insomnia and amnesiac to
understanding oh wait, there's a little
bit more to your story and oh wow, you
are involved in a big
conspiracy of sorts and what
spoiler for a big long game.
Part of the trying to save the day is you
knowing you're part of this conspiracy
literally wiped your brain on purpose.
But you gave yourself instructions of
what to do so that way you wouldn't have
too much information along the way.
It's amazing because you as the player
don't know what's going on.
Very very big meta narrative there.
That's a lot for 1992.
Isn't it?
Yeah.
Wow.
It's kind of wild kind of crazy.
That's nuts.
Yeah, it's a cinematic platformer in the
vein of like Prince of
Persian out of this world.
You can run you can jump your all your
animations are super lifelike.
I remember playing this game.
I played this game before I played
ekuruga, but this is back in the Jenny
days and this was the game that made me
go wait games aren't
made for kids all the time.
Yeah, this was like what?
It's a reoccurring theme.
I swear
and so I play this game in 92 right and I
had this I've literally had this idea.
I'm like, oh man if games ever become 3d,
wouldn't it be cool to like see your
character from a
third-person perspective?
In 3d like that's the
thought I have as a kid.
Yeah, not knowing where we are now.
Like that's the common we
call them booty shooters now.
Right right right.
Yeah, there's his big
giant leapfrog there.
Oh, yeah, and you can die
from falling from too far.
If you if your jump is
too high you will die.
You'll just okay.
Yeah, just pretty cool.
Yeah, really cool soundtrack cool
animations fun fact.
They actually made this game for the Sega
CD later and like CD platforms and the
animations are crap because they actually
use 3d garbage nonsense for the
animations instead of
the rotoscope pixel art.
That you're seeing right now.
Yeah,
sometimes sometimes that happens.
Yeah, better technology is not always
what's best for the game.
Absolutely.
Yeah.
So I would say this is a game that you go
to you you went this dating me now
Blockbuster number good.
Oh Blockbuster.
Oh, yeah, you go there you see it and all
the cover just says CD quality graphics.
It's all it said I'm like, oh
that sounds pretty impressive.
So I picked it up not
knowing where it's going.
I'm like, holy crap.
Yeah.
Yeah, and it's become
one of my favorites.
Like I said, it's like like a two-hour
maybe two and a half hour
long game, which is short.
But again, it was long for
its standards and its time
for what it is.
I mean that I think
that's a great length.
Yeah, so what it is this game is kind of
doing Metal Gear to you a little bit.
Yeah,
it's taking you out of the
toy mode for lack of a better.
Yeah, for sure.
Yeah.
Amazing.
Yeah,
and I recommend people play it.
Here's the sad part.
This game has gotten a bunch of sequels
that aren't very good
by different developers.
Also, that's also on point.
I would argue if you play the game,
it doesn't need a sequel.
So the sequels are all kind of pointless.
Yeah, it's gotten like two remakes and
remasters that aren't very good.
There's one remaster that came out on 360
that instead of being a cinematic
platformer, you use the right stick to
aim your laser sight
like like Leon Kennedy.
Of course, of course.
I'm not going to show that footage, but
that is a game that exists.
The Resident Evil for
the industry that game.
Oh boy.
Okay, and then
the company that made the last port of
this game, you can buy it
on like switch PC Steam.
It's everywhere.
It's
I don't remember the company's name.
I should look into it, but they were
slated to be the ones who worked on the
Sega Genesis Mini for Sega.
So the mini console
that Sega was selling.
Right.
They are the ones that were going to be
working on that for them, but the outrage
of their quote unquote success in the
flash back port they
made apparently was so poor.
It was so bad.
Wow.
That Sega pulled the contract from them
and they gave it to different companies.
They gave it to M2.
M2 did it.
Wow.
Which is a good call because M2 is great.
Yeah, M2 is great.
Yeah.
So this is a game that probably has a
tarnished reputation for
reasons that are not its fault.
But if you get a chance to play it on the
Sega Genesis or play like the Amiga
original on PC back or the DOS version, I
think it's a good time.
It's a good game.
Good soundtrack, good vibes.
Animation is gorgeous and really took you
took you out of like toy video game
landed into this world.
Has Blade Runner vibes towards the end.
Definitely.
I see it right now.
Yeah.
And again, as you keep unveiling you
figure out that your character Conrad
plays a very large role in this
conspiracy that's happening.
But again, you never
really get your memories back.
You just get a hologram kind of
explaining things to you.
So yeah, that's cool.
That's got like meta commentary to it.
Yeah, there's a lot you
can say about that for sure.
Oh, yeah.
And like I said, I don't
think this is the best game ever.
I just think it's a game that when it
came out, it was like, whoa.
I mean, I've never heard of it, but just
the fact that that contract could get
cancelled because of the poor reception.
Yeah, tells you in the bigger pictures, I
guys that this game is, you
know, it is that impactful.
Yeah.
Yeah, absolutely.
Interesting.
Interesting.
It's often seen as a sequel or made by
the same people who did
another world out of this world.
Yeah.
It's not I could see that for sure.
I would have thought the same thing.
If I didn't know anything, no context and
just saw this, I would
have thought the same thing.
Yeah.
Also fun fact in the Sega Genesis
version, this character has a white shirt
like we're seeing right
now in all other versions.
He has a red shirt.
Don't know why just that's the way it is.
Yeah.
All right.
I guess I guess like minimum color
palette, you know Sega only has so many
colors you can play
with that kind of thing.
Yeah, maybe.
Yeah.
Wow.
So not exactly the most exciting thing on
my list, but I had to put it on there.
I think it's
no, no, I mean, listen, I, you know,
Shemew is not my not
very exciting at all.
And I think again, if the game touched
you in a formative way,
like you have to put it right.
Yeah, no choice.
You have to.
Absolutely.
It is what it is.
That's the game that got
you to where you are now.
Yeah, I can't deny it
as much as I want to.
I can't as much as I want to.
I mean, it's a good time.
It's a good game.
Yeah, for sure.
For sure.
But now going to
the third game on your list sub Nautica.
This is a game.
I do disclosure.
We've got to be honest
to our audience members.
I cannot play this game by us because you
bought this game for me as a gift.
Oh, that's right.
I did.
You did.
I forgot about that.
So I can't, you know, my
opinion is clouded, but
yeah, that's fair.
I have a secret, not so secret goal.
Is in its to get every human being
addicted to this game.
So like it's very easy for me to get me
to buy this for you.
But
my God sub Nautica.
This is definitely the
newest game on my list.
I first played it.
I want to say maybe
three years ago.
Okay, three or four
years, three or four years ago.
So it's definitely the news game.
I've since played it probably over a
hundred times at this time.
Wow.
Really?
Yeah.
Yeah, probably not like completed, but
probably started up
played it shorted into it.
Probably probably and like started the
session probably about a hundred times.
Okay, I finished it.
I think I finished it
probably about 15, 20 times.
Wow.
I already put a number to it.
Yeah.
Subnautica is really funny
in that when I was younger,
the generation above me, you know, they
were big on the NES.
Final Fantasy 6 is their
favorite Final Fantasy.
They love Legend of
Zelda on the NES, right?
Yeah.
They always said to me that the problem
with video games is that they hold your
hand and they don't let you be your own
person and discover your own way.
Right.
And that was always their criticism of
modern gaming at the time.
Today too, you probably say the same
thing, but that was always their
reoccurring criticism
of the modern games.
And I didn't understand
that until I played this game.
Hmm.
This game,
it breaks free of what traditional video
game conventions are.
This game does something that a lot of
older games did where they
drop you into a situation.
Yeah.
And they say here's some tools.
Here's some resources and
here's not a lot of information.
Survive.
Yep.
And if you think about it, that's a lot
of video games before
certain point in time.
A lot of video games did that where they
don't equip you with a whole whole lot,
at least by today's standards.
It's like you have a
game control in hand.
Just mash some buttons and figure out
what works and just go
figure exactly exactly.
But because this is a survival game
predominantly, you have to be very
careful about that
because resources are low.
Yeah, exactly.
It is survival is the name of the game
and they do press that button.
They do let you know that but they also
say, hey, there are no real rules here.
Okay.
The only rule is survival and maybe
figuring out what happened
to you and why you're here.
And that's like that's that's really your
second order of business.
Your first order business is survival
because you are a
human on the alien planet.
And what do humans need?
We need food.
We need water.
We need, you know, habitation.
Yeah.
We need direction.
So that's your first
order of business for you.
You can really do anything else.
That's what you have to think about.
Right.
Number part two is like,
okay, well, how did we get here?
Okay, my ship my ship
crashed on this planet and like
what what should be the goal?
What's the goal now?
Are there other people?
What should we be doing and you have a
PDA which gives you some information
doesn't it does give you a lot of
information but it doesn't
give you enough information.
Right.
Which is I think very important because
this is a game about carving your own
path and this game because of that no two
people have the same
experience playing this game.
Gotcha.
You're never going to see
two people who have the same
road map from start to
finish for this game.
Yeah, because you can do everything in
whatever order you want pretty much.
It is almost that free.
I've seen playthroughs that I'm like, I
didn't even think I didn't even think
about that and I didn't
even know that was possible.
Yeah, it really is a drop-in and almost
craft your own experience.
It's craft a no pun intended because
you're crafting this game non-stop, but
but this is a this is a build craft
create your own experience emergent to
use that popular word
gameplay experience.
That's what this is.
Emergent gameplay.
And you you do the best you can and you
figure it out along the way and
you
you learn how to be the
best version of yourself.
Gotcha.
In this game.
Yeah, that's what the game is.
Oh man.
This is the most this is the most free
I've ever felt in a video game most free.
I can say yeah, the most free the most
freedom the most creatively open-ended
experience I've ever had in a video game.
I've never been off the rails
more than in this video game.
Okay, this one right here.
Yeah.
Yeah.
All right.
Yeah.
Yeah, I've played it
enough to get to a place.
I know you're not talking about it, but
like there's a place where the narrative
starts changing and you go.
Oh, oh, you start discovering more about
the world and it takes a little bit of a
turn like oh, that's what I'm like.
Oh, this is really cool.
This is neat.
Yeah, and then I was like,
I need to take a look at it.
Take a break and when I have more time to
really just literally dive in.
Yeah, dive in.
I'm gonna do that.
But it was interesting.
My question for you is this I've never
thought of you as someone who's like a
catch them all person like a sure like a
collective on and this has a lot of
collectathon ishness to it.
How did you navigate that?
Here's the thing.
I don't like collective thoughts.
Yeah, I don't need it.
The difference is that everything you
collect in this game has
a purpose has a purpose.
Yeah, it's not collecting
for the sake of collecting.
You are collecting a lot, but you're
collecting for an ultimate goal.
Sure.
The prop the problem I have with almost
every modern sandbox survival game that
exists is that they're almost games
created for the sake of sandbox survival.
Okay, this game is not that this game has
a story has a narrative has an almost
like its own like sense of existence.
Yeah, and the survival
sandbox is a means to that end.
Gotcha.
It's not not the reason for the game.
It's not the goal of the game.
The goal of this game is not to craft and
build and you know, collect.
That's not the goal.
That is a that is a means to an end and
ultimate ultimately it's survival.
You do it to survive and to solve the
mystery of what happened.
Yeah, okay.
That's what's different about this game
between every other and I trust me.
I went out of a crazy one year.
I went nuts and just played every single
3d sandbox survival that game that
including no man's guy
including no man's guy.
I played I think I've played them all and
and there's some very good ones.
Don't get me wrong, but a lot of them
exists for the sake of
doing that sandbox loop.
This game doesn't yeah all everything you
do in this game is a means to an end.
Yeah, I can definitely see that for sure.
For sure.
Yeah, it's a gorgeous game.
I've been playing on my ultra wide set up
and it's just gorgeous that way.
That's that's great.
I might pick it up on switch to just to
have it like in my portable and just be
able to get my headphones in and just
really get lost in it.
I've heard the switch to
version is pretty good.
Yeah.
And I you told me like playing this on
keyboard and mouse or is this no I
I played it.
I played it on ps4, but I've mostly
played on keyboard and mouse.
I think that's the best.
You think that's the best way.
Okay.
Yeah, just because of the way the key
bindings work and the items the way
you're moving items between inventory and
boxes that makes like that at the
keyboard mouse makes
it makes the most sense.
I mean, no shocker was
designed for keyboard and mouse.
Sure.
Yeah.
Yeah, so I like I
really liked what I've
played of this game visually.
It's gorgeous.
I like that, you know, we need more games
that take place in the ocean because we
have this whole fascination with space
and look I got nothing against space, but
like there's so much about the ocean.
We don't know about like there's a whole
other world in that ocean.
What's the joke?
They say it's the it's
truly the last frontier.
It is the last frontier.
Yeah, it is the last frontier.
Let me say this because
you brought the ocean.
Let me say something
else about this game.
I have a I have a this is going to this
is going to sound funny given
that this game is on my list.
I have a terrible fear of deep water.
Interesting.
It's called a foul Sesaphobia, right?
Okay, sure.
Actual name.
It's fear open water.
I have that in a very bad way and this
game triggers me and so you might think
to yourself why the hell would I want to
play this game when that triggers me?
But the thing is I am fascinated.
Maybe I'm just a weirdo, but I am
fascinated by what scares me.
Yeah, it doesn't it doesn't turn me off.
It turns me on.
I want to know more about why I'm scared.
And I almost like
you're playing in a safe.
I'm safe.
Yeah, I don't feel safe.
Don't be honest.
Sure.
Yeah, this when I'm in that situation my
brain, I'm freaking out but my
fascination overrides my fear.
Like the fear is high.
The fear is is extremely high.
Yeah, my fascination is
just a little bit higher.
Yeah.
Yeah.
And so I would rather appease that than
the fear than just turn it off.
Another fun fact about this game.
You get an achievement for jumping into
the water for the first time.
I think something only like 60% of
players have that achievement which means
yeah, which means there's a lot of people
that are putting up this game looking
around and seeing the big open ocean and
being like no, no turning it off.
Wow.
Yeah,
which is really funny.
That's hilarious.
Yeah, that's a crazy stat.
Yeah, I could be wrong with those
numbers, but it's something like that.
It's like not everybody is jumping in the
water who buys this game is the point.
So Kit part of your
your fear that you have.
Have you ever been in the water or is it
just you've seen it and you just don't
want to approach it?
I grew up in South Florida.
Yeah, and I spent most of my
life in the Atlantic Ocean.
Oh, so did something happen?
No, nothing happened.
You just do I used to I used to swim out
so far that I couldn't
see the shore anymore
and I used to do I guess the technical
term is free diving.
I did a lot of free diving and and it as
a child, it didn't bother me at all.
I had no fear of the ocean.
It wasn't until I became an
adult that I got that fear.
Interesting.
Which is bizarre.
I had no traumatic
experience in the ocean.
Absolutely nothing.
But for some reason one day I woke up and
like my memories of the ocean terrify me.
Wow.
Right.
That's great because I remember most of
my time in the ocean.
It's like I was not afraid back then but
now now I'm terrified of it and I don't
know how you can acquire a fear like that
later in life, but you certainly can.
Yeah, that's gonna say, you know, I've
been in the ocean a lot.
I've done a lot of diving.
The one thing that you can't the game
can't give you that I think is hard for
me is the deeper you go down the more
pressure you feel like you are correct.
You're feeling the water on
your skull and everything.
And so like yes, I actually I can only go
maybe 20 feet down before
like my head hurts so much.
I have to go back up and in this game,
you just keep going going until you run
out of resources
light all the other stuff.
So correct, correct,
correct.
Yeah, but you do get a sense of that
pressure when you're in your vehicles
because you have a depth.
You have a depth threshold.
Yes, right.
So you do get a sense that
but no, you're absolutely right.
Like this game is not
gonna do that for you.
Although I will say in VR.
This game is absolutely incredible.
Oh, okay.
All right.
Yeah.
Yeah, there's that
oculus rift or what so you
have to mod it oculus rift.
Yeah, you can do but you generally want
to mod the hell out of it.
Okay.
Well, because I have a psvr to
psvr to
I don't feel like I think is
ideal for this interesting.
Okay.
Yeah, I think most people go oculus for
this, but it's been a while.
I know it's been updated to hell.
I could be off base with that.
But yeah, the VR experience, you know,
once you mod it is pretty cool.
Cool.
All right.
Yeah.
Well, yeah, I mean one of the cool things
about this is like
I've only put maybe maybe
maybe seven or six hours into the game
and I think I'm still scratching the
surface of what I've got.
Oh, absolutely.
And I got to be honest, like I'm getting
senses that there's more to this story in
subnautic that you get glimmers of it and
that gets me interested and then hearing
you talk about it makes me interested.
I'm like, okay, I'll give this I'll give
this game more of a shot.
I'll play more of it.
I think it's a very unassuming game.
It's so much bigger and
deeper than you think it is.
How many more points can we make?
We can just all day with
these all day, baby all day.
All day.
Okay.
All right.
Well, good stuff.
Yeah.
Yeah, dude.
All right.
What's on my list?
Hmm, a little little indie game here.
Let's see.
This is a special game.
Yeah, this is just a little bit of a man.
Let me make sure I get the right footage
for talk about talk
about industry impact.
Oh Lord.
Wow.
Talk about cultural impact.
Yeah, Jesus.
Just a small little indie game.
No big deal.
I get the footage up.
Let's see.
I'm going to won't be the exact version
that's on the screen here, but
so my third game is a little indie game
by the name of Street
Fighter numero dulce.
Man, I'm gonna put some footage up here
of a Super Turbo
tournament while I talk about it.
Yeah.
So Street Fighter two.
I played it the first time in arcades
and I was like, this is a really cool
button mashy type of game.
This is neat.
You can mash some buttons.
It has something on the cabinet about
special moves and like I just figured you
just waggle the stick and special moves
might happen at the time.
The characters were massive.
It might not seem like it
now, but the sprites were huge
and I remember
picking good old Rambo guy.
That's what I call them.
Rambo guy with the red bandana.
That's what we call them.
And I thought it was pretty good at this
game because I could sweep and I could do
a uppercut and I mastered this game.
Yeah.
And of course, I
thought throws were cheap.
I thought throws were terrible.
What throws were cheap.
Yeah, absolutely.
Yeah, they were cheap.
But then one time I'm in a diner and I
see they have a Street Fighter machine
and it looks different
than what I'm used to.
It's blue.
It's big.
It's massive.
And I decide I go to the coin op and
there's no one at the machine.
So I pop quarter and I'm
a young kid at this point.
It's got a couple quarters to my name.
I see the character select screen.
I see there's more characters there that
I'm used to but doesn't matter.
I'm going to pick Rambo
guy and I pick Rambo guy.
I pronounce his name
is Ryu back in the day.
I'm having fun.
I'm playing, you know, doing whatever and
then a posse of teenage kids come by.
All the posse and one person comes up
much taller than me.
He pops a quarter in.
He also picks Rambo guy, but his Rambo
guy has a blue bandana now.
I'm like, whoa, you can do that because I
was used to not being able
to pick the same character.
That's right.
Yeah, so I figure I'm going to play
two-player with this other kid.
I'm like the controls are like up here
and he's much taller than me.
Yep.
And he's doing special.
He's doing a fireball.
He's doing he's doing hurricane kicks.
He's doing soaring punches just on
command just dominating me.
I'm like wait about the greatest strategy
with sweep or uppercut and he's just like
destroying me and he's calm.
He's calculated just doing the moves.
It's kicking my butt.
And of course all the kids are laughing
at me because I'm just mashing buttons.
I don't know what I'm doing.
Yeah, and then I walk away
and I say to myself
I want to get good
enough to beat that guy.
Now the cool thing about this story is I
don't know his name.
Nope.
Never met him ever again.
He's probably got a wife and kids and
moved on with his life.
Probably forever in my head.
He will be better than me and I want to
get I want to beat him.
Yep.
And so that
that lesson taught me that fighting games
were something you there's a there's a
vast amount of skill
that I underestimated.
Yeah.
And then of course there's many different
versions of Street Fighter 2 and then it
wasn't until that had like a second
reckoning and like the 2000s from like
wait people are still playing these
fighting games like hyper competitively
like a global scale.
Holy crap and that changed everything.
Yeah, but yeah, I thought
Street Fighter was a cool game.
I thought had cool music cool characters,
but I thought was a button
masher up until that moment.
That's right.
And what they're and of course, I'm
bringing up champion edition at that
point like that's two player.
It's mirror matches.
You can play the boss characters now.
Is that the first version
where you do mirror matches?
Correct.
Yeah, okay.
Okay.
And then and then in my friends who had a
Super Nintendo they had turbo.
I didn't have a Super
Nintendo at the time.
So I go to their house and learn from
them, but then I get special champion
edition on the Sega
Genesis and played that version.
I loved Super Street Fighter 2 when it
came out, which I know some people didn't
like but I thought that was a great
version of the game and
well, I'm talking to the choir.
Our lives have completely changed as a
result of Street Fighter Street Fighter
is a big part of my life.
I love it.
Understatement of the year and it is the
fighting game that I play whenever I get
burnt out on fighting games and it always
brings my love back because that happens.
I play fighting games.
I'm like, oh, yeah, I'm
not into this anymore.
There's a lot of fighting games out there
right now and don't even
like this genre anymore.
I don't know.
I fucking hate this game.
This is genre.
Then I pop in Street Fighter 2 and like,
oh, yeah, this is what I love.
Yeah.
Yeah.
Yeah.
And it has been so funny to be a Street
Fighter 2 fan because
the game hasn't changed.
We're getting better all the time, but
the generations keep changing and now I
was at a meetup with some friends of mine
and it was me playing Street Fighter 2
and someone other guy and someone else
wanted to pop in and try it out says, yo,
why is this game so fast?
Yo, this is so hard.
Like, why are the inputs so hard?
And I'm like, oh, that's just the way
this game is and like yep.
And having that understanding of that and
realizing that as games keep progressing,
they're always going to be made easier
for the next generation because it's made
for the person that goes this game would
be cool if I could do XYZ thing and they
say, okay, let's try to get rid of that
obstacle every single time and every
single time they do that, they don't make
the game better or worse.
It's just different
and I grew up with this and this is what
I love and I could talk all
day about Street Fighter 2.
I'm literally holding myself back.
Dude, I can see it.
I can feel it and I share that with you.
I mean, I could talk about the
development history.
I could talk about all that stuff, but
it's pretty magical game.
It literally magical
changed fighting games forever.
If you love a fighting game today, it's
because of this game.
It's because of this without a doubt,
even if you're on the SMK side, even
you're on the Mortal Kombat side, even if
you're on the Virtual Fighter side, all
of them are have been
influenced by Street Fighter 2.
If you are playing a fighting game that
came out in the year 2026 and you love
it, you have to think
Street Fighter 2 for it.
Absolutely.
But
there's no way around it.
Yeah, but it's funny you brought the
comment about like gaming being feeling
like it's for kids and I think you've
said before unofficially that like you
thought Street Fighter
2 was like a kitty game
and your own with my next entry.
I'm going to be
talking about that for sure.
Yeah.
Yeah.
Oh, yeah.
It was funny though.
Like my understanding was yeah, it was a
button-mashing game at first.
Yeah, and then I found out
oh, there's more layers to it.
That's right.
The curtain kind of got unveiled.
Yeah, yeah, and that
was like my experience.
Oh, no, this is not
necessarily a kitty game.
It can be.
You want to mash buttons have fun time.
Like if you want to take it that next
level you will get destroyed.
That's right.
And that old Street Fighter 2 also taught
me again, I could talk all day about
this, but I'll just leave with this
fighting games have
multiple lives in them.
Yes, and you and I can
be playing the same game.
But for playing separately, our
experiences are totally different and
they're totally different video games.
Just totally fundamentally different
video games depending on their the crew
we're playing with depending
on how we're playing it, etc.
Yeah.
Oh my god.
That's well said.
They're personalized for
each person and experience.
Yeah, that's
that's God the true statement that could
be said about
fighting games is that yeah.
Oh my god, and I
would leave it with this.
If you don't like Street
Fighter 2, that's cool.
If you like Street
Fighter 2, that's cool.
I've not met a single person though who
play Street Fighter 2 and doesn't tell me
oh, I'm actually getting better other
fighting games because I'm
playing Street Fighter 2.
Yeah, because there's
such a bare-bones experience.
That's right.
You're forced to refine things like
zoning and spacing and tick throws and
mind games and
because that's all you have.
There's no other
defensive mechanic really.
I mean every game relies on foundation
and fundamentals and this
is the pinnacle of that.
So you sharpen those skills when you
reduce it down to that simplicity.
Yeah, so yeah, you yeah, it's it's it's
the perfect fighting game respectfully,
you know, it really is for with all its
flaws all its flaws.
Yeah, well, it's not a perfect game, but
it is a perfect package
for what it is.
And it has informed my opinion on
fighting games in the sense that when
games get overly defensive like they have
a myriad of defensive mechanics.
Yeah, yeah.
It makes the
characters feel less powerful.
Yes, you make the game focused on
aggression, which Street Fighter 2 is the
only defensive
mechanic you have is blocking.
That's right.
You force the characters to use their
offensive tools defensively and I've
always found that incredibly fascinating.
That is amazing.
Yeah.
Yeah, I mean
honestly, we could talk
about you there too all day long.
We could easily.
It's the game that you know, we won't.
Oh man, I saw this on your list and I was
like, oh my god, Jesus.
Well, let me ask you this.
There's of the five arcade
versions of Street Fighter 2.
You got World Warrior, Champion Edition,
Hyper Fighting, Super and Super Turbo.
Which one's your favorite?
Hyper Fighting.
Hyper Fighting.
Yeah.
Yeah, that's a good one.
That's a good feeling one.
It's the virtual
fighter of Street Fighter 2.
Yeah.
Yeah, yeah.
Yeah, I can absolutely say it's so weird,
but something gets lost in translation
when you have the things come up on
screen and tell you whether you reversal
or not, whether you combo it or not.
Yeah, in Hyper Fighting.
You don't have any of that.
It's just if it
comboed, it means it worked.
That's all that matters.
It works dirty.
Yeah, that kind of thing.
The result is all that matters, not the
numbers on the screen.
Yeah, and I miss that
about fighting games.
I yeah, we could talk all day about how
much I think as exciting as super moves
are and they are cool and flashy.
Oh, I have a hot take.
That's like I think they've kind of
ruined fighting games in a way.
I you know what?
I thought you were crazy the first time I
heard you said I was like,
what is this guy smoking?
And now I am coming around to that idea.
Because I mean you're smoking the Virtua
Fighter pipe right now.
I'm a dude.
That's why I play.
That's a great time.
Hours six hours yesterday.
Wow.
Oh my God.
And there's no I'm no combo counter, no
reversal counter, no tech hit
counter, no super's nothing.
And I do think we've
lost something there.
Yeah, I have to agree.
I have to agree.
What a big game.
What a big boy game.
I'm sure we'll talk
about that some other time.
But oh, yeah, I'm sure
I'm sure but moving on.
What's number three on your list?
What's this little indie game?
What's this about?
Oh man, what's this?
So someone call it the red-headed
stepchild of the Street Fighter series or
at least they used to nowadays.
They don't really anymore.
Everybody acts like it's always been
great or always been seen as great but
it's only recently that it's getting kind
of the respect it deserves.
Yeah,
but
you know in the same way and I you know,
I'd mention this when you're when we're
doing Street Fighter 2 just now the same
way that Metal Gear showed me that this
is not just for kids.
They're strike did that
for fighting games for me.
I looked at Street Fighter 2 in a similar
way that I looked at
Mario Brothers at the time.
Okay, I saw the sprites.
I saw the graphics and I
saw something childish there.
And that you know, mind you these are
very untrained ignorant young eyes that
I'm making that assessment.
Yeah, and I'm wrong in that assessment,
but it doesn't matter
because that's my assessment.
Yeah, right regardless of
whether I'm right or wrong.
That was my assessment as a child third
strike was the antidote to that for me.
Yeah, it was.
Oh, this is not for children.
This is for every anybody or more
specifically for adults and then on top
of that you splice in, you know, I love
hip-hop is near and dear to my heart.
Yeah, you know, it's
it's it's it's in my soul.
It's in my bones.
You know, I live and breathe hip-hop
this game fuses hip-hop fighting games
and just that kind of you know, my
family's from New York, my entire
family's from York just this kind of New
York scent this New York
State of mind, if you will.
Yeah, you can define that a multitude of
ways, but this game is the New York State
of mind mixed with fighting games mixed
with hip-hop and then
expressed as a video game.
I
don't know.
I don't know if that even that doesn't do
it justice describing how
wonderful this game is to me.
When I was playing third strike the first
time, I remember thinking to myself, so
in the arcade culture, hip-hop was there
in the arcade culture.
It was dirty.
It was grimy, but you had to go to the
arcades to feel that third strike was a
game where you could just play this by
itself and you got that
feeling coming out of the screen.
Like it was coming to you.
Yeah, it's you can taste it.
It's on your tongue when
you're playing it, right?
And if you love that you just
get hooked on it immediately.
I mean the announcer literally is like.
We await your return warrior like there's
the implication that this game is not
complete without you the player.
That is correct, which I had always felt
but this game is like no, we're going to
like pop in your face.
Like you are our player
in this in this cannon.
We're about to experience right now.
Yeah, and a lot of the texts is you know,
it's fight for the future.
You know, this is the future but man even
the small the small thing when your meter
fills up and you hear let's go let's go
which is Adam West my
yeah, I mean that that
is it's it's instilling hype in you which
is which is a very New York thing to do.
Yeah, right.
It's it's it's it's your hype man in your
corner egging you on so to speak.
So what's the time frame that you fell in
love with this game?
What year was it?
It was Dreamcast.
It was 9 2001.
Yeah, 999 2000.
I had a burn copy of it.
Sure.
Act.
Yeah, I had a Dreamcast zero that could
play burn copies like, okay,
and I had this I had Marbles cow come to
this wasn't the first fighting game that
I played but it was it was the first one
that I that I fell in love with.
Yeah, okay, but I you know, I played it
and it was I would say when I was in high
school, I kind of revisited it, you know,
kind of like what you did in the 2000
with two better two.
I revisited it in high school.
Yeah, and I think and then I think maybe
like two year three two or
three years after high school.
I think the first
version of GG PO came out.
I think that was like 2010 ish.
I want to say okay.
I don't remember.
I could be a little off in those years,
but I read that I'm right.
I revisited in high school.
It wasn't popular in Florida.
Really.
Nobody played their strike.
It was yeah, there was a few people there
was like two or three guys, but they were
so jaded that nobody wanted to play third
strike that it was really hard to get
games going in that local scene.
Yeah, it wasn't until I moved to Texas
that I got read got introduced to the
third strike in the arcade culture of in
that sense because huge arcade culture
here for third strike.
In fact, the arcade that I go to it's
known for his third strike the scene.
That's that's what it's famous for sure.
And I'll never forget my
very first arcade match.
I think this was 2014.
I believe
I sat down and I played a guy
and it seemed like no matter what move I
made he had a counter for it
and it seemed like he knew exactly what I
was going to do no matter what I did and
I even tried to be random and he still
seemed to know what I was doing and I was
like, oh, I'm just
completely out of my depth here.
This is insane.
And this is just a random
person that I sat down with.
Yeah, like I can't imagine what the
operational on looks like right and then
I find out it was Yuki one of the best
players in the United States.
And so I didn't know that at the time,
but then I asked him afterward.
I was like, hey, how did you know what I
was doing and this was what was really
blowing my he's like, well, you know, the
first few seconds of the match.
I felt you out and I got a
sense for what your level was.
And based on where your level is, I could
pretty much guess on what kind of things
you would do based on
the level you're at.
And I was like, wow, you just profiled me
off of a few seconds of few interactions.
You just profiled me immediately.
Yeah, and and it blew my mind.
I was like, oh, this you
can do that with this game.
This is this is a game that has so many
levels to it that it would take you
probably a few months to even try to, you
know, lay them all out on paper.
Just how many different levels you can go
in this game and then we're still
discovering new levels
in this game to this day.
This is the game that
will never be finished.
It'll never be complete.
It'll never be
figured out truly.
Yeah, people say that I know people like
to say, hey, this game is figured out.
It's not even close to being figured out.
Mmm, like we're just we're discovering
things as of yesterday.
They discovered something that that is
changing things in a big bad way already.
We know about things that you can do in
this game that nobody does yet, which is
a crazy thing to say.
Like there are things you can do in this
game that people are not
doing, but you could be doing.
Yeah, but it would change the meta in
such a way that people are not ready to
start doing that stuff yet.
It's almost like we're not ready for the
technology that we created ourselves.
Yeah.
I honestly I could I could go all day
with this game, but it's it's a it's a
transcendence experience.
It's a it's a it's
a it's an eye-opening.
It's an eye-opening experience of love
craft and just heart and soul in a
fighting game package.
Yeah, I think all fighting games have
this ability where if you within seconds
you can determine who where
your opponent is on a level.
Yes, I would say third strike.
Because of the fact that it has I'm going
to use the phrase kind of an
infinite defensive mechanic.
Yes, yes,
you have to rely on that more like I have
to figure I have to very quickly classify
where I think you are so I can get my
game plan up and running
100% Yeah, 100% Yeah, sure.
Yeah.
Yeah, I don't know.
They say Super Turbo is like 95% figured
out, but you're still you still find out
funny weird things
about all different games.
Absolutely.
Absolutely.
Yeah, no doubt.
I want to give third
strike some props here.
You know, my beloved game Super Turbo had
a rebalance patch by an individual who
will remain nameless.
That's right.
That's right.
And that is what that is successful or
not spending on your
viewpoint and I'll leave that there.
I love the fact that Capcom and I'm
actually in a credit Seth Killian here on
this one's like we could have made a
rebalanced version of third strike.
We made third strike online edition for
PS3 and 360, but we kind of
figured let's not do that.
Let's just focus on making a quote
unquote arcade perfect
version and you know what?
I don't I don't hear a single third
strike player complaining about that.
Third strike players are
just happy to play third strike.
I'm just
happy to play third strike.
It's like man.
I remember I heard I love when someone
says something that you're feeling like
you can't articulate it because you're
not as smart as they are.
But you hear them saying you're like, oh
wow, you just captured my feelings.
What's his name?
The Nika KO, the New York Yang player.
He said, you know, I'll play third strike
any way I can every way I can
and I was like man,
that's it right there, dude.
Yeah, absolutely.
And
before we move on, I'm curious to hear
your thoughts about this as people who
play modern fighting games today.
Yeah.
Yeah.
Playing one of your favorite games.
It did get a couple of quick revisions,
but the community was like, no, we want
to play version a like that's
the version we want to play.
Yeah, there's something
really nice about playing game.
That's it's done.
We shouldn't expect
any kind of big updates.
There's nothing happening.
You're gonna keep playing third strike
the way that it is and newer fighting
game players now who constantly play
online or play the newest modern stuff.
I don't know if they know what that's
like because they are going to a system
where update update update until the game
is dead then move on to the next game
update update update
update till the game is dead.
Yep.
Yeah, it's a it's a nasty
cycle of false and and miss
misunderstood expectations.
And you know, like I'm not I don't want
to criticize it too much because there's
certainly value in a
game that gets updated.
You know, there's something appealing
about that right sure, but but there's
also something lost in that too because
you never really get a chance to let to
see the the opportunities the potential
of a game that's changing.
Right.
It's changing.
So so the moment you even start to
breathe in, you know,
it's potential it's changed.
So now it's almost like the rug got
pulled out from underneath you.
Yeah, right.
And I do think there's
something lost in that.
I really do.
Yeah.
I mean as we get better, we are
participating in the game and the game is
evolving as a result of that.
It's it's it's evolving.
Yeah.
Yeah.
And there's there's a
lot of beauty in that.
You know, there's
Bobby Sabi in that 100% and
if there's something that I can
appreciate about the
third strike die-hard fan.
Yeah, they appreciate that more than
other entities might
appreciate that for sure.
Yeah, and almost because they had no
choice if they want to play the game,
they have to kind of you have to kind of,
you know, resolve yourself to that fact.
Absolutely.
You just have to die on that
Hill and be okay with that.
Yeah, you know, so yeah, no, it's it's a
it's a fascinating idea.
It really is.
That's cool, man.
Yeah, yeah.
Got to be honest when I
first played third strike
hearing the soundtrack.
It was cool, but like it
didn't have the melodies.
I was used to didn't have like that.
Hey that like that like sing-songy melody
that I was used to with almost all
fighting games up until that point.
I think it's aged super well and it's
it's more timeless and it's vibey and
it's like yeah, man, like this is cool.
This is neat.
Yeah, no, I get you and you know what and
I'll say this to anybody.
I don't think it's for everybody.
I really don't.
You know, I try not to say that about one
of my favorite games of all time.
Like I want this game to be for
everybody, but I really don't think it's
for everybody and I think that's okay.
I don't think there's
anything wrong with that.
All good piece of art should
not be for everyone, right?
They shouldn't be for everybody.
Yeah, there's beauty in
it not being for everybody.
Honestly,
and there's a famous quote from Akira
Yasuda who's the art director slash.
He wasn't the creator of this game, but
he helped work on it.
Yeah, yeah, he helped
work on Street Fighter 2.
He's like we knew we would never be able
to compete with 3d games.
Yeah, but we tried anyway, try it anyway,
and that's pretty awesome.
That's awesome.
That's pretty cool.
Yeah.
Yeah.
Oof.
Yes,
I got just chills chills
just run down your spine.
to my list top of the first three now on
to shadow of the Colossus boy.
Shadow of the Colossus.
Wow.
I have a lot to say about this game.
Man.
Just get some footage up here.
No, not the remake.
Please.
No, nothing against the remake.
I haven't played it yet.
There we go.
Listen.
This AI slop.
Is it?
Nope, it's good.
Okay.
We'll do this.
Okay.
Drip derrip der.
All right.
So
this is an emotional game for me because
it's another example of
me taking a risk on a game.
This was.
What's the year the game comes out in?
Let me triple check.
So I'm pretty sure it was 2005.
Let's see.
I think I was a sophomore on this camera.
2005 your rights.
Yeah.
So it's October 2005 and I'm actually
senior year in high school
and we decide myself, my mother, my
brother decide to visit my grandmother
and some of our family there in
Albuquerque, New Mexico.
Just spend a week with them.
Not how your school system worked out.
But like when I told my all my teachers,
I'm going to be gone for
a week visiting family.
They were like, that's a long
time spent away from school.
You know, got to be careful making sure
that you keep up with your grades and got
to make sure that you're careful with
colleges and all that stuff.
And I'm like, okay, well,
I'm just going to spend a week.
It's a family trip.
I can't do anything about it.
Yeah.
Spend some time seeing my grandma, seeing
my nieces, seeing you
know, my aunts and uncles, etc.
The day before we're about to fly back,
our grandmother starts declining
incredibly quickly in terms of health
to the point where we
have to get an EMT out there.
We take her to critical care
and I'll save the gruesome
details, but I watch her pass away
right in front of me.
I see it happen.
And so we do some logistics and planning
and my brother has to go back to school.
He's in college at this point.
He has to fly out the next day.
He cannot do that.
And I make the decision because my mom's
going to stay an extra
week and help sort things out.
I'm going to stay with her
to be her support for this.
I don't think about what's happening in
my current life doesn't matter.
Like this is family.
Got to take care of it.
We pack up the Grandma's house.
We put in boxes.
We spend time with family.
It's pretty, I mean, my
mom just lost her mom, right?
And I got to witness that happen.
It's pretty awful.
And come back after being gone for now
two weeks and I explained what happened
and I already told them like this is
what's going on and all I get is the riot
act from everyone saying, oh, you can't
take any more time off
or you're going to fail.
You're not going to
be able to pass school.
And I was a pretty good
student at this point.
I talked to all my teachers about the
situation says, yeah, well, you know,
I'll give you some time, but like not
much and you're already behind by two
weeks and you've lost all this and like
the first two days back from school, like
I'm getting beat up real good.
I'm doing the best I can.
I got to spend a whole
eight to nine hours at school.
Then I've got to
do more time studying after school.
And I've already I've still
got my job of a paperout boy.
I was a paper boy waking up at 4 in the
morning delivering papers and like I'm
just getting so beat up and there's a
certain point where I just I give up.
I'm like, you know what?
Who cares?
Like no one's giving me any
kind of grace or sympathy.
They're all threatening me that I'm not
going to pass high school
all because my grandma died
and it's like a Friday and
there's this game I heard of called
Shadow of the Colossus.
I heard it was a weird game.
I heard was head like bosses didn't
understand that how do you have a game
with bosses but no levels?
That's weird and I pick up the game.
I just hunker down in my bedroom and I'm
playing it on my old on my CRT and spend
all weekend playing and I
think it's like Saturday night.
Maybe Sunday night when I've beaten the
game and I just I'm crying.
I'm just I'm my grief from
having lost my grandmother.
Everything is hitting me all at once.
Those don't know Shadow Colossus is a
game about you're trying to bring back
the life of a loved one.
You play the character of Wander and at
the end of that game, I won't spoil it
too much, but you find out that maybe you
were the monster all along and your
partner does come back.
But at what cost and the cost is that you
know, you get reincarnated
as a child and as a baby.
And so she your partner now is going to
take care of you as a
mother and not as a lover.
And so it gave me the semblance of like
the rebirth of life and healing from that
and I mean, I just I just sobbed forever
and I finally I felt like the release
finally come out from from that and I
went to school like the next week and I I
did my best I could but I basically told
all my teachers yeah, this upcoming test
you're all giving me.
I'm going to fail it.
There's nothing I can do
about that and it's your choice.
If you want to pass me or not, but I will
from now on I'm going to
keep doing the best that I can
and
the only person that gave me any kind of
grace during this entire period was my
best friend who is now my wife.
Crystal she was the only one that that
like when she saw me
she gave me a big hug.
She was so sorry.
I was going through this experience.
She gave me that level of sanity here.
And so this game is
incredible for a lot of reasons.
It's such an artistic vision.
It's a game that's not trying to make
apologies for what it is.
It is.
It's an empty vast world
of nothing for a reason.
It is.
A poignant game has
beautiful gorgeous music.
The story is amazing.
Not once was I bothered by the quote
unquote frame rate that people say is so
bad because it's very has like a motion
blur effect as you're seeing on screen
right now and it felt
like a pastiche painting.
Yeah, and it made me think to myself if I
ever make a work of art writing music,
whatever I do, I want to give the same
feeling that this game gave to me and I
think about all the developers and the
creatives that worked on this game and
like what their
vision was and to this day.
I have my save file.
I have my disc somewhere every time I try
to boot it up just to play it again.
I can't it's like it's
a very emotional thing.
Yeah, and I've tried to play the remaster
and I've tried to play the remake and I
can't do it because to me
something is lost there.
It's not quite the same.
So that also gave me an idea
of like the original vision.
There's nothing wrong with the remake
necessarily, but a remake never is better
or replaces the original.
It is just something
different for a different person.
Yeah, and for me this game is perfect.
So that's my story with
Shadow of the Colossus.
Oh man,
powerful story for a very powerful game.
Yeah.
I mean, it's a great but game by itself
outside of that context.
It's phenomenal.
Yeah.
Yeah.
Oh, yeah, for sure.
Honestly, it's it's it's when people talk
about video games as a work of art, you
know, sometimes you know, sometimes you
want to roll your eyes a little bit
because you're like, okay,
well, it's supposed to be fun.
Not necessarily a work of art, not
necessarily, you know, that's not the
goal here and why we're playing this.
We're not trying to play a work of art.
This is the game where
that gets flipped on its head.
This is the work of art.
Yeah, this is this is
video game art form, you know,
in its purest form, if you will.
Absolutely.
If you were to make a digital museum or
like instead of paintings or sculptures,
you put up like a kind of I don't know an
LCD screen and you run a you
run some kind of game on it.
This is the very first game I would
nominate to be on that wall.
I can't think of a game that hits that
note truer than this.
It's and also just real quick.
Can we just appreciate
this is on the PlayStation
PlayStation goddamn to play station to
like wow, it's it's it's really a
testament to the PlayStation 2, but it's
also a testament to what you
can do with so little right?
It's it's it's the biggest package in in
the smallest form and I'm
amazed that it exists at all.
Honestly,
you're absolutely right.
I mean, I remember seeing
before I decided to buy it.
I was watching some reviews of it and
they're like, yeah, it's kind of weird.
Let's like an 8.5 game.
It's like, you know, yeah,
not it's not for everyone.
I remember seeing it at a kiosk.
I'm like, holy crap.
You're on this big giant
Titan and you're like climbing it.
You're doing.
How does the PS2 do this?
Yeah, yeah.
I even remember if you
if you play the game,
there's every button does something but
like there's times when wander doesn't do
exactly what you want him to do.
Right and remember in the moment being
frustrated by that but
that's also part of it.
Like yes, it's about bless best laid
plans doing the best you can and then
sometimes the world or the Titan has
different things and kind of says screw
you like you got to screw you keep
persisting keep
persisting if you want to.
What is success without persistence and
through your grit you you overcome you
overcome the challenge of not only, you
know, trying to play this wonderful game,
but you feel his challenge of trying to
overcome these incredible beasts.
Yeah, and you're playing each other
almost in a manner of speaking.
Yeah, no, I mean, I don't say this about
a lot of games, but I do think this is a
perfect game for what it is.
Yeah.
Yeah, I would definitely agree and one of
the challenges is
that I played this game.
It had such a huge impact on me and then
maybe a couple years later this little
game called Zelda Twilight Princess comes
out and I'm looking at that game and I'm
like, what does this game do that show
the Colossus didn't already do way better
and on one hand, they're
totally different games.
But you can absolutely tell Twilight
Princess was trying to tap
into this overall aesthetic.
I think that's a I think
Zelda is a good comparison.
Yeah.
Yeah different games like you said, but
but that comparison makes sense to me
like the argument I would make and I'm
not here to should talk games, but the
argument I'd made is the overworld of
Twilight Princess feels more vacant and
empty than the overworld of this and it's
supposed to feel all empty
and absolutely absolutely the the the the
vacantness of this game.
It's a character in and of itself.
It's it's it it adds to your experience.
It's not there to just be an
obstacle in your traversal.
It actually adds to your own atmospheric
experience of the game, which is weird
because I thought you know, like
everybody that oh they can
see an open world is bad.
This game shows you that no it can be
used to great advantage.
Absolutely.
Yeah.
Yeah.
Incredible game.
Incredible game
recommend everyone plays it
everybody.
Even if you got to play
the remake, it's fine.
You don't have to appease my my things.
Yeah, but I
haven't played it, but I also I'm
hesitant to play it.
I just I have such fond
memories of the PS 2 on that.
I'm hesitant to even want to try it.
Yeah.
And the soundtrack is amazing.
I I've only bought a couple of
soundtracks from video games.
This was one of them.
I imported it from Japan.
Like I had to get this sound.
Yeah.
It's so good.
Incredible soundtrack.
Incredible.
I it and it it goes so well with just how
it's such an epic.
It's an epic journey and it needed a
soundtrack to add to that that had to be
an important part of that journey.
Yeah, to be it really did.
Yeah, and again, like this is team eco,
which I know they make like avant-garde
games, but like it was a big risk for
them to make this game huge risk massive.
Huge.
Absolutely incredible.
Yeah, man.
So
probably a cop-out, but I just had to
like it's on my list man.
No, no, it was in my honorable mentions.
It was in my it was like like in my 20
games and I had his honorable mention.
It was in that list is on there.
And when I saw it on your
list, I was like, thank God.
Because I want we need to talk about this
game and oh my God, thank God.
Whoo.
Also happy.
Yeah.
Jeez takes me back.
Thanks.
Yeah back incredible incredible game any
any piece of art that
helps you grief with grief.
I think is absolutely
absolutely worthy and notable.
Speaking of grief and
darkness got one more.
One more.
We're halfway through this list.
Yeah, and we've been talking a lot.
We're going to have to
have a part two here, but
speaking of Zelda.
Oh man, this Zelda game
right here called Majora's Mask.
Majora's Mask.
What's this about me?
I know I had a few people bring this up
when I showed them my list.
They're like Majora's Mask, not a Karina
and awkward was a lot
of dimensions, of course.
So I played Majora's first.
Why?
Yeah, I did.
I don't actually think this is the reason
why it's awkward at times
because I love awkward at times.
Yeah, but I played Majora's first.
Sure.
Because remember I was an angsty kid who
didn't like Nintendo games.
Okay, fair enough.
So all of them are toys to me and it
wasn't until I was older
because I played Zelda later.
I played it as a when I was in high
school is when I played Zelda.
I was in senior year.
I think is when I first played Zelda.
And at that point in time, I had gotten
over my angsty child-like behavior of
like everything has to be for adults and
I was absolutely able to appreciate, you
know, Nintendo and anything else that
wasn't necessarily for
adults but could be for everybody.
Yeah.
And so I played Majora's first just kind
of ignorantly not understanding that this
game came out after awkward at time
and I was blown away.
And when I got to awkward at time, I was
kind of, I was very
confused because I was expecting
awkward at time to be, you
know, in line with this game.
This game is completely
different from awkward at time.
In a crazy kind of way.
So was Majora's Mask
your first Zelda game?
I think I had touched Link to the Past.
Okay.
So I think that was my first one, but it
was the first game that I played by
myself to completion.
Yes.
That's awesome.
To full completion.
Yeah, it was the first one.
And Majora's Mask is, I mean anyone who's
played it understands
how different it is.
It's,
you know, I talked about it with Shemew
how the world is the character.
Yeah.
This game is similar to that in that you
are dropped into a world.
I mean, Link is literally
dropped into a different world.
Right.
And this world has rules.
And it's a living,
breathing world with rules.
Yeah.
And once you understand
those rules, you can navigate it.
And one of the rules of this world is in
three days, the whole
thing is going to be destroyed.
That's a pretty powerful rule to learn.
Yeah.
Oh, and another rule is
you could go back in time.
That's another rule that you learn.
So which you learn after the world ends
the first time you learn after
the world has that's correct.
At first, you're like, oh my gosh, I
don't have so much time.
That's right.
That's right.
You're sent into a panic.
I think the 3DS version does a little bit
of a faux pas and that it kind of implies
to you on your first playthrough that
that won't be the case.
But in the N64, it's like in the N64 one.
Yeah, no, it's well, I've
never played the DS one.
So I know 3DS one.
I never played it.
They do a couple of things like quality
of life things, but I think that yeah,
that makes it less anxiety inducing the
first time you go
through those first three days.
But the first time
you're like, oh my gosh,
it is panic-inducing.
And honestly, it's panic-inducing every
time even when you know, you can go back.
Right.
It just the impending doom that that
hangs over you even with
the power to go back in time.
It's still nerve-wracking.
Yeah.
This is a game that is it's built.
It's built on on anxiety.
Okay, the framework of
this game is anxiety.
Yeah, and it's tension and it's
nerve-wracking and it's it's scary.
This is almost a horror game.
This is almost a Zelda horror game.
And the horror is impending doom.
Right because even though you can go back
in time, you can't go forward in time,
right in the sense that you can't go
beyond the three days.
So you still have to deal with this even
though you can go back in time.
You're almost delaying the inevitable.
Yeah.
So the anxiety
problem isn't solved, right?
Like what is anxiety?
It's fear of the future, right?
So you're just you're just resetting that
fear every time you go back in time.
That that's a that's a level of
complexity that I've never even
encountered in a video
game, let alone a Zelda game.
Right and I haven't even got to this
organic world that's living and
breathing, you know, this town that is in
the middle of this destruction, this
impending instruction and you getting to
know this world inside and out and all
the people that live in it.
And so think of that Shenmue element of
like your it's got a Shenmue element.
Yeah, yeah, you're going
you're dropping this world.
You're living in it and it's about to be
destroyed and you're
meeting these characters.
You're living you're living this life.
You're learning their stories.
You're learning about them.
And you every time you get a new
connection, it motivates you to do
something about this world.
It motivates you to try
to solve this problem.
It motivates you to to feel what they're
feeling this impending doom.
And now you are invested in this world in
a way that you've never been invested in
anything in your life in a video game.
Yeah,
and and it's kind of crazy that this game
exists in my opinion.
It's kind of wild.
It's such a wild take
on the Zelda formula.
And call it.
It's an experiment.
No doubt.
And I think that's why it rubs on people
the wrong way because it's such it's such
an experiment compared
to every other Zelda game.
There's no Zelda game like this.
There's no there's a very few video games
like this let alone Zelda games.
Yeah, and not to mention the layout of
the game is very interesting.
You got these this almost like compass
like layout where you got
North East South and West.
Yeah, and very very different
environments for each of those and each
each direction is a is its own
independent world in so to speak.
And you almost you almost step into you
know, a kind of like
I don't know like a shimmering mirror and
then you're now in that new world and
you're now surrounded by its culture.
And you almost become part of that
culture and you can see that with the
masks and if you ever played this game
before yeah, you literally embody the
inhabitants of that of that world.
So with a Deku you become a Deku with the
Zora's you become Zora
and they talk to you differently based on
what mask you're wearing
a hundred percent.
Yeah, this whole train warm.
Yeah, you transform this whole game masks
are such a key part of this game.
There's so many there's so many
philosophical Center pieces to this game.
There's the masks.
There's the impending doom.
There's the the four
corners of the world.
There's you know, just the organic, you
know, inner workings of
the people in that world.
There's so many layers upon layers upon
layers and you're just kind of like stuck
in the middle of them and you're just
doing your best to
try to figure them out.
It's it's it's one of the most organic
video games I've ever played in very
similar to Shenmue, but I think it even
takes that idea further.
Yeah, in many ways it
takes that idea further.
Whereas where Shenmue is
there is a living real world.
This is a living fantasy world.
Yeah,
they're both doing the same thing, but
they're both completely different
frameworks for that.
It had like a sim-like quality to it.
Yes, absolutely.
Absolutely without a doubt that a doubt
and that's why I say it's it's the most
unique Zelda game that's
ever been made without a doubt.
It's fascinating though that you played
this before you played Ocarina.
I don't think that's not a
common thing that happens.
No, it's not and I mean, I do think it
impacted my understanding a lot, but but
I just if anything it made me confused
because this is not the game you probably
want to play first just because of how
radically different it is
that that kind of set up a weird
expectation because I was I was looking
for at least something radical even if
it's not the same thing and every other
Zelda game is so I hate to use the word
generic and I you know, formulaic is
maybe a better word.
Yeah, they are and this game takes that
script and throws it out the window and
says no, we're not going to be formulaic.
Okay, we're going to do something
completely different.
We're going to still call it Zelda, but
maybe we shouldn't have.
I love Majora's Mask.
It's it's dark.
So I played Ocarina first and when I
played Ocarina, I thought the Mask
Salesman was creepy.
So to have him be like a big center for
character Majora's was like,
oh God, even more creepy, right?
Very creepy.
There's a couple of Ocarina doesn't hold
a candle, but there's a couple of dark
moments in Ocarina that make you go like,
Oh man, what if you leaned more in that
direction and Majora's Mask is kind of
the answer to that question.
It is that yeah, that's
why I jokingly refer to it.
It's a horror game for Zelda
basically.
Yeah, you know, yeah, and
I also love Majora's Mask.
I think it's the first Zelda game where
you can like replay Dungeons.
Yeah, you can go back to it because
you're going back in time, right?
You can just replay the dungeon if you
want to just replay the dungeon.
That's right.
That's right.
Yeah, that's one of the sad parts about
Zelda in many cases when
you replay the dungeon.
There's no reason to ever go back.
So that's right.
That's right.
And then you usually closed off from
replaying the dungeon.
Yeah, right.
Yeah.
Yeah, no super interesting.
I
little there's little moments in this
game that are kind of etched in my brain.
One of them is every time you put on a
mask a transformation.
It's like it's so traumatic.
Yeah, and it's interesting that they
chose for it to be that traumatic.
They didn't have to do that.
It could have been a very simple process,
but they made it very traumatic for Link
to Dawn these masks and literally
transform into these new creatures and
it's like they want you to feel that they
want you to feel how traumatic it is.
Yeah, and and it's a weird
detail and it's just it stuck.
It always stuck with me always
and they go from this
and they go to Wind Waker
totally different aesthetic, right?
Yeah, yeah, and you know, it's funny.
A lot of future Zelda games are developed
based on the reaction to this game.
Yeah.
This game, you know, it's no secret.
This game rubs people a
lot of people the wrong way.
And so I think a lot of direction going
forward is like well, we don't want to
rub people the wrong way.
So let's let's pivot so that we don't run
into this prop this situation again.
Yeah, and I think I think what we end up
with is that I don't want to say they're
not bad games, but I do think they're not
as authentic as they maybe could be.
Yeah, like that.
Yeah.
I love Majora's.
It's a game that like you ask someone.
Hey man, do you like Zelda?
Yeah, I love Majora.
I'm like, oh, you're a real gamer.
You know, you're talking about.
You know, yeah,
you are an absolute
weirdo is what you are.
Zelda does thrive on duologies, right?
Like so Zelda 1 then Zelda
2 totally different game.
Very different.
Link's Awakening is very different in
some ways than Zelda 3.
Majora's Mask very
different from Ocarina.
Poof man.
Yeah, it often thrives in
that particular capacity.
Majora's Mask is it's a real one.
It's a good one.
It's dark.
It's weird.
It's macabre.
Yeah.
Love the soundtrack.
Funnily enough, you get the Zelda theme
and when you're in terminal field, you
actually get the Hyrule like Zelda theme.
You don't get that in Ocarina of time.
Never once they play that song.
That's right.
That's right.
That's right.
Yeah.
Yeah.
That's a great game.
It's great and it's so interesting.
I'll never it's so interesting.
This was like your
first real Zelda experience.
So like you have a very different vision
of what Zelda is whereas other people a
lot of them their first one was Ocarina
and then for the new generation people
their first one was Twilight Princess.
That's right.
And now there's a whole generation where
Breath of the Wild was their first.
Breath of the Wild,
which I think is not odd.
I think that's a I think
that's a Legend of Zelda remake.
The first one.
Yeah.
Loz.
Yeah.
Yeah.
Yeah.
That's what it feels like to me.
Yeah.
As someone who played the original Zelda,
I don't want to get too far off script
here, but like I played the first one and
like you don't know
what you're supposed to do.
You're just wandering
about and just figuring out.
That's right.
I was so surprised to play later Zelda
games where it's just very guided and
you're like, huh, very guided.
So it was nice to play Breath of the Wild
and get that little oh, it's coming back.
Look at that.
Nintendo trusts us again.
We can use our brains.
Yeah.
Yeah.
All right.
Well, that's that's halfway through our
list halfway through.
What a good discussion.
That's two hours of talking.
Holy cow.
I knew this was going to happen because
these these games are insane.
Yeah, but it's good.
That means there's
probably gonna be a part two.
Hopefully.
Yeah.
Yeah.
What's that?
The podcast is already wrapping up, but
we haven't seen the top nine games that
shaped Kitezu and Scarequotes.
That's because this week is a two parter.
That's right.
This is just part one.
Part two concludes next week.
Come find out more information at
www.thecounterhit.com or you can check
out our patreon page at patreon.com slash
zero dot media to get access to next
week's episode sooner rather than later.
Otherwise, we'll see you next time.
Cheers and remember
we're team human.
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